Blizzard Awarded $6M Damages From MMOGlider
dw604 writes "The makers of MMOGlider have been found in breach of the World of Warcraft terms of service and are forced to pay Blizzard $6M in damages." There's a lot of sticky issues on this one. Mostly I'm amazed that MMOGlider had that kind of cash.
Because most gamers, are in fact, mindless.
Anyone that immerses themselves in a fake world, instead of interacting with other humans IN REAL LIFE for a majority of their time (daylight hours, so to speak), is, for the most part, some type of anti-social.
I lost a wife / family to online gaming. I STILL don't understand it, but she will continue to play that stupid game, spending a hundred or more dollars a month to Blizzard for multiple accounts (4 kids, her, new hubby, etc) not to mention the huge electric bills they pay for the 7 or 8 PCs in the house to run all the time...
Yup, gamers are the epitome of society?
Thank GOD my Mother didn't let me atrophy in front of my ColecoVision / Atari / Commodore / Apple
--Toll_Free
Also, how can they be sure that someone really need some automated actions? I bet if it were easy, they would do.
You say:
A lot of potential WoW players (potential gamers in general, actually) have problems.
but you don't have real data about it.
My point is: Blizzard can't mold it's software for an small piece of market with the risk of make it worse in a general view.
Am I eval()? - http://www.monst3r.com.br