Diablo 3 Dev Talks Multiplayer Options, Long Dev Cycle
AusGamers spoke with Blizzard's Jay Wilson recently about Diablo 3's multiplayer experience. Among other things, Wilson said the developers were making an effort to encourage cooperative gameplay. For example, each player within a particular game will see different loot drops from monsters, which prevents competition over who can click an item the fastest, and encourages trading. He also mentions that a team is already working on methods to prevent cheating, and he discusses why Blizzard games tend to be announced so long before they're completed. "One of the reasons why we actually prefer a really long window before we release a game is because we want a lot of feedback; we want to hear what people like and don't like about it; we want to give them several opportunities to play it before release."
The only combos that really made the difference in pvm was the enchantress/necro-summoner combo. It really made for a huge advantage, and there should be bosses that can only be beaten with teamwork to further encourage cooperative gaming.
Don't care.
Next?
Maybe that produces a disappointingly small market, no? Keep in mind that WoW doesn't exactly have a small consumer base.
Bio questions? Ask me to start a Q&A journal. Computer analogies available for most topics!
I loved Diablo 1 and Diablo 2. However, I'm not really interrested in multi-player games. I only hope Diablo 3 will keep an enjoyable single player mode.
And it's also ruled by 12 year olds who spam immature shit and make the game horrible for anyone with an IQ over 80 to play. I, as well as many others I've talked to, don't want another Diablo 2. Though I'm sure you're proud of your p torch and endless numbers of uniques and rune words that you scammed off of the people who used to occupy your friends list. Have fun jacking off to your mule accounts alone in your basement.
There shouldn't be colors involved with every sword and axe swing. Magical effects should be used sparingly in order to maintain realism and create greater contrast. Realism and atmosphere is what immersed the gamer into D1, and D3's nonstop WoW effects are a huge turnoff.
If the only thing Blizzard does is to remove incentive for assholes to play the game, it will be a resounding success for the vast majority of players, and for Blizzard. Griefers ruin the game for everyone except themselves.
Sorry you want to grief players to have fun. Go ahead and leave, because we won't miss you one fucking bit.
"16MB (fuck off, MiB fascists)" - The Mighty Buzzard
Actually, that's incorrect. That player type is a parasite, but a necessary one. Without the griefers, things are boring.
HBI's Law: Frequency of calling others Nazis is directly correlated with the likelihood of the accuser being Communist.
Play HC if things are boring, much more fun and if you get in with a good group there are no griefers.
There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
That's weird, I'm pretty sure that where you typed "boring" you meant "fun."
All games get boring eventually, griefers or no.
However, games that give plenty of room to griefers are only more interesting to griefers. Griefability does not make the games at all more interesting to the rest of us.
Griefers always insist that their selfish and rude behavior is actually of benefit to those whom they make suffer, and it simply isn't true.
Yes, anti-griefing rules makes the game more boring....to griefers. I say good. I hope they make it as boring as possible to griefers, because the fewer of them the better.
Go grief each other somewhere else. And good riddance.
"One of the reasons why we actually prefer a really long window before we release a game is because we want a lot of feedback; we want to hear what people like and don't like about it; we want to give them several opportunities to play it before release." Or it could be the fact they want their marketing machine ample time to get the hype running....
go fuck your cousin you inbreeding hick
I like the idea of seeing different loot drops for different players. I wonder if it will be tied to different races/classes, or just different players playing at that moment?
Either way, I hope its in stores by 2010.
Wilson said the developers were making an effort to encourage cooperative gameplay.
How can you encourage cooperative gameplay if the players who want to cooperate live together? Does this mean there will be support for dual USB gamepads and TV-as-monitor like on that other popular action RPG series?
I disagree. If you announce too early, people get fed up of waiting and move on - the excitement dies down. After that, people start saying "Vapourware" etc. The trick is to announce at just the right time so the game is released just as the hype reaches its apex. Unfortunately, games get delayed so much you end up either missing this, or releasing an unfinished game. Usually both.
Wow, at first I thought you were complaining that Diablo 2 is filled with jerks who just click and cheat and make your games unfun. Then I realized that you're that jerk and don't want your own fun spoiled!
I'm not very impressed by your ability to click a mouse or to download hacks that somebody else wrote. But I've learned that different folks get their jollies in different ways. It'd be nice if Battle.net could set aside a server just for all the jerks and hackers. Call it "Thunderdome". Or "Hell". They can go click, exploit, scam, and spam to their hearts delight. The rest of us will go play something fun and friendly.
WHAT?! - NO PALADIN CLASS?!
Now I'm a little disappointed that the Barbarian is (so far) the only class that is returning to Diablo.
Maybe they will call it something else, but it will still function as a pally.
OK cue the WHAT NO XXXX class for the other classes now. The only other classes I played were the occasional necro and barb.
..........FULL STOP.
Any time I've ever lived with people who game, all of us had their own PCs.
You have a point about M rated games like Diablo III is expected to be, as each player is expected to either be in college or have a job. But E, E10+, or T rated games have players under 18, who due to school and child labor laws usually can't work to buy their own PCs and have to play on the family PC. Besides, two copies of a $40 game without single-screen multiplayer are more expensive than one copy of a $60 game that includes it.
you had to both huddle over 1 PC
A sufficiently large monitor should not require "huddling".
with a split screen
Diablo shouldn't have to split anything if both players' characters stick within a few meters of each other. Secret of Mana didn't.
Yes, they would be more receptive to negotiations.
----- You know you have ego issues when you register a domain in your name.
You're right. Blizzard usually doesn't time things right which ultimately screws up their games. WOW and Starcraft are two prime examples. Those went NO WHERE. In case you couldn't tell I was being sarcastic.
Sorry about the mess.
Games should be started by the users like in CounterStrike or DoD. That user is the admin of that game. Then they can KICK BAN IGNORE said asshole. Problem solved.
Why I quit playing games:
#1 Online subscription play only.
#2 Cheating, hacks, farmers, etc.
#3 Greifing
btw: If a game is only fun because of cheaters then it's not worth playing to begin with.
well ... i liked the d2 style of grabbing ... and if you joined a public game ... you could try to grab stuff ... it was fun too ... even with the 'not trade encouraging' drop system
if you didn't want to fight for it you could play with ppl you knew and share the loot
why change this system?
i traded very very much in d2
Don't care if I'll be missed, and I'll find a way to grief you in game. If we can interact, I will find a way.
Modding me -1 troll doesn't make me wrong.
Wow, I haven't played Diablo 2 in quite some time, I guess I missed a lot of content. This Barack Hussein Obama character has really extended the Diablo mythology quite a bit, I didn't even know there were cars, internet, and government in the game now. I guess that's cool and all, I just wished they would have balanced the Paladin a little better.
Perhaps those games were successful in spite of bad timing? I wouldn't say the success of WOW was based on an early announcement.
Just for the record, I have no idea what the announcement lead time was for those games, only I, as an individual get less interested the longer I have to wait. Will I play DNF? Not likely.