First Deus Ex 3 Details Emerge
Ostracus writes "Deus Ex 3, the third entry in the influential FPS/RPG series, was confirmed to be in development by Eidos Montreal nearly a year ago — and now the first solid details on the game have finally emerged. UK magazine PC Zone has a cover story on Deus Ex 3 for their 200th issue (which has reportedly just begun reaching subscribers), and CVG has relayed a number of interesting tidbits from the preview: '... this time around combat won't be influenced by stats, but will rely purely on your personal marksmanship skills. Instead stats will influence "a vast array of fully upgradeable and customisable weapons," and you'll be able to tailor your arsenal to your play style with mag upgrades, scopes and other add-ons. What's more, stealth will now rely on a cover system rather than shadows, and damage will be dealt with by a very Call of Duty-style auto-heal.'"
... please don't make it ANYTHING like Deus Ex 2. The original was fantastic, but the sequel was a horrifying dumbed-down heavy-handed console mess. Ugh, and the stupid intrusive HUD... I played through the original 3 or 4 times, but the demo of Deus Ex 2 was way more than enough.
I have re-played original deus ex upwards of 20-30 times ...sometimes just for the pure reading joy, sometimes for discovering new/hidden stuff i always seem to stumble upon and sometimes to just try something different (I did give up one attempt after I got out of Paris catacombs without directly killing a single enemy in combat)
deus ex 2 was piece of crap. i had none of the depth, none of atmosphere (despite obvious attempts at it), it had none of the fun game play, none of the re-playability. The only two good things I liked about dx2 was: machine supremacy soundtrack and the idoru.
If they want to make successful sequel, they could have went into more detail about how they have learned from the mistakes of the 2nd one, not just saying "oh yeah the universal ammo was bad but we still think console game ideas are good so we'll be putting more of them in"
personally, i would love to see an expansion pack for deus ex 1 - upgrade engine/graphics, maybe add some additional content, incorporate some half-finished mods/add-ons,etc.
Also, a real prequel where you play Paul Denton - that would be awesome! Especially all the adventures that are alluded in hong kong, miss chow, tracer tong, etc. Maybe starting with the formation of unatco - the statue of liberty being bombed, the start of grey plague, the climb to power by illuminati, and let us not forget a certain young french lady and her chatteau :)
Oh well, there is still time, the released information was not much to go by ...maybe all of these things will be part of the story line.
* Sinister voice of Simons will be returning to announce ACHIEVEMENT UNLOCKS !
* mulitplayer death match via XBOX LIVE
* development focusing on volumetric 3d shadows.
* all NPCs that can offer quests will have a yellow exclamation mark over their head so you don't waste time talking to pointless NPCS!
* 2 ammo types. better than 1/universal ammo (see? we learn/listen to feedback)
* reading is for intellectualfags/pc fags. you play console games for fun, so there'll be none of that rubbish in dx3!
* It is a prequel where you play a character completely unrelated to the original game, in circumstances only vaguel related to the original game, in a storyline completely separate to the original game. It is a prequel.
* You will not be going anywhere near a certain chateau in France.
* maggie chow and tracer tong storylines unlockable via paid downloadable content.
* One install per device guaranteed by SecuROM
One of the main reasons Deus Ex 2 was such a let down was the removal of the skill system affecting marksmanship. It was and extremely pivotal game device that affected how you'd play the game from level 1. You could not run in gun in the end game unless you were trained to run and gun.
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What are they thinking with Call of Duty style regenerating health? Seriously... Deus Ex is not a run and gun game, it's a game that rewards resourcefulness and steathiness. The COD-style recharging health mechanic has *no place* here. The sole reason for recharging health is to keep the game pace up and allow the player to keep charging into frenetic combat in action games. Deus Ex is not one of these games.
I was looking forward to this, no longer following this now. Wake me up if this turns out to be good somehow.
One of the points of a FPS being first person is to add immersion; you're looking out of the protagonist's eyes, so you *are* the protagonist. Even if most of the time it's really just a floating camera, at least it's a floating camera where your eyes should be.
Now, cover systems.. fair enough. They can be done well; see, for example, GRAW. All first person, with your body actually modelled so you can see yourself, and when you enter cover you get the impression of actually.. entering cover.
But noooo, that's too hard to get right, so they're going to do what everybody else does and give you an out of body experience every time you lean against a fucking wall. None of this nonsense where entering cover is an important tactical decision because it blocks your line of sight just as much as it blocks bullets; this is a console game, so we'll make it easy and let you look around corners with magic floating vision.
And why bother spending time balancing the game when they can just give you magic regenerating health? *sigh*, they could at least make them optional augmentations, you know, like in the critically acclaimed original?
I don't understand why developers apparently have a hard time understanding what made Deus Ex great, especially when they could just play the original and see for themselves. The mechanics of the original game were perfect. Why did DX2 abandon them? Why is DX3 doing the same? I think we must accept that Deus Ex was a one-time thing and that the sequels aren't up to the level of quality required to be considered canon.
Removing the effect of stats on markmanship is removing something that was fun and cool from the original game, coping with your character's wobbly sniper shots which disappeared over time as you upgraded his sniper skills--if you decided to play a sniper, of course. I don't even know what to say about recharging health other than, of all games, Deus Ex is not the franchise to implement it in.