Slashdot Mirror


First Deus Ex 3 Details Emerge

Ostracus writes "Deus Ex 3, the third entry in the influential FPS/RPG series, was confirmed to be in development by Eidos Montreal nearly a year ago — and now the first solid details on the game have finally emerged. UK magazine PC Zone has a cover story on Deus Ex 3 for their 200th issue (which has reportedly just begun reaching subscribers), and CVG has relayed a number of interesting tidbits from the preview: '... this time around combat won't be influenced by stats, but will rely purely on your personal marksmanship skills. Instead stats will influence "a vast array of fully upgradeable and customisable weapons," and you'll be able to tailor your arsenal to your play style with mag upgrades, scopes and other add-ons. What's more, stealth will now rely on a cover system rather than shadows, and damage will be dealt with by a very Call of Duty-style auto-heal.'"

9 of 157 comments (clear)

  1. Please please please please... by kbrasee · · Score: 5, Insightful

    ... please don't make it ANYTHING like Deus Ex 2. The original was fantastic, but the sequel was a horrifying dumbed-down heavy-handed console mess. Ugh, and the stupid intrusive HUD... I played through the original 3 or 4 times, but the demo of Deus Ex 2 was way more than enough.

    1. Re:Please please please please... by Chyeld · · Score: 4, Informative

      You may already be aware of it, but there is an on going project being worked on to retexture, model, and animate Deux Ex 1. The High Definition Texture Project. I haven't seen the latest stuff, but it's been going for years.

  2. soo hoping they wont ruin it like dx2 by Shadukar · · Score: 4, Insightful

    I have re-played original deus ex upwards of 20-30 times ...sometimes just for the pure reading joy, sometimes for discovering new/hidden stuff i always seem to stumble upon and sometimes to just try something different (I did give up one attempt after I got out of Paris catacombs without directly killing a single enemy in combat)

    deus ex 2 was piece of crap. i had none of the depth, none of atmosphere (despite obvious attempts at it), it had none of the fun game play, none of the re-playability. The only two good things I liked about dx2 was: machine supremacy soundtrack and the idoru.

    If they want to make successful sequel, they could have went into more detail about how they have learned from the mistakes of the 2nd one, not just saying "oh yeah the universal ammo was bad but we still think console game ideas are good so we'll be putting more of them in"

    personally, i would love to see an expansion pack for deus ex 1 - upgrade engine/graphics, maybe add some additional content, incorporate some half-finished mods/add-ons,etc.

    Also, a real prequel where you play Paul Denton - that would be awesome! Especially all the adventures that are alluded in hong kong, miss chow, tracer tong, etc. Maybe starting with the formation of unatco - the statue of liberty being bombed, the start of grey plague, the climb to power by illuminati, and let us not forget a certain young french lady and her chatteau :)

    Oh well, there is still time, the released information was not much to go by ...maybe all of these things will be part of the story line.

    1. Re:soo hoping they wont ruin it like dx2 by mqduck · · Score: 4, Interesting

      Agreed. The original formula worked so well. Why do they feel the need fuck it up? I think everyone would be thrilled with a Deus Ex sequel with a great new story and mostly the same gameplay (obviously the AI needs to be smarter and such).

      And speaking of DX1 with upgraded graphics, check out:

      High Definition Texture Pack
      supposedly very close to completion
      http://offtopicproductions.com/hdtp/

      Deux Ex: Reborn (a UT2004 engine port)
      unknown if this'll ever get finished. i believe the creator put it on hold to help finish the HDTP
      http://dxr.deusexgaming.com/

      --
      Property is theft.
  3. Deus Ex3 features announced: by Shadukar · · Score: 5, Insightful

    * Sinister voice of Simons will be returning to announce ACHIEVEMENT UNLOCKS !
    * mulitplayer death match via XBOX LIVE
    * development focusing on volumetric 3d shadows.
    * all NPCs that can offer quests will have a yellow exclamation mark over their head so you don't waste time talking to pointless NPCS!
    * 2 ammo types. better than 1/universal ammo (see? we learn/listen to feedback)
    * reading is for intellectualfags/pc fags. you play console games for fun, so there'll be none of that rubbish in dx3!
    * It is a prequel where you play a character completely unrelated to the original game, in circumstances only vaguel related to the original game, in a storyline completely separate to the original game. It is a prequel.
    * You will not be going anywhere near a certain chateau in France.
    * maggie chow and tracer tong storylines unlockable via paid downloadable content.
    * One install per device guaranteed by SecuROM

  4. Comment removed by account_deleted · · Score: 4, Insightful

    Comment removed based on user account deletion

  5. No No No by p0tat03 · · Score: 4, Insightful

    What are they thinking with Call of Duty style regenerating health? Seriously... Deus Ex is not a run and gun game, it's a game that rewards resourcefulness and steathiness. The COD-style recharging health mechanic has *no place* here. The sole reason for recharging health is to keep the game pace up and allow the player to keep charging into frenetic combat in action games. Deus Ex is not one of these games.

    I was looking forward to this, no longer following this now. Wake me up if this turns out to be good somehow.

    1. Re:No No No by p0tat03 · · Score: 4, Insightful

      Regenerating health is an easy (and crappy) solution to a problem. The problem was that game pace was getting broken up when players ran low on health. Instead of having fun shooting things players were scrounging around for medkits (or worse, quickloading constantly).

      Regenerating health gets you back into the action, back to shooting stuff, faster. But it's precisely this reason why it doesn't fit with a game like Deus Ex.

      With DX half the fun isn't shooting people, it's avoiding them, hacking systems around them, or using indirect ways to kill them. The player is outgunned and in many cases outclassed by the enemy, which unlike most games doesn't mean constant medkit hunting, it simply means that you have to explore the various ways the game lets you outsmart your enemies... Hack that turret and turn it against the guards. Or, disable the security camera so the guards are never summoned. That was the fun of the game, because getting into a fight was a resource drain, and forced the player to think outside of the standard run and gun combination. I've had problems in many shooters from the Deus Ex era that had you constantly low on health and quickloading, but DX wasn't ever one of them.

      Stuff up while getting past a guard, manage to barely take him out but the alarm is raised? Limp off to a hiding spot and wait for the alert to die down.

      Or do it like the original game did. Raised the alarm? Get into a hiding spot quick, and use hit and run tactics to take out your enemies. Or, you race back to a room you were in before with thre auto-turret you conveniently hacked, instant death to your enemies. Or you drop a few tear gas grenades and get the hell out of there. Regenerating health removes the incentive to try ANY of the above options. All it does is tell the player "don't worry, don't bother thinking, just retreat, pull out your biggest gun, and keep shooting", which IMHO is really the wrong way for Deus Ex of all games to be going.

      Now on the flip side you have GRAW regeneration, which I'm a fan of. GRAW divided your life bar into multiple segments. Your health will regenerate slowly up to your current life bar segment (e.g. you can recharge from 63 to 75, but not higher. To actually "heal" requires medpacks. This is a great way to keep the player from hanging on by a thread of a few health points, but at the same time institutes a real penalty for getting careless and getting shot. I would much prefer this system in DX.

  6. !$%* third person by Fweeky · · Score: 4, Insightful

    One of the points of a FPS being first person is to add immersion; you're looking out of the protagonist's eyes, so you *are* the protagonist. Even if most of the time it's really just a floating camera, at least it's a floating camera where your eyes should be.

    Now, cover systems.. fair enough. They can be done well; see, for example, GRAW. All first person, with your body actually modelled so you can see yourself, and when you enter cover you get the impression of actually.. entering cover.

    But noooo, that's too hard to get right, so they're going to do what everybody else does and give you an out of body experience every time you lean against a fucking wall. None of this nonsense where entering cover is an important tactical decision because it blocks your line of sight just as much as it blocks bullets; this is a console game, so we'll make it easy and let you look around corners with magic floating vision.

    And why bother spending time balancing the game when they can just give you magic regenerating health? *sigh*, they could at least make them optional augmentations, you know, like in the critically acclaimed original?