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The Blending of Music and Games

Gamasutra has an opinion piece by the 'father of music games,' Masaya Matsuura, who questions the evolution of video game music (or the lack thereof) as the industry's technological advancements give rise to the capability for greater complexity. "Most games these days seem to use gorgeous orchestral soundtracks. While these large-scale soundtracks may generally be lovely to listen to, if we really think about it, isn't it all a bit lacking in imagination? Thinking about it from a simplistic visual perspective, while films are basically just watched, games are interactive." He also discusses the predilection for games to encourage "competitive fun," as opposed to "cooperative fun." GameSetWatch has a related article which talks about how excellent musical scores can help to create an emotionally charged experience, rather than simply occupying one's mind for a time.

22 of 119 comments (clear)

  1. Game music by Ethanol-fueled · · Score: 5, Insightful

    Having the sprawling orchestral arrangements is nice, but as a video game music fetishist since the NES days I know that the songs big and small rely on catchy motifs to motivate the gamer and stick inside their head. You think the Minibosses gathered crowds by playing orchestra?

    Many classic NES games have captivating, moody music - Wizards and Warriors' soundtrack is +1 underrated. Long-running series such as Final Fantasy and Castlevania have used some of the same titles and motifs throughout their entire series.

    1. Re:Game music by FornaxChemica · · Score: 5, Interesting

      Being an enthusiast myself and listening right now to some chiptune music (NES, Castlevania, 3rd level) I couldn't agree more. Elaborate music, orchestral or not, is what obviously suits modern 3D games but this is hardly the best we've heard. Almost all the most famous catchy tunes come from the 8-bit era! Is there any contemporary game's music track as well-known as Mario or Zelda themes? I wouldn't think so.

    2. Re:Game music by BorgAssimilator · · Score: 4, Insightful

      Zelda definitely takes the cake. Being a big music enthusiast, I loved Ocarina of Time, and how the game was pretty much centered on the music played from this instrument. That Zelda game alone had wonderful music, in addition to the earlier releases. Final Fantasy also had a very good score.

      However, that being said, even the newer releases of these games haven't lived up to the role that their predecessors have. We've (and by "we" I mean the game companies) obviously shifted importance away from this component. Apparently the grand majority of people don't care (or at least the game companies don't think they care) about the music in a game as much as the other content. I must be in the minority when I say music incorporation is just as important as, say, the graphical implementation.

      --
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      -Londo Mollari
    3. Re:Game music by Alexandra+Erenhart · · Score: 4, Interesting

      Heheh Zelda music has really evolved through all their games, but it always have the same catchy tune you hear in Legend of Zelda 1. You play that music anywhere and you'll see all the Zelda fans jump. Everybody recognize it. In Twilight Princess you can also hear it too, but way more elaborated. I miss it everytime they don't add it to the games. I missed it in ocarina of time, even though it had great music.

      Games like that have their music as their representative icon. Not many games have that.

    4. Re:Game music by clockwise_music · · Score: 3, Interesting

      I think that a lot of this has got to do with the general decline of the quality of pop music. People now expect to hear rubbishy 3 minute bubblegum crap on the radio that has the emotional impact of a wet lettuce. As a result, our general experience of music has been relegated to "background sounds".

      The latest game that I remember with great music was Doom. Those tracks rocked. (Mainly because they were based on classic heavy metal tracks. ) But then when I eventually moved onto newer games (Tomb Raider, Deus Ex) the soundtrack was just a bit of a yawn. I can't even remember if Doom 3 had any music and what it was like.

      As any experienced gamer can tell you, great music can make a really big difference to a game. But generally it's regarded as something to slot into the game at the last minute. There are notable exceptions of course - a new Wii game called De Blob was designed ground up with the music in mind. It'll make a big difference.

      BTW - if you really want some good rockin' music for your game, get in contact with me :) (Some of my music is up here and here. And I've done some music for the Angry Nintendo Nerd so some of you guys might have already heard my stuff without even knowing :)

    5. Re:Game music by Kell+Bengal · · Score: 4, Interesting

      I dispute that the original Deus Ex lacked a good sound track. The music was created for the game and well reflects the mood the game designers were trying to convey. Also, if you look inside some of the track data there are some subversive narky comments from the composer.

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  2. A new kind of problem by Anonymous Coward · · Score: 2, Interesting

    Well, it is not often that "gorgeous orchestral soundtracks" are thought of as a problem. Imagine how difficult some of the legal battles could be if one used popular music in a game -- unless it is a band like Radiohead

  3. Nothing wrong with orchestral by RogueyWon · · Score: 4, Interesting

    Hmm... the Gamasutra article struck me as a little pretentious, but maybe that's just because I actually like big orchestral scores for games. Some of my favorites include:

    Wing Commander: Yeah, it was low quality midis, but at the time, it was jaw-dropping. It felt like you were playing a Star Wars movie on your PC and the soundtrack was a huge part of that. From the intro sequence, with the theme that was more than a little reminiscent of the ST:TNG theme, through to the battle music and the Kilrathi theme (also used for fun in Ultima 7), the music in the first 2 games was awesome. Who can forget the cheesy-but-classic "scramble" music that played before every mission?

    Star Control 2: Each of the many alien races in the game had its own music and this played a huge part in setting the atmosphere for every encounter. The Ur-Quan and Yehat music, in particular, have stayed in my mind to this day as examples of great videogame music.

    X-Wing: The Lucasarts I-Muse system which changed the soundtrack to reflect the progress of the battle was revolutionary. The audio cues from the music would directly influence your battle tactics. You knew that a few bars of the Imperial March meant that trouble was headed your way.

    Pretty much anything Final Fantasy: Ok, perhaps the soundtracks haven't been universally stellar, but pretty much every Final Fantasy game has had a few tracks worthy of real notice. FF6's Overworld theme, FF7's Cosmo Canyon theme (and, of course, One Winged Angel), FF10's "To Zanarkand" and FF11's Memoria de la Stono all stand out as some of the best pieces of video game music ever.

    Super Smash Brothers Brawl: The fantastic main theme, which is used appropriately throughout the story-campaign, does a great job in adding a touch of gravitas to what could otherwise be a rather lightweight story.

    1. Re:Nothing wrong with orchestral by DittoBox · · Score: 4, Informative

      I agree whole-heatedly. A few others that are a bit more modern than the one's you've listed are great too. The Elder Scrolls series, particularly Morrowind and Oblivion both have incredible scores. Assassin's Creed was great too, in that the music and visual appearance of a given city reflected the culture and mood of that city.

      An interesting note about the Call of Duty series of games was made by one of the composers. He stated that the feel of COD4 (set in modern times) was quite different from the sweeping scores of the previous games in that COD4 contained more electronic elements and used electric guitars. The effect he said was to remove or lessen the feeling that this was the ultimate fight between good and evil and replace it with a more vague feeling of relativity. He compared the music to Black Hawk Down or the Bourne series of films that depicted a slightly less "pure" war.

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    2. Re:Nothing wrong with orchestral by jagdish · · Score: 2, Interesting

      Some of the music by Microsoft Games is superbly made, like the Age of Empires/Mythology series, Rise of Nations and even Halo. Its either a freak coincidence or, unlikely as it may sound, they must have someone good up there in charge of the music. Valve and Nintendo are also pretty good with their music. Rockstar mostly uses licensed tracks for their games, but their selection is superb.

  4. Dynamic Audio by Anonymous Coward · · Score: 3, Interesting

    I haven't read the article yet, however I agree that video game music could be more interesting. A classic example is Super Mario 64, where the music changed dynamically with one's environment.

    Redbook audio is nice, but some of my all-time favorite video game music came from cartridge-based games:
    Mega Man 2, Super Castlevania IV, Crystalis, Super Mario World, The Legend of Zelda: A Link to the Past. ... Just a thought.

    1. Re:Dynamic Audio by cbreaker · · Score: 2, Insightful

      Well then you should read the article because it's more about "music games" like Guitar Hero instead of music IN games.

      Music in games has always been good or bad, and I think the same is true now. Not all Nintendo or c64 games had great music, just as not all new games do.

      I think this is an example of "nostalgia" more than actual truth.

      --
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  5. Simple reason by Korbeau · · Score: 3, Insightful

    Chicks always get bored when I score high on expert at Guitar Heroes III and leave before I finish a song.

    But whenever I clumsily play what looks like a love ballad dedicated to them while being drunk on my cheap guitar with rusty chords, they always stay for the end :)

  6. The old stuff was better by Daetrin · · Score: 3, Insightful

    Perhaps i'm just showing my age, but i think the older and simpler music had a much bigger impact than the music from newer games, even leaving aside the cases where they're not using licensed music.

    The music needs to fit the scene for which it is being played, and outside of games specifically designed as "music games" i think that's all the interaction that's necessary. The music needs to be relatively simple and somewhat repetitive. Once you've gone beyond a certain level of complexity either you're not noticing the added complexity anymore, or you're paying more attention to the music than you are to the game.

    Of course a certain level of complexity is good. I don't really look back on the "music" from the Atari 2600 with great fondness. However as the ability to play more complex music in games has increased there was a point where my interest peaked and then began a general decline. I think the peak for me was around the days of Final Fantasy 6. After that the music of games in general made less and less of an impression on me. I very much enjoyed Final Fantasy 10, and the music for it was well done and pleasant to listen to, but very rarely do i get a desire to go back and listen to it again, and in fact unlike a lot of previous games i have difficulty "replaying" most of the music in my head. On the other hand more recent music from the Advance Wars music has stuck with me much more because it was constrained by the format to be simpler and more repetitive.

    Of course one could argue that being complex and varied enough that the songs don't etch themselves into your brain is a good thing, but from my perspective i'm going to get more enjoyment out of the music if i remember it fondly later, especially if it's paired with memories of a particularly fun game.

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  7. Sorry but he's wrong. by syousef · · Score: 2, Insightful

    I've gone from watching games evolve from now recognised as awful but revolutionary at the time synthesized junk on tiny laughable speakers to incredibly epic wonderful scene setting thematic music that adds to the atmosphere of the game. I like to imagine what Captain Goodnight and the Islands of Fear or Karateka would sound like if the score was created with today's equipment.

    I remember marvelling at my first sound blaster (plus 1 speed CD-ROM which I got criticized for buying by a friend because it was extravagant). I remember trying it out against an AWE32 years later and thinking "How could I have liked that". I remember trying my SBLive with surround sound speakers for the first time and loving it because it left the AWE32 in the dust. I remember my first taste of my latest sound card and Logitech X-530 speakers for $68 and thinking "sure I could do better than this, but why would I spend thousands for such a small game when this is so awesome". If one thing has gotten better in computing, it's music. Whining about it is about the silliest thing I can think of.

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  8. Castlevania by Spy+der+Mann · · Score: 3, Interesting

    For me, the Castlevania games (especially Symphony of the Night) are excellent at combining background art, character design and background music.

    Example: SOTN library stage. Here's a fan playing "Dance of Pales" on his synth.

    What can I say? With Castlevania, the music becomes part of the game and contributes to the suspension of disbelief.

  9. I'm not sure I understand the complaint. by argent · · Score: 3, Insightful

    Is the problem that the music sounds like a film score? I don't see the point of complaining about this, if you prefer beeps and boops instead of violins and pianos, that's legitimate, but it seems to have little to do with the fact that it's a game... those beeps and boops weren't about it being a game, they were about the limitations in the hardware. Different games have different music, just as different films have different music.

    Is the problem that the music doesn't react to the actions in the game? But it does! Characters have themes, and the background music tends to reflect the most important character, it changes as you progress in the game, it changes as you enter different modes and areas.

    Is the problem that the music isn't controlled somehow by the player? OK, I can see things that could be done. you select a theme for your character, and have the game generate some kind of algorithmic background music depending on the characters themes. You could have the player use musical cues to make actions happen (I had hoped that Ocarina of Time would do this, rather than have the music simply be a gimmick that you didn't actually have to learn). But you can do all these things without losing the lush orchestral scores.

    So what exactly is the complaint?

  10. Orchestra Hero by Anonymous Coward · · Score: 2, Funny

    Who needs Rock Band when can have Orchestra Hero. And if you thought the price of collecting all the band instruments before was high, it's going to take on a whole new level of expense with this one.

    I'm excited, how about you?

  11. AudioSurf! by the_greywolf · · Score: 2, Interesting

    I saw this game at PAX this year. It makes a game out of an audio visualization of any song in your collection.

    It's a Steam game and it works (mostly) in Wine, too.

    Forget music for games, get a game for your music!

    --
    grey wolf
    LET FORTRAN DIE!
  12. OCReMix by achenaar · · Score: 3, Informative

    See OCReMix.org for what can be done with old game tunes. The results are effing fabulous. Some of the contributors are having their works put into the new street fighter game. Great stuff.

  13. Incoherent by dcollins · · Score: 2, Insightful

    When I read this interview last month, I put it down and said to myself, "Wow, I think I just experienced a cultural/translation divide with the Japanese. That was really incoherent."

    The whole critique of "competitive fun as opposed to cooperative fun", etc., seemed really unproductive. There's a bunch of new made-up words in the article -- that's always a red flag for me.

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  14. Re:One word... by altek · · Score: 2, Informative

    Mod this up, Rez was awesome, and was exactly the sort of thing this post is talking about.

    http://en.wikipedia.org/wiki/Rez

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