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The Blending of Music and Games

Gamasutra has an opinion piece by the 'father of music games,' Masaya Matsuura, who questions the evolution of video game music (or the lack thereof) as the industry's technological advancements give rise to the capability for greater complexity. "Most games these days seem to use gorgeous orchestral soundtracks. While these large-scale soundtracks may generally be lovely to listen to, if we really think about it, isn't it all a bit lacking in imagination? Thinking about it from a simplistic visual perspective, while films are basically just watched, games are interactive." He also discusses the predilection for games to encourage "competitive fun," as opposed to "cooperative fun." GameSetWatch has a related article which talks about how excellent musical scores can help to create an emotionally charged experience, rather than simply occupying one's mind for a time.

2 of 119 comments (clear)

  1. Game music by Ethanol-fueled · · Score: 5, Insightful

    Having the sprawling orchestral arrangements is nice, but as a video game music fetishist since the NES days I know that the songs big and small rely on catchy motifs to motivate the gamer and stick inside their head. You think the Minibosses gathered crowds by playing orchestra?

    Many classic NES games have captivating, moody music - Wizards and Warriors' soundtrack is +1 underrated. Long-running series such as Final Fantasy and Castlevania have used some of the same titles and motifs throughout their entire series.

    1. Re:Game music by FornaxChemica · · Score: 5, Interesting

      Being an enthusiast myself and listening right now to some chiptune music (NES, Castlevania, 3rd level) I couldn't agree more. Elaborate music, orchestral or not, is what obviously suits modern 3D games but this is hardly the best we've heard. Almost all the most famous catchy tunes come from the 8-bit era! Is there any contemporary game's music track as well-known as Mario or Zelda themes? I wouldn't think so.