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Defining Progression Within Games

GameSetWatch is running a piece discussing some of the ways in which gameplay can progress from simple to complex. The author talks about how acquiring items, new abilities, or just increasing the player's overall effectiveness can make it difficult for game designers to keep their content balanced and interesting. Quoting: "What do I mean by progression? There are at least two distinct types of progression in computer games, which I'll label player progression, and character progression (narrative progression is arguably a third). Player progression is the increasing aptitude of the player in mastering the game: whether through learning and understanding the technical rules of the game (surface play) or the implications of those rules (deep play). ... Character progression is the unlocking of additional rules of play, or altering the existing rules, by choices or actions within the game."

5 of 55 comments (clear)

  1. Easy, Cake! by mackil · · Score: 2, Funny

    Cake, perfect sign of progression

    1. Re:Easy, Cake! by ChinggisK · · Score: 3, Funny

      That's a lie.

  2. Re:Really. by CaptainCarrot · · Score: 2, Funny

    Hell, there's probably one dedicated to it.

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    And the brethren went away edified.
  3. Re:Call me when they have a real AI to run a CRPG. by flewp · · Score: 4, Funny

    Meh, I find Real Life to be overrated. The monthly subscription fees are outrageous. Also, it seems like one of those games with limited re-play value, but I hear a couple of expansion packs like the Hindu and Buddhist ones address this issue.

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    WWJD.... for a Klondike bar?
  4. Re:Call me when they have a real AI to run a CRPG. by Cassius+Corodes · · Score: 4, Funny

    I've tried them out, but they just take you through the same stuff over and over again. Islam and Christianity promise unique end game content but I cant find any screenshots on IGN.

    --
    Control is an illusion, order our comforting lie. From chaos, through chaos, into chaos we fly