Vendetta Online Lets Users Create New Game Content
Incarnate-VO writes "Multi-platform space MMO Vendetta Online is now allowing users to create missions and submit other content for use in the game via their new 'Player Contribution Corps' system. Any game subscriber can join the PCC and gain access to a web-based mission editor, permitting them to build and test new missions on Vendetta's test-server. Once the player believes the mission is ready for prime-time, they submit it to the greater PCC community for testing and feedback. The community may then sign off on the mission and push it up to the developer staff for final oversight and propagation into the game."
Game developers harness the zealousness of their fans!
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How shocking! How extraordinary! How liberating! (Cons)u(m)ers can *create* and --- hold your breathe, here comes the magic --- *use* their own content? My goodness! Think of the repercussions! We must be entering some sort of a digital, cyber, here-comes-everybody democratic golden age! Social networks! Web 2.0! Participatory culture! Cloud computing! All your data are belong to us! My oh my, I'm dizzy!
Seriously, RMS would be laughing at this stupid nonsense if it wasn't so maddening.
Seriously, cause when I tried the game there was maybe 20 people online. Only a game with a very small fan base can do this. Imagine if WoW tried something like this.... Not only would they get crazy amount of submissions, but people would end up getting angry their submissions were not accepted.
Lets see...
You create the content.
THEY approve the content.
You and your friends play the content.
They only have to wait for YOU to create it.
So you're paying to PLAY your game.
Smart.
This stuff has been going on since Doom. Glad to see it being popularized again.
I used to have a MUD (Multi User Dungeon) back 1993-1996...
A that was the drill..
Play, become coder, generate content...
User generated content was the next step...
Of course the parent company will need to charge. The game I used to have, was time consuming... at the end, I ended the game for 2 reasons, I needed to get an income, and it was very hard to maintain... this must be covered by the users...
When I was on the "top" the game got listed in mud clients, there was over 100 coders, and like 2k players.
Yes I was stupid and didn't have the vision to turn it commercial...
Now I'm struggling with the world economy... but as in pockar, I'm playing my cards and waiting to go all in...
Â_Â
I commend to you Evan Prodromou on crowdsourcing.
http://rocknerd.co.uk
City of Heroes/Villains is going to try something like this out. They've delayed it because it's proven to be a bigger project than they anticipated, though. http://www.cityofheroes.com/news/archives/2008/08/letter_from_pos_1.html
The angry players isn't something I thought about before, but even if your map isn't approved for general distribution, you can still play on it yourself or with friends, so I don't think it'll be a big issue.
im wondering when will someone make such a game. so we can send all the lolplayers and ubergamers and whatnot there and they can lol the hell out of each other
Read radical news here
Am I missing the point? Granted, I don't play Vendetta, but it seems to me that any modern game where the users aren't creating the real interesting content is... um... lame.
I mean... even the late VMK allowed (even encouraged) its players to create quests, many of which were better than the quests provided by staff and the developers. There were player created games for prizes since the beginning of VMK.
So... can someone actually explain what the big deal here is?
So... how long before there's an anti-Scientology mission of some sort? I doubt they'd allow it to be too blatant, but normal people don't even want to know what a body thetan is ...
As an FYI to the person who said we'll draw the ire of Linux and Mac fanboys.. the game is available for Windows, MacOS Universal, Linux/32 and Linux/64. See our site's front page. We were also multi-platform since launch, as our 2004 retail box art shows.
I actually included the supported platform list as the final sentence in my slashdot post, for this specific reason, but it seems to have been edited out. Oh well, hopefully people will gather that from the "multi-platform" mention at the beginning.
"But posting news about a game on Slashdot will only draw the ire of the Linux and Mac fanboys because they can't run it. Oh wait... they can natively. [vendetta-online.com] Just wait until the Amiga fanatics get wind of this. All five of them." He was employing sarcasm there I think :)
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Woops, I missed the rest of his post :).
And no, we have no plans for an Amiga port, heheh (although, odd fact, there was actually a native BeOS client at one point, back in the R4/4.5 era. It was also built on Irix at a few points in the late 90s). We currently maintain about as many ports as we can sanely manage.
http://www.vendetta-online.com
I'm still waiting for the Solaris port.
-:sigma.SB
WARN
THERE IS ANOTHER SYSTEM
http://www.cityofheroes.com/game_update14.html
Mission Architect:
First the City of Heroes Character Creator set a new standard for player creation and customization. Now, Issue 14 takes another giant step, allowing players to design their own missions and story arcs to share with the entire City of Heroes community. Using an intuitive interface similar to the gameâ(TM)s detailed Character Creator, players can create missions from the ground up. Players will determine details ranging from environments, mission objectives, and enemies, to written fiction and character dialogue; giving their stories nearly infinite depth and personalization.
Among other rewards, authors and architects who create the most extraordinary content will garner acclaim and reputation. Community feedback will be paramount and some missions will elevate in status unlocking new rewards and benefits for their creators.
More details to come!
For those of you who don't know Vendetta, here are some pointers:
- NSMMORPG where the NSM stands for "Not So Massive"
- a really well-done modern remake of the ZX Spectrum Elite game.
- allows guilds, teaming, missions, owning stuff
- will feature soon: dynamic in-game economy, player-owned capital ships, stations
- fight outcome is based on actual skills (and ship capabilities), not player advancement in the game, the advancement does however allow you to acquire better ships.
Hope this will help those that have no idea what this game is about. I know I was looking for exactly this type of game when I discovered Vendetta, and although I don't play a lot, when I play it's Vendetta-Online.
set your threshold at -1 if you want to see me
I've been playing VO for some time, and I probably would have gotten bored long ago. But seeing as I love space, and EVE is just way too boring and slow imho, I've stuck with VO for over 2 years now.
Part of the reason I'm around is because of the player content creation, it's more then just missions btw. The community also has access to create client plugins (using lua, much as in WOW). Additionally, the PCC has access to additional interface lua code and player changes to this code have been accepted in the past (and honerable mentions given).
If you are looking for an mmo where you can be involved in more ways then the average game, plus you love space, then this might be just what you're looking for.
May want to check out http://vo-wiki.com/ (game info, plugin downloads, etc) and http://vo-wiki.com/racecar (VO specific lua documentation), once the slashdot effect wares off as these are community sites and seem to be slow responding at this time.
I tried getting into vendetta but I just found it difficult.
Maybe because I don't like flight sims enough, or perhaps there was too much reading to do when I first entered the game with tutorial and all I wanted to do was start flying, at which point I didn't really know what to do because I skipped the boring tutorial.
Anyway this is just a heads up to tell you why I didn't stay with the game after 15 minutes of bored flying not knowing what to do.
Quest Name: Biblo's Dildo
Steps:
1 - Talk to Biblo and get the quest ....
2 - Fetch Biblo's Dildo +1 str
3 -
4 - PROFIT!!
We did one, but we didn't see enough interest in it to add time to our release process (since we go through it at least once a week). Maybe if the client ever settles down in terms of executable code changes, or if Solaris on the desktop suddenly takes off, we'll reconsider.