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The State of Piracy and DRM In PC Gaming

VideoGamer sat down with Randy Stude, president of the PC Gaming Alliance, to talk about the state of piracy and DRM in today's gaming industry. He suggests that many game studios have themselves to blame for leaks and pre-launch piracy by not integrating their protection measures earlier in the development process. He mentions that some companies, such as Blizzard and Valve, have worked out anti-piracy schemes that generate much less of a backlash than occurred for Spore . Stude also has harsh words for companies who decline to create PC versions of their games, LucasArts in particular, saying, "LucasArts hasn't made a good PC game in a long time. That's my opinion. ... It's ridiculous to say that there's not enough audience for that game ... and that it falls into this enthusiast extreme category when ported over to the PC. That's an uneducated response." Finally, Stude discusses what the PCGA would like to see out of Vista and the next version of Windows.

8 of 387 comments (clear)

  1. Easy - make the Games free and charge for online by The_Fire_Horse · · Score: 5, Interesting

    If a game is good, charge a nominal fee which includes patches, etc and ability to play online. Those who dont want to pay can play the local version (and may get hooked and end up paying)

  2. Re:Why developers don't like making games for PC by Chandon+Seldon · · Score: 4, Interesting

    Do you have any basis for making this claim, or is this just a good sounding excuse that you heard once and are now repeating?

    It could be that what you claim is what developers are thinking, but we'd have to find some game company executive in charge of that sort of decision and ask them if we wanted to find out. It's not obvious enough that we can come to a conclusion by guessing - if you declare a PC platform like "Windows XP, Direct X 9 Dedicated Graphics" that's a relatively large install base. People with older PCs are no more relevant than PS2s are if you're considering developing a PS3 game.

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  3. Re:Easy - make the Games free and charge for onlin by Anonymous Coward · · Score: 5, Interesting

    Indeed. I'm a habitual software pirate. I know it's wrong, but I simply don't want to pay more for less.

    Games with significant online content (MP mostly) I buy or skip entirely. I have bought, and not even at a discount, the entire Guild Wars series, as well as a great number of the optional addon content (extra character slots, skill unlock packs). I have spent more on GW than any one other game series in PC history. Why? It's good, it's fairly priced, has effectively no copy protection, and I can freely download the client. I have several times set it down for months and then picked up again. A subscription MMO would have lapsed, and I would likely have lost my characters or their gear.

    This is why I don't play WoW. GW is better in all the ways I care about. Steam is also a leader in the Right Way to do things. I have probably bought more titles on Steam than via physical purchase over the last 4 or 5 years. Physical media is dying.

  4. Re:Easy - make the Games free and charge for onlin by mlts · · Score: 5, Interesting

    Even games that don't charge still can make money this way. For example, Neverwinter Nights 1 patched out its CD copy protection, but piracy remained low on the game because a big part of the game was automatic updates (which requires unique serial numbers), online persistent worlds, and the sheer numbers of player made modules available which equaled or surpassed the single player campaign of the game.

  5. 3rd Party DRM on top of Steam by RichPowers · · Score: 4, Interesting

    The latest trend in annoying DRM: publishers using SecuROM and install limits on games sold through Steam. Crysis Warhead, Far Cry 2, and X3 have a 5 install limit, crippling one of Steam's greatest features: unlimited installs on any PC. The former two games also use SecuROM. Why on earth would you add third-party DRM on top of Steam? Maybe because these publishers are run by dicks? Who knows. What I do know is that my PC game purchases have gone down solely because of DRM. I'd love to play Red Alert 3 or Far Cry 2, but I won't until EA gives up on installation limits and SecuROM. Shame, too, since I don't own any consoles.

    (I know that Steam is a form of DRM with its own share of problems, but I rather enjoy the service. Unlike SecuROM or similar schemes, Steam at least provides some side benefits to gamers.)

  6. Re:Easy - make the Games free and charge for onlin by oracle128 · · Score: 4, Interesting

    No. WRONG, WRONG, WRONG.
    I completely agree with your point, but I believe the much more troubling lesson learned from the Radiohead example was that even when people could get it for free 100% legally, they still chose to download it illegally, which leads to the natural conclusion that people aren't even bothering to consider the price offered in the first place, going directly to P2P as their first port of call.
    Going to your TV example, it would be like Store A offering free TVs to anybody who wants one, but people still going to Store B and stealing the same model TV. As I said, much more troubling that this is the society we live in.

  7. Re:Easy - make the Games free and charge for onlin by Xphile101361 · · Score: 4, Interesting

    Steam has its good and bad points.

    The good comes from the fact that once you buy the game, it automatically installs and updates the game for you. There has never been any work required for any steam game I have ever played. It warns me if it believes my computer isn't good enough (good and bad, a quad core 2.6 Ghz apparently throws a warning for a game requiring 2.7 Ghz). Steam makes PC gaming easy

    The other side of the good debate comes from how the company is viewed. Look at Microsoft vs Google. One is viewed as trustworthy for the most part, as their slogan is "do no evil" while the other is seen as the evil empire. We both give up personal information to their vast data mining, but we don't mind it as much when it goes to google.

    DRM is the same way. I don't mind Valve/Steam doing what it does, because I've transferred games between computers, I almost always have an internet connection, and I enjoy the features it offers. SecureROM and EAs Download manager make me cringe, especially at the fact that it acts like spyware on your computer (doesn't uninstall when its supposed to). For most people, it is a matter of trust. I trust Valve's steam to work correctly and do what it is supposed to, I trust EA to be the Evil Empire of gaming.

    The bad parts of steam have only come from the fact that it is hard for me to share a game with friends. I'm not talking about illegally sharing, but where I would hand them my CDs and CD key's before, I'd have to now allow them to login as me

  8. Re:Easy - make the Games free and charge for onlin by canajin56 · · Score: 4, Interesting

    Unfortunately, just because it's on Steam doesn't also mean there isn't atrocious DRM. I downloaded Assassin's Creed from them. It worked fine for a bit but then suddenly it would freeze solid for about 5 seconds every time you killed somebody, or were spotted by guards, or got a flag. I checked out their forums. Lots of people had this issue. UBISoft told us all that nobody was reporting such a thing (EXCEPT US???) but they'd look into it. Somebody who isn't UBISOFT found the solution though: Disconnect your network cable. Because the issue is, Assassin's Creed connects to a UBISOFT server every 3 SECONDS while you are playing, and the lockups happen if it can't for some reason, or if there is a delay. If it detects not network though, it doesn't try.

    In fact, Assassin's Creed is a shining example of piracy doing exactly what the pirates say: establishing word of mouth. On PS3 and 360 it sold like 1.5 million copies. They released the PC port. BUT, about a month before it came out, there was a pirate version "leaked", that intentionally locked up randomly, and was also designed to crash to desktop about half way through, to frustrate pirates and make them buy the real deal I guess. But what happened is by the time it was out, most people on the Internet had heard it was slow and unstable and crashed about half way through so you could never beat it. It sold very very few copies, and they blamed this on piracy!

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