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Linux Kernel Surpasses 10 Million Lines of Code

javipas writes "A simple analysis of the most updated version (a Git checkout) of the Linux kernel reveals that the number of lines of all its source code surpasses 10 million, but attention: this number includes blank lines, comments, and text files. With a deeper analysis thanks to the SLOCCount tool, you can get the real number of pure code lines: 6.399.191, with 96.4% of them developed in C, and 3.3% using assembler. The number grows clearly with each new version of the kernel, that seems to be launched each 90 days approximately."

48 of 432 comments (clear)

  1. Isn't that normal? by arizwebfoot · · Score: 4, Interesting

    That the line count increases with each new version unless you are starting from scratch?

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    1. Re:Isn't that normal? by jd · · Score: 5, Interesting

      Yes, but it can go down with optimizations and refactoring (finding duplicated code and pushing it into a function or macro, for example) and with eliminating dead code. Ideally, code size should be asymptotic to an optimal size. As you approach the optimal size, more and more of what you need to do is already available to you. As you approach the limit, the amount of special-case logic and hardcoding approaches zero, and the amount of data-driven logic approaches 100%. Unfortunately, as you approach the limit, the performance must drop as you've now abstracted so far that your code becomes essentially a virtual machine on which your data runs. Simulating a computer is always going to be slower than actually using the real computer directly. In most cases, this is considered "acceptable" because your virtual machine is simply too advanced for any physical hardware to support at this time. (There is also the consideration of code changes, but as you approach the limit, your changes will largely be to the data and not to the codebase. At the limit, you will change the codebase only when changing the hardware, so if you could hardwire the code, it would not impact maintenance at all. All the maintenance you could want to do would be at the data level, given this level of abstraction.)

      Linux is clearly nowhere near the point of being that abstract, although some components are probably getting close. It would be interesting to see, even if it could only be done by simulation, what would happen if you moved Linux' VMM into an enlarged MMU, or what would happen if an intelligent hard drive supported Linux' current filesystem selection and parts of the VFS layer. Not as software running on a CPU, but as actual hard-wired logic. Software is just a simulation of wiring, so you can logically always reverse the process. Given that Linux has a decent chunk of the server market, and the server market is less concerned with cost as it is with high performance, high reliability and minimal physical space, it is possible (unlikely but possible) that there will eventually be lines of servers that use chips specially designed to accelerate Linux by this method.

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  2. Core functions vs Drivers? by bubulubugoth · · Score: 4, Interesting

    And how much of this lines are for core functions (Memory Managements, Scheduler, etc) and for drivers (USB, Filesystem)

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    Â_Â
  3. Meh by alexborges · · Score: 4, Funny

    AND???

    In other news, trees tend to grow up unless they tend to grow down or sideways. Sharks tend to eat anything they can, unless they are not hungry.

    Anonymous will beat me to FP for sure, unless they dont.

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    1. Re:Meh by V!NCENT · · Score: 5, Funny

      Yeah so!? Cars are also getting bigger and more complex over time, so Linux must be heading in the right direction!

      Did I just... ? Oh sh-

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      Here be signatures
    2. Re:Meh by Dutch+Gun · · Score: 3, Interesting

      That reminds me of a story about my early programming attempts:

      My first computer was an Apple II+, and I learned AppleBASIC from a book that appeared to be written to teach kids how to program*. I was writing a graphical maze-crawler fantasy game (a bit like Wizardry, but much more primitive, of course). I knew nothing of data-driven programming, of course. Everything was hard-coded, every room a function, etc. AppleBASIC used line numbers, of course, and in laying out the dungeon, I started incrementing rooms by 1000 to make sure I had enough space.

      Sure enough, I ran into a strange issue when I tried to create a room at line number 66000. Through trial and error, I eventually determined that the maximum line number was 65535. I couldn't figure out why they would use such a crazy number as the maximum limit.

      Years later, when learning about the binary nature of computers, I saw that number again, and *click*. So, I'm not sure if 640K lines are enough, but 64K lines certainly were not for me!

      * If anyone remembers what the name of that book was, I'd be in your debt. I think it had a red cover, and it had great little illustrations of a robot that made it very kid-friendly. That book launched me on my current career path. I now program games for a living, and would love to find an old copy.

      --
      Irony: Agile development has too much intertia to be abandoned now.
  4. Stolen code by CRCulver · · Score: 5, Funny

    Too bad 9,999,999 lines of that code were ripped off from SCO.

    1. Re:Stolen code by Tubal-Cain · · Score: 4, Funny

      And the unique line is commented out.

    2. Re:Stolen code by RiotingPacifist · · Score: 5, Funny

      only in the Debian version

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    3. Re:Stolen code by earlymon · · Score: 4, Funny

      Take one down, pass it around, 9,999,998 lines of code from SCO

      --
      Pathological kinda promises Path + Logical - but instead, you get stuck with pathetic.
  5. assembler? by TheRealMindChild · · Score: 5, Informative

    *cough*assembly*cough*

    "assembler" is the tool, not the language.

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    1. Re:assembler? by lilomar · · Score: 5, Funny

      Sure it is, why, I was assembly some assembler code just the other day. I was using my assemble to do it.

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    2. Re:assembler? by hondo77 · · Score: 4, Informative

      Then again, maybe not.

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    3. Re:assembler? by Hatta · · Score: 4, Funny

      I realize English is hard for you, but you can usually use verbs as nouns, and nouns as verbs.

      It's better if you don't. Verbing weirds language.

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      Give me Classic Slashdot or give me death!
  6. Re:Lines of Code by theaveng · · Score: 4, Interesting

    I used to have GEOS on my Commodore 64. I have absolutely no idea how many lines of code it used, but it could squeeze itself into just 20 kilobytes of RAM, and yet had lots of functionality (as good as an 80s-era Mac). I consider "how much RAM occupied" to be a FAR more useful metric.

    I would love to see someone develop an OS that followed a similar philosophy of using as little RAM as possible.

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  7. Reply from actual kernel developer please . . . by EraserMouseMan · · Score: 4, Interesting

    I'm a developer and was wondering what kind of testing is done to verify the code. Do they use unit testing? Regression testing?

    I'm just curious because keeping 6+ million lines of code almost completely bug free is pretty amazing.

    1. Re:Reply from actual kernel developer please . . . by Anonymous Coward · · Score: 5, Funny

      Almost completely bug free? What are you smoking?

    2. Re:Reply from actual kernel developer please . . . by Kjella · · Score: 3, Interesting

      From what I've gather, pretty damn near "all of the above". One of the nicer things about being a high-profile open source tool is that a lot of people are interested in researching automated code analysis on it, be it unit testing, regression testing, static analysis, dynamic analysis or whatever. And having a quality nazi on top helps. Here's what happened a few days ago on the dri-devel list from Linus:

      "Grr.

      This whole merge series has been full of people sending me UNTESTED CRAP.

      So what's the excuse _this_ time for adding all these stupid warnings to
      my build log? Did nobody test this? (...)"

      In many places, you can do a pretty lousy job and still collect a paycheck. Something tells me you won't get many patches in the kernel that way.

      --
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    3. Re:Reply from actual kernel developer please . . . by ZombieRoboNinja · · Score: 5, Funny

      >>There are literally thousands of men runnning the code on even more setups regularly

      Plus upwards of 7 women!

    4. Re:Reply from actual kernel developer please . . . by earlymon · · Score: 5, Insightful

      I'm a developer and was wondering what kind of testing is done to verify the code.

      Guinea pigs. Millions of us.

      --
      Pathological kinda promises Path + Logical - but instead, you get stuck with pathetic.
  8. Re:Um by binarylarry · · Score: 5, Informative

    Yeah but you can customize the Linux kernel. If you don't want features, just don't compile them in.

    It's easy, there's even a gui interface.

    Good luck compiling a custom NT kernel. :)

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  9. Re:Lines of Code by megamerican · · Score: 5, Funny

    Exactly. The better metric would be how many Libraries of Congress the kernal is.

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  10. Line Count Not Always a Good Thing? by linuxmeepster · · Score: 5, Interesting

    It's significantly easier to hide a malicious backdoor inside a huge software project than a small one. Linux has already had a near miss back in 2003, when the CVS repository was compromised. Considering how many mission-critical applications run under Linux, there's a huge financial incentive to hide a backdoor somewhere in those 10 million lines.

    1. Re:Line Count Not Always a Good Thing? by Microlith · · Score: 4, Insightful

      While Linux is huge, for a backdoor to be successful it would need to hit a huge number of systems. The majority of the kernel at this point tends to be drivers, not all of which are used in a given kernel.

      For it to be even remotely worthwhile, it'd have to be placed into something that was both heavily used AND given little attention. These two positions are almost mutually exclusive.

      Can anyone think of a place that would fall into these two categories? Even the more seemingly obscure parts of the kernel get attention fairly often and malicious changes wouldn't go unnoticed for long.

  11. Happy Ten Million, Linux! by Drakkenmensch · · Score: 5, Funny

    Now, where do we find a birthday cake with ten million candles?

    1. Re:Happy Ten Million, Linux! by Anonymous Coward · · Score: 5, Funny

      Now, where do we find a birthday cake with ten million candles?

      At John McCain's Birthday Party?

  12. What about the other .3% ? by damn_registrars · · Score: 5, Funny

    96,4% of them developed in C, and 3,3% using assembler

    That leaves .3% that is unaccounted for. What was it written in?

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    1. Re:What about the other .3% ? by atomic-penguin · · Score: 5, Funny

      Visual Basic 6.

      --
      /^([Ss]ame [Bb]at (time, |channel.)){2}$/
    2. Re:What about the other .3% ? by glavenoid · · Score: 3, Insightful

      Makefiles, build scripts, etc., perhaps?

      --
      I, for one, am looking forward to the inevitable /. beta rollout fallout.
  13. Micro-kernel vs massive kernel? by apathy+maybe · · Score: 3, Interesting

    May I suggest that large parts of this shouldn't be in the kernel at all? That there should be independent sub-systems so that in the event of a crash or panic, the entire OS doesn't come tumbling down?

    So that badly written drivers (especially graphic card drivers) don't affect the stability of the entire system?

    May I suggest that flame-wars are good and the EMACS is also bloated?

    (And lots of other folks have already talked about the bad metric that lines of code is...)

    --
    I wank in the shower.
    1. Re:Micro-kernel vs massive kernel? by soulsteal · · Score: 5, Funny

      Tanenbaum, is that you? If so, give it up! It's been 16 years and you're not fooling anybody!

  14. Not as much as you'd think by djupedal · · Score: 4, Informative

    Since that many lines = approx. 125,000 pages, which = approx. 0.0175 terabytes, and... a LOC is approx. 18 TB, I'd say they have a ways to go...

  15. I Wonder? by TheNecromancer · · Score: 3, Interesting

    I wonder what the breakdown is of the almost 4 million lines that were omitted in the count, for blank lines, comments, etc.? I've always said that commenting your code is a very good thing to do, so it would be interesting to see what the percentage of this is comments, as opposed to blank lines (which isn't a bad thing for readability).

    --
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  16. Lines of code as a metric by qoncept · · Score: 4, Insightful

    Funny that the summary calls attention to the fact that the number of lines includes comments and whitespace without any mention of how worthless lines of code is as a metric. Someone could easily go in and add or remove newlines wherever they wanted and without changed a bit of code make it 50 million or 50 thousand.

    --
    Whale
  17. Re:Lines of Code by stephentyrone · · Score: 4, Funny

    I'm in a software engineering class listening to how to use metrics on code.

    No, you're in a software engineering class posting on Slashdot.

  18. Re:Lines of Code by hondo77 · · Score: 5, Insightful

    Why? Are you still using an 80s-era Mac as your primary computer?

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  19. Re:Lines of Code by QRDeNameland · · Score: 5, Insightful

    If 1 Line of Code = 1 Library of Congress, you should acquaint yourself with the Enter key.

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    Momentarily, the need for the construction of new light will no longer exist.
  20. Re:Lines of Code by rumblin'rabbit · · Score: 4, Interesting
    A better metric is the number of semicolons. Thus this

    for (int i = 0; i < n; i++) a[i] = b[i];

    is the same length as this...

    for (int i = 0;
    i < n;
    i++)
    {
    a[i] = b[i];
    }

  21. Not very informative. by hey! · · Score: 4, Funny

    This article summary is not very informative. The very least they could do is tell us which ten million lines of code Linux has surpassed.

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  22. A thousand Unix System 6 kernels. by Ungrounded+Lightning · · Score: 4, Interesting

    The better metric would be how many Libraries of Congress the kernal is.

    Perhaps better would be number of times the size of the Unix System 6 kernel.

    That's the one that the University of Waterloo printed as a textbook, half of a two book set. (The other book was the OS course text using it as the example.) They printed it at 50 lines per page column and added (lots of) whitespace and adjusted comments so routines fell on nice page boundaries. Even padded this way it came out to a total of ten thousand lines (of which I think 2 thousand were still in assembly code). Just right for one person to maintain full-time by the then-current rule-of-thumb.

    So the linux kernel is a thousand times the size of that (whitespace-padded) version of the Unix kernel.

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  23. Function Point Analysis by hierophanta · · Score: 3, Interesting

    i believe a more appropriate measure of the 'bloat' (i.e. useless functions) or the size of any software package is through function point analysis--

    http://en.wikipedia.org/wiki/Function_point

    http://www.softwaremetrics.com/fpafund.html

    the lines of code metric has long been considered an inadequate measure of software cost, complexity, or size - here is an article on why:
    http://www.creativyst.com/Doc/Articles/Mgt/LOCMonster/LOCMonster.htm

    but LOC is without question one of the easiest measurement (aside from total package size in bytes, which is nearly as uninformative)

  24. Re:Can this be converted into kloc ? by DrVxD · · Score: 4, Funny

    You could try:

                  DIVIDE SLOC BY 1000 GIVING KLOC.

    --
    Not everything that can be measured matters; Not everything that matters can be measured.
  25. "Actual" code? by TuringTest · · Score: 4, Insightful

    Comments are also code.

    If you only count as code what can be feed to the machine, you should look at the size of the compiled binary. Source code is meant to be read by *humans*, so comments do count. That's why the GPL requires them to be left in the files (the "preferred form" to edit), otherwise it wouldn't be source code.

    --
    Singularity: a belief in the "God" idea with the "demiurge" relation inverted.
  26. Re:Kernel Modules by mechsoph · · Score: 3, Informative

    not having to compile modules

    Uh, you don't compile modules. The distribution vendor does.

    actual real modularity on the binary level for true "modules"

    If you want a stable kernel module ABI, that only matters for binary-only modules (which are a bad idea). See vmware for how source-distributed modules can work fairly painlessly.

    meaning settings or whatnot that have to be compiled into the kernel, instead of being switches and modules that you can throw in and out of the kernel.

    What are you talking about?

    I don't think it's *all* modular,...as well as making it easier to swap stuff in and out.

    Most vendors compile generic kernels with just about all functionality put into kernel modules. What more do you want than modprobe, rmmod? Pretty buttons?

    so any increase in that helps by making the kernel easier to work on because you can have definite targets and functionality

    If you want a micro-kernel, go use QNX, hack on herd, or watch as Linux slowly steps in that direction. Maybe read some of the various flame wars on the topic and consider why herd hasn't made any significant progress in 15 years.

    In other words, actual driver modularity! So users can actually download and install drivers from off the intarwebz without having to compile them and Linux can actually, I dunno, be usable for 99% of users! Brilliant!

    Yeah...[/sarcasm]

  27. Re:What did sloccount say the kernel was worth? by bendodge · · Score: 4, Informative

    Ohloh has a COCOMO calculator, which spits out ~$181M if you pay coders $55,000 a year.

    http://www.ohloh.net/projects/linux
    http://en.wikipedia.org/wiki/COCOMO

    --
    The government can't save you.
  28. Re:Lines of Code by TeknoHog · · Score: 5, Funny

    I'm in a software engineering class listening to how to use metrics on code.

    No, you're in a software engineering class posting on Slashdot.

    You are likely to be eaten by a GNU.

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  29. Re: so freaking what? by Smauler · · Score: 4, Funny

    the real number of pure code lines: 6.399.191, with 96.4% of them developed in C, and 3.3% using assembler.

    Personally I thought the news was that no one knows what 0.3% of the linux kernel is written in. THAT'S news! (I'm betting it's BASIC).

  30. Re: so freaking what? by colmore · · Score: 4, Funny

    It's COBOL, that crap is still just everywhere.

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