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A Look At Successful Game Mods

Parz writes "Mods have been an important part of gaming for well over 15 years. Not only have they provided plenty of additional free gaming to players, but they've acted as a launch pad for independent and amateur programmers to show off their skills to potential employers. This Gameplayer article highlights the programmers who are doing it best, and what mods have made biggest and most enjoyable impact on gaming. The article not only provides details for each game, but also links to the downloads, and is a great resource for those interesting in getting up-to-date with this exciting scene." Obviously, this list will seem incomplete to anyone whose favorite mod was omitted. What mods contributed most to your enjoyment?

11 of 287 comments (clear)

  1. Good Grief by Torinaga-Sama · · Score: 4, Insightful

    I know there is some kind of page click metric that people get paid on, but honestly, would it hurt to put a list on the first page so I don't have to try to click through a site that is probably already getting hammered.

    --
    (/local/home/curiosity)-#who -u|grep thecat|cut -c 44-49|xargs kill -9
  2. Re:teh hell??? by Sandman1971 · · Score: 4, Insightful

    I agree. The lack of Team Fortress for Quake makes me feel like the article is full of fail. I'm not sure if it was the first mod (I seem to remember some Star Wars graphic mods for Warcraft 1), but I do think it was the first extremely popular mod. It was absolutely amazing.

    --
    It's better to burn out than to fade away
  3. Best mod ever: nocd by bugnuts · · Score: 5, Insightful

    NoCD patches are incredibly useful.

    I buy software. I don't abide most of the bullshit copy protection, though. I didn't carry a CD player in my laptop, I don't like the battery drain, and I don't like having to have the disk with me. NoCD patches made such games tolerable.

  4. Re:Warcraft III by Brian+Gordon · · Score: 5, Insightful

    Really. A list of history's greatest mods, and no Counter-Strike? No Team Fortress? No Ricochet?.....

  5. What a load of crap by thetoadwarrior · · Score: 4, Insightful

    It states:
    "This Gameplayer article highlights the programmers who are doing it best, and what mods have made biggest and most enjoyable impact on gaming."

    The biggest impact on gaming when, in the last 6 months? Seriously most of those mods can't even begin to call themselves the best when compared to some of the originals done in Quake, Quake 2, Half-Life, etc.

    My guess is the author is like 12 years old or something like that.

  6. Re:Warcraft III by Ethanol-fueled · · Score: 4, Insightful

    No NES ROM hacks?! They've been around since the late nineties.

  7. "Recent" and not "All Time" by ChopsMIDI · · Score: 4, Insightful

    It's clear that this list is a list of recent popular mods, rather than a list of the most successful and influential mods of all time, since pretty much every game listed is a rather current game, and that the submitter clearly didn't even read his own submitted article.

    It even says it in the article itself:

    Gameplayer has scoured the length and breadth of the internet to find you some of the most promising game mods for some of the best games, and weâ(TM)re going to take you through each one. Some are new, some are old, some are finished while others are still very much a work-in-progress

    Leaving off mods like Counter Strike (hello, most played FPS ever), DotA (played more than vanilla War3), Team Fortress and Enemy Territory (both have real-game sequels), and TWCTF (which introduced CTF to FPSes) completely disqualifies it from being a serious list of the most influential mods of all time. I mean, the first mod listed, "BFWoWMod" for BF2, is still in beta.

    This is akin to listing the "Most influential programmers of all time" and excluding Don Knuth while listing "that kid down the street that likes computers."

    The article itself isn't half bad once you realize that it's the "Current Best Mods Available" and not "The Best Mods of All Time."

    --

    How could I say to men: "Speak louder, shout! For I am deaf!"? -Ludwig van Beethoven
    1. Re:"Recent" and not "All Time" by Catharsis · · Score: 4, Insightful

      Actually, it's worse than that. I made the mistake of reading the whole article. Several of the mods are completely unreleased. Several are clearly poor examples of vibrant modding communities. One of them is scarcely more than a *cheat* *mod* for an RTS of little note.

      This list is an utter failure and completely fails to represent many of the brilliant and creative mods out there now, let alone recognize the influence of mods on the history of game development.

      I have no problem with the author. He has his opinion and is entitled to post it as he pleases, but this is pathetic content to bring to the attention of the entire Slashdotting world.

      For shame, Soulskill. For shame.

      (So much for my excellent karma!)

      --

      "The wise man proportions his belief to the evidence." -- David Hume

  8. Re:Warcraft III by ProzacPatient · · Score: 5, Insightful

    They must mean best current mods.
    Otherwise this list would probably be very different and would include the original Counter-Strike and Team Fortress mods, amongst others.

  9. Re:Warcraft III by Soiden · · Score: 4, Insightful

    Also, there's no other reason to name mods that are still in progress (The Crysis ones). A mod that is not ready and has been not played can't be called a 'best mod'.

    --
    Minti: What's that huge shuriken in your back?! Kin: It's the instrument of my victory.
  10. Re:Warcraft III by phanboy_iv · · Score: 5, Insightful

    No Half-Life mods? No Quake mods? No DOOM mods? The legends of modding go back much, much farther than Crysis and Oblivion, geez.