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Bioshock 2 Trailer Released, Platform Information Revealed

arcticstoat writes "If you've played Bioshock, you'll know it can be a tough choice deciding whether you're going to kill the cute (yet evil looking) Little Sisters and extract their ADAM, or let them live. Your choice even affects whether you're given one of three possible endings of the game, and their story will now continue to be told in the sequel. 2K Games has just released a trailer for the new game, showing what appears to be a grown up Little Sister, still clutching a toy, while the city structure of Rapture springs up around her. No gameplay is shown, but it does give a hint as to what the game will be about, and it looks as though the game may take you onto dry land." Gamespot initially confirmed the trailer's authenticity after it was leaked last week. A representative from 2K Games also mentioned Bioshock 2 was "destined for the PlayStation 3, Xbox 360 and Windows PC platforms."

85 comments

  1. Does it run on Unix? by SL+Baur · · Score: 0, Offtopic

    Does it run on Unix?

    1. Re:Does it run on Unix? by Anonymous Coward · · Score: 0

      Apparently it runs on all Microsoft gaming products... and that pesky Playstation3 thingy as well!

    2. Re:Does it run on Unix? by LingNoi · · Score: 0, Offtopic

      Stop making a gnewsense of yourself!!

    3. Re:Does it run on Unix? by SL+Baur · · Score: 1

      I am perfectly happy running proprietary software on my Linux systems. RTFC[1] in XEmacs. I supported the proprietary Wnn6 for the entire time I was "Mr. XEmacs".

      People say here, "I must use Microsoft Windows because no games run on Linux." The games makers say they do not make games on Linux because there is no demand. When I post a simple question to illustrate that there is demand, I'm modded redundant? Well w00t! Get those Unix -- MacOS X/Linux games out to us right now!

      [1] Read The Fucking ChangeLogs

  2. What's the point of these teasers? by TheSambassador · · Score: 5, Insightful

    Seriously, they tell us nothing about the game. Think about how much time was probably spent on the trailer compared to how little it actually reveals. It's nice to know that such a game is in the making, but let's get a bit more information!

    1. Re:What's the point of these teasers? by esocid · · Score: 4, Insightful

      A: It's a teaser. From the verb to tease - to arouse curiosity without fulfillment.

      It's a useful marketing tool. They aren't supposed to tell you anything about the game. They're supposed to arouse your curiosity and make you wait avidly for the next little tidbit of information. Hitchcock was great at marketing...wait, that's suspense.

      --
      Absolute power corrupts absolutely. indymedia
    2. Re:What's the point of these teasers? by Anonymous Coward · · Score: 1, Funny

      I thought it was to get me so sick of hearing about the game that by the time it was released I was more than happy to wait for the price to drop $30 before purchasing it. I guess I've been doing it wrong.

    3. Re:What's the point of these teasers? by Anonymous Coward · · Score: 0

      Developing a game (Labor, tools, computers, etc.): $30,000

      Developing a teaser (Labor, tools, contractors, etc.): $600,000

      Getting to be the retiring CEO when the business busts after nobody buys the games: Priceless.

    4. Re:What's the point of these teasers? by Anonymous Coward · · Score: 4, Insightful

      It's called subtlety. Here are some suggestions:
      - It's about 12-15 years in the future (age of the girl who we are assuming is a little sister)
      - The title that appears at the end if covered in sea crap, suggesting that Rapture has decayed
      - The butterfly springs out of a friggin barnacle, suggesting that something weird has gone on with the sea-life
      - We can make the assumption that the game will be similar; a run around, shoot things, gain powers, follow a story of some sort.

      I thought it was quite an elegant teaser.

    5. Re:What's the point of these teasers? by Anonymous Coward · · Score: 0

      I think it's a very classy trailer, and filled with information.

      Who cares if you don't get info on "NEW WEPUNZZZ" or "N333W M0NZT0RZ", that's not the information in the trailer, and isn't the information you're looking for.

      Look at the trailer again, and allow yourself to find the information which is there.

    6. Re:What's the point of these teasers? by feepness · · Score: 5, Funny

      Don't tease me bro!

    7. Re:What's the point of these teasers? by Anonymous Coward · · Score: 0

      Now _THAT_ is disturbing!

    8. Re:What's the point of these teasers? by fortunato · · Score: 1

      I'm with you! And I love your interpretation of the teaser. I was thinking like this:

      - Its about 12-15 years in the future (like you said)
      - The title at the end appears covered in barnacles which suggests to me that Rapture has decayed even further (barnacles imply long periods of time with no/little movement/change)
      - The butterfly springs out implying that maybe Rapture is now on the surface (i.e. An undersea volcano pushed all of or part of Rapture up to the surface as an island)
      - The sand castle Rapture emphasizes the last bullet point.

      So many ways to guess. I guess that's the point of a good teaser.

  3. Playstation 3?? *Lightning strike + Orchestra hit* by Anonymous Coward · · Score: 1, Funny

    So...What's the cache?.
    PC - Requires you to let 2k Games insert a GPS into your arm.

    Xbox 360 - You already have a GPS in your arm

    Ps3 - ?

  4. Umm by Shadow+of+Eternity · · Score: 5, Informative

    Three endings? Bullshit, two of those were the EXACT SAME ENDING with a different tone of voice reading the same lines. I don't count that as a seperate ending, if I did I'd need to say that every FMV ever is an infinite number of endings because i can change the volume on my headphones.

    --
    A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    1. Re:Umm by SirSmiley · · Score: 2, Informative

      Not only that, but if you extract the adam from more than 1 little sister i think you automatically get one of the bad endings (which are the same as far as i could tell)

    2. Re:Umm by jgtg32a · · Score: 1

      2 or more little sisters = bad all of them = really bad

    3. Re:Umm by Killer+Orca · · Score: 1

      I only did one play through since I thought there would be only one more "bad" ending. What were the two bad ones?

    4. Re:Umm by nobodyman · · Score: 2, Funny

      Yes, well, murder is like that. You try to tell the jury about all the people your *didn't* kill, but they still end up focusing on the people you did murder... no matter how small the number.

    5. Re:Umm by floatingrunner · · Score: 0

      wonder why they didn't set up an ending that the little sisters kills the player for extracting too many of them (bad bad ending :/)

    6. Re:Umm by Shadow+of+Eternity · · Score: 1

      You can find them on youtube. You'll either have a voiceover that sounds sorta angry or sorta sad, but reading the same lines either way.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
  5. Great Story by fortunato · · Score: 4, Insightful

    If most games that came out today had a story half as good as the one in Bioshock gamers would be really spoiled. At least for me, Bioshock was the most fun game to come out in a long, long time and 80% of that was due to immersion factor. The gameplay itself was really nothing revolutionary at all. It was the great story and the feeling that you were actually influencing things (which ironically you were not!) that sucked you in.

    I can't wait for the new one!

    1. Re:Great Story by Dutch+Gun · · Score: 2, Insightful

      Well, it was the gameplay that killed it for me. I'm certainly not an ace gamer, but I can finish most shooters on "Normal" difficulty without too much of a problem. Every time I tried to take on a Big Daddy (which the game heavily implied you needed to do, shortly after demonstrating what badasses they are and how you should avoid them), I'd just end up wasting most of my ammo, and end up with a drill planted in my intestines.

      Naturally, if I wanted to, I could just keep respawning and beat the damn thing to death with a wrench, but it felt like game was horribly balanced, and the designers reacted by removing any death penalty. One thing I really hated was the notion that you had to kill Big Daddies to get the Adam so you could... what? The game never told me. Kill more big daddies? Because I was doing just fine against all the other peons.

      About the point that Ryan poisoned all the trees, and I got sent on some fetch quest, I got bored / irritated with the game and quit. It's too bad, I really wanted to like it. Shooters and RPGs are my two favorite genres, so it seemed like an instant winner to me.

      Glad others enjoyed it, though. It certainly had great production values and a unique story, but it was just too annoying to play.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    2. Re:Great Story by Anonymous Coward · · Score: 0

      You're kidding, right? You must not play very many games because the story in Bioshock was crap and the gameplay was just "meh" worthy, being completely standard fare. The only thing it had was pretty environments and nice water effects.

      Let's face it, Bioshock had a story that was on par with Doom 3 and sold mostly due to eyecandy. Even Halo's simplistic plot was better.

    3. Re:Great Story by ConanG · · Score: 1

      To me, gameplay is KING. I don't really care too much about anything else. It can be a puzzler, fps, adventure, flight sim, driving, music-based, or rpg. Or any other type. If it's not fun to play, it's not worth playing.

      Bioshock is extremely repetitive, and the story is NOT all that interesting to me. I agree with Dutch Gun and I didn't finish it either. Not to say I hated it or anything. It was OK. But just.

      I bought it because it was so highly reviewed. If this is among the best games of the year, the state of gaming is pretty poor right now.

      Story with a good story AND fun? Planescape: Torment. THAT was a good game that deserved another treatment.

    4. Re:Great Story by Anonymous Coward · · Score: 0

      Not to rub salt in your wounds or anything, but my 17 year old sister (at the time), someone who is the opposite of a FPS gamer by all accounts (think rayman raving rabbids shooting type experience) was able to handle the game on normal. She, like you, had trouble with big daddies, but she always ended up taking on bouncers (by choice) with electric traps and early on discovered the invisibility spilce (she was a pokemon snap fan, go figure), which of course made the game easier.

    5. Re:Great Story by Fallingcow · · Score: 1

      I got through the whole game, and I must say that the first one or two encounters with Big Daddies are horribly balanced. In one of the cases, I had to respawn ~10 times to kill the damned thing. I watched a friend play it for the first time, and he had almost exactly the same experience at that spot.

      IMO, the rest of the game just gets easier the farther you go. None of the others gave me trouble like that; I think I died maybe 5 or 6 more times in the whole rest of the game, and maybe less. Those first couple fights with big daddies, though, are far harder than the final boss fight.

    6. Re:Great Story by AIkill · · Score: 1

      The point behind getting the Adam is so that you can get more abilities and improve those your already have. It is also the collection of Adam that leads to the endings.

      As for the big daddies, all you really need to beat them is armor piercing rounds for any of your guns and shoot them in the head. Once you have the AP rounds, the big daddies and rosies will be easy to kill. And as for the wrench, use that ONLY on the mutants, and save your bullets for big daddies, bosses, and Rosies.

      --
      Angelheaded hipsters burning for the ancient heavenly connection to the starry dynamo in the machinery of night- Ginsber
    7. Re:Great Story by oneTheory · · Score: 1

      I liked the story in Bioshock, a lot actually, but I get that it's not the most accessible. There's a heavy philosophical aspect to the story which is revealed through the audio diaries you collect as you go. I thought that the topics the diary writers wrestled with were very interesting.. Cosmetic surgery, genetic modification, limits and consequences of ambition, free will, etc.

      Beyond that, the world itself is pretty cool and I love the concept of a city under the ocean (it recalls the stories of Atlantis). The graphics were great, the plasmid system is really fun and the abilities it conveys let you approach each situation with more creativity than most games I've played (telekinesis in particular and the high level to which you can interact with objects in the environment). That said, I think if I didn't enjoy and get into the sub-stories and the moral/ethical issues they brought up I would probably consider the game ho-hum.

      There's a lot of depth there but it's not the kind of dramatic story most RPG lovers might be looking for, it's more an ethical story that makes you think about yourself, your choices (are they your choices...?), consequence, and the choices of the other characters.

    8. Re:Great Story by Anonymous Coward · · Score: 0

      The gameplay could have been great but what we got was what was supposed to be the next System Shock, a legendary PC game and 2K basically decided to fuck us over. They made the most watered down gaming experience possible due to the endless limitation of consoles and the stupidity of those who own them. They will make sequel to very mediocre game opposed to another legendary game because the console retards have to have the game too.

      If they really want to make an amazing game they will work on the PC first then port it to the consoles, not the other way around like the industry has been doing to us.

    9. Re:Great Story by Prien715 · · Score: 1

      I thought the big daddies were too easy.

      Personally, I just used the electric ammo in the chemical gun and you could kill them without ever getting touched by mindlessly holding down MB1 until it died.

      Before that, the electric ammo for the shotgun did the job quite nicely too.

      Maybe I'm a little too smart for my own good, but I thought the whole point of good weapons was to beat bosses. You use the wrench to kill peons.

      --
      -- Political fascism requires a Fuhrer.
    10. Re:Great Story by Anonymous Coward · · Score: 0

      Flamebait much?

    11. Re:Great Story by Anonymous Coward · · Score: 0

      Ignorant much?

      The GP is right. The System Shock games were actually much, much better than BioShock.

      It also makes sense to develop a game for PC first, then port to consoles so that every system gets a game that is the best it can be for the platform. Porting a console game to the PC is like upsampling an image or converting an MP3 to FLAC; the outcome won't be any better quality than the source. Since a gaming PC is far more powerful than any console, it make much more sense to go from PC to console, cutting out parts that the console can't handle.

    12. Re:Great Story by Anonymous Coward · · Score: 0

      I actually agree with you. Although, I didn't die on the first big daddy I encountered, I did find them all fairly pointless to kill. The game wanted to center around killing them and harvesting the girls. I had no desire to do either, but the game pretty much forced me to. Instead of a fairly engaging storyline and real RPG elements, I got stuck doing fetch quests and gathering garbage that had no real inventory, but allowed me to just mash my keyboard to gain various upgrades. And the plant fetch quest was the first of many, so you didn't miss much. I kept myself thinking, "Why do I have to fix this woman's plants? SCREW THE PLANTS!" The game should have been engaging enough to let you just murder the quest idiots off the start and forge your own path. I finished the game and thought the story was ok, but nowhere near as awesome as many people have said it was. The only thing that kept me from feeling it was completely mediocre was the great voice acting and atmosphere the game held.

  6. SYSTEM SHOCK 3 PLZ by Anonymous Coward · · Score: 1, Interesting

    Who gives a hoot about bioshock

  7. Rapture by rarel · · Score: 1

    My God, it's full of stairs!

  8. To save or not to save? by Ostracus · · Score: 4, Insightful

    "If you've played Bioshock, you'll know it can be a tough choice deciding whether you're going to kill the cute (yet evil looking) Little Sisters and extract their ADAM, or let them live."

    It wasn't that tough a choice.

    --
    Shai Schticks:"You don't make peace with friends, you make peace with enemies"
    1. Re:To save or not to save? by tristian_was_here · · Score: 1

      I'm calling a social worker on you!

    2. Re:To save or not to save? by DigitalSorceress · · Score: 1

      As Ben "Yahtzee" Croshaw said (paraphrasing):

      The game designers CLAIM to give you choice, but that choice effectively boils down to to Mother Teresa or baby eating

      I love his reviews. Said it all really. :)

      --

      The Digital Sorceress
  9. The hardest part of playing Bioshock... by jo_ham · · Score: 5, Funny

    The hardest part of playing Bioshock was having to go through all those DNA tests to ensure that I was the one who purchased and opened the retail box before it would let me play. Then there was that whole thing about pouring gasoline over the second CD drive in my machine.

    1. Re:The hardest part of playing Bioshock... by meringuoid · · Score: 4, Funny

      Apparently they're going to make the DRM less intrusive on this one. They've just written on the disc 'Would you kindly not pirate this game'.

      --
      Real Daleks don't climb stairs - they level the building.
    2. Re:The hardest part of playing Bioshock... by Fallingcow · · Score: 1

      I don't care what they do to the boxed version, but if they can manage to get their heads out of their asses and put the game on Steam without their own stupid DRM on top of the Steam DRM, then they'll have my $50 (or $60, maybe, though I might hesitate at that price) on launch day.

      Otherwise, I guess I'll just find some other way to play it. Like I did for the last one, minutes after I was on the "buy" page in Steam but remembered hearing about extra DRM, checked Wikipedia, and bought STALKER: Shadow of Chernobyl instead.

    3. Re:The hardest part of playing Bioshock... by Anonymous Coward · · Score: 0

      Like anything else, Slashbots only decry something when it is convenient for them to do so. Since most people liked the game, you're not going to hear a whole lot about the DRM. Similarly, most times you will be chastised for speaking out against Apple or Google. Isn't it funny how evil the big bad MPAA is until something like Iron Man comes out?

    4. Re:The hardest part of playing Bioshock... by gEvil+(beta) · · Score: 1

      After going through a nasty experience with SecuROM blowing up in my face a few months ago (and getting it yanked out of my system), I finally decided to check to see if the SecuROM-free NoCD crack would work with the Steam version of BioShock. I'm glad to say that it does! So I've finally been playing through the game for the first time this past week. I should finish it sometime this weekend. I've been enjoying it so far. But yeah, I agree that SecuROM should never been included with the game, and especially not on the Steam version. But again, at least the "cleaned" version of the exe works with the Steam version.

      --
      This guy's the limit!
    5. Re:The hardest part of playing Bioshock... by Anonymous Coward · · Score: 0

      Thats what you get for buying it. I never had any problems with my copy.

    6. Re:The hardest part of playing Bioshock... by Dan667 · · Score: 1

      Stop it already. I beat the crap out of my computer with a golf club.

      wow it still works...

  10. Not for handhelds by tepples · · Score: 1

    Apparently it runs on all Microsoft gaming products

    But I see no sign the publisher is commissioning a side-quest designed for Zune or Pocket PC. And yes, Zune is a gaming product; Microsoft has disclosed plans to port the XNA framework to Zune.

  11. Eh, you say a LOT about yourself by SmallFurryCreature · · Score: 2, Insightful

    The GP just says that when given the choice between killing a child and not killing a child the choice ain't hard. Any sane person would conclude that the person did NOT kill the child. You on the other hand with no further info automatically seem to conclude that either the person killed a child for a minor reward OR that someone who does NOT kill a child for a minor reward needs to be taken into care.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Eh, you say a LOT about yourself by meringuoid · · Score: 3, Funny
      The GP just says that when given the choice between killing a child and not killing a child the choice ain't hard. Any sane person would conclude that the person did NOT kill the child.

      Really? Because if you save them, you're missing out on a whole lot of Adam. I tried saving a few of them to see what the reward for being good was; the 'hypnotise Big Daddy' was useful occasionally, but on the whole I prefer to take the Adam and spend it on what I want, rather than letting it go in the hope of getting hand-outs later. I mean, am I not entitled to the sweat of my brow?

      --
      Real Daleks don't climb stairs - they level the building.
    2. Re:Eh, you say a LOT about yourself by elrous0 · · Score: 3, Informative

      Doesn't matter. Your free will was just an illusion anyway.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    3. Re:Eh, you say a LOT about yourself by nweaver · · Score: 1

      You aren't missing out on a "whole lot": You end up being about 80 ADAM down per 3 little sisters, or 320 in the whole game. I'm sure there are 320 atom worth of useless upgrades you don't need to buy in return for some pretty cool bonuses.

      --
      Test your net with Netalyzr
    4. Re:Eh, you say a LOT about yourself by Siridar · · Score: 5, Funny

      Would you kindly retract that statement?

    5. Re:Eh, you say a LOT about yourself by scribblej · · Score: 1

      Hahaha, your post cracked me up.

      Just to be clear, you don't really lose out much by saving them, IIRC you just get most of that Adam you missed out on later in the game when you get to the 'little girl lair' - can't remember what it was called now, where all the ones you saved are hanging about.

    6. Re:Eh, you say a LOT about yourself by SpectreHiro · · Score: 1

      You aren't missing out on a "whole lot": You end up being about 80 ADAM down per 3 little sisters, or 320 in the whole game. I'm sure there are 320 atom worth of useless upgrades you don't need to buy in return for some pretty cool bonuses.

      This is true... and hell, having saved all the precious little things, I still had a surplus of a few hundred ADAM when the credits rolled. It's not like I was being unduly stingy, either; fights with Big Daddies usually lasted about 10 seconds, and the final boss went down like a chunky street-walker.

      The penalty for saving the little sisters really is negligible, and as a bonus, I didn't have to murder a dozen screaming little girls. I consider that a pretty good deal, although I imagine everyone's mileage varies there.

      --
      You can't win, Darth. If you mod me down, I shall become more powerful than you could possibly imagine.
    7. Re:Eh, you say a LOT about yourself by oneTheory · · Score: 1

      A man chooses, a slashbot.. OBEYS!

    8. Re:Eh, you say a LOT about yourself by Anonymous Coward · · Score: 0

      Because if you save them, you're missing out on a whole lot of Adam.

      Wrong, you only get Adam faster. If you saved them all you'd still have more Adam than you could ever use by the end of the game, you just would build up that amount slower.

      And apparently you didn't save enough to see that after saving several they start giving you big Adam bonuses in addition to those special plasmids and tonics.

    9. Re:Eh, you say a LOT about yourself by Anonymous Coward · · Score: 0

      sudo make me a sandwich ?

    10. Re:Eh, you say a LOT about yourself by joshtheitguy · · Score: 1

      sudo: make me a sandwich: command not found

    11. Re:Eh, you say a LOT about yourself by khellendros1984 · · Score: 1

      I'm sure you meant:
      make: *** No rule to make target `me'. Stop.

      --
      It is pitch black. You are likely to be eaten by a grue.
    12. Re:Eh, you say a LOT about yourself by rahvin112 · · Score: 1

      If you had played the good role more than a couple minutes you would have realized that saving the girls netted you far more in the long run. Someone ran a graph of total ADAM and in the end if you save the girls you end up with more. Not only that but you get freebies and some items are cheaper as a result. Not only that but the ending was different depending on if you saved them or not.

      It was actually interesting in how they coded it because being bad netted you bigger rewards in the short run, but if you were good you got more in the long run. There is probably a moral in that.

    13. Re:Eh, you say a LOT about yourself by Anonymous Coward · · Score: 0

      With the bonus ADAM you get later on you end up about the same, about one Little Sister short. That plus the extra rare ammo supplies and such, and the very tiny increase in flexibility from harvesting just makes no sense from any perspective.

  12. Excellent by Thyamine · · Score: 3, Funny

    I loved BioShock, as some have already mentioned, because of the atmosphere it generated. I know some people don't care at all, and simply run through every game they play, but I loved the fear and apprehension they included in the game as you start to learn about Rapture.

    This teaser definitely appeals to me since I have a Little Sister themed ring tone and notification message on my cell phone. And yes, I may be a little disturbed.

    --
    I will shred my adversaries. Pull their eyes out just enough to turn them towards their mewing, mutilated faces. Illyria
    1. Re:Excellent by steveo777 · · Score: 2

      I'm intrigued. What does the ring tone do/say?

      --
      This sig isn't original enough, it's time to come up with something witty...
    2. Re:Excellent by meringuoid · · Score: 2, Funny

      I'm not sure what you'd have for a ringtone, but I'm tempted to sample 'Mr Bubbles! Mr Bubbles, wake up!' for my alarm sound.

      --
      Real Daleks don't climb stairs - they level the building.
    3. Re:Excellent by steveo777 · · Score: 1

      I like it! I used to have an amalgam of Metal Gear Solid noises on my phone. The codec for the rigntone, the "Alert" noise and music for my alarm, and it shouted "SNAAAAAKE!!" when I got a text. Pretty fun stuff.

      --
      This sig isn't original enough, it's time to come up with something witty...
    4. Re:Excellent by Thyamine · · Score: 1

      It's the song when you are crawling in the rafters seeing her for the first time:

      Mr. Bubbles, Mr. Bubbles, are you there? Are you there? Come and give me lollies, come and bring me toffees. Teddy bears. Teddy bears.

      --
      I will shred my adversaries. Pull their eyes out just enough to turn them towards their mewing, mutilated faces. Illyria
    5. Re:Excellent by Thyamine · · Score: 1

      The 'Look Mr. B, an angel!' is for when I get a text message.

      --
      I will shred my adversaries. Pull their eyes out just enough to turn them towards their mewing, mutilated faces. Illyria
  13. Awesome news by Drakkenmensch · · Score: 2, Interesting

    I can't wait for Bioshock 2. This is one of the rare games where I simply couldn't play as evil, because it was just too gut-wrenching awful to hurt those little sisters, twisted as they may be by the Rapture genetic re-engineering. This game is basically the "Good" end of my gaming spectrum, opposing every Star Wars game I've ever played where I inevitably end up as a dark force warped being of Snidely Whiplash villainy. http://penny-arcade.com/comic/2003/7/23/

    1. Re:Awesome news by PylonHead · · Score: 1

      I had the same experience.. I was going to replay it to see the other ending, and then suddenly she was there cowering in front of me... Could I really kill a little girl and suck out her adam?

      Nope.

      --
      # (/.);;
      - : float -> float -> float =
  14. Re:Playstation 3?? *Lightning strike + Orchestra h by meringuoid · · Score: 3, Funny
    PC - Requires you to let 2k Games insert a GPS into your arm.

    Make it an R-grade implant and a sack full of cybernetic modules and it's a deal. Inssssect.

    --
    Real Daleks don't climb stairs - they level the building.
  15. To the poster: by Anonymous Coward · · Score: 1, Funny

    Would you kindly give us some screenshots and gameplay footage?

  16. How bad will the DRM be in this game? better or ju by Joe+The+Dragon · · Score: 4, Insightful

    How bad will the DRM be in this game? better or just as bad?

  17. re: by KefkaZ · · Score: 1

    Would you kindly post some more details about the game?

  18. Re: by Anonymous Coward · · Score: 0

    No. You do it!

  19. Re:How bad will the DRM be in this game? better or by steveo777 · · Score: 1

    They give your little sister a code and she has to input it every time you want to play. So you'll probably end up having to appease her with cupcakes and shoes... Or you can open her up and find it written on the inside of her ribcage.

    --
    This sig isn't original enough, it's time to come up with something witty...
  20. Original BioShock trailer was worthless by Lord+Byron+II · · Score: 2, Interesting

    If you've ever seen the original BioShock teaser trailer, it was made before the game was, and much of the art/design was unique to it. The final game is significantly different than that teaser.

  21. You just are unimaginative. by Moryath · · Score: 3, Insightful

    I beat the first Big Daddy without dying. I realized that what I had to do was NOT try to go up against him in melee. Shoot, dodge, stay WELL away, and all was fine. If you run at him like a lemming, sure you're going to end up with a drill planted in your ass: that's what he does.

    Take a moment and use that grey matter between your ears. YOUR solution was to be like a lemming because you could just respawn. Some of us prefer to play intelligently instead.

    1. Re:You just are unimaginative. by JCSoRocks · · Score: 1

      I had a similar experience as well. I think I died once against the first big daddy because I inadvertently damaged him while I was chasing a splicer and he rushed me before I could hide. After that, killing the big daddies was always straight forward enough. I'd just stock up on ammo and health packs and then make sure I kept something between me and them. The freeze / electrifiy splices let you freeze the big daddy and take pot shots at him. I'll admit it's intimidating the first time but it's not unreasonably tough.

      --
      You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
    2. Re:You just are unimaginative. by Dutch+Gun · · Score: 1

      *sigh*. I knew I'd get someone like you telling me how you were able to beat him without dying, and how apparently I just sucked. As inevitable as the tide.

      So, congrats, you're obviously a better player than I am. I had to die a time or two before I understood that he could *outsprint* me even though he's wearing a giant iron suit. I may not be a genius, but no, I didn't try to engage him in melee on the first go around. I eventually learned how to beat him, of course, but one of the annoyances of the game is that it teaches through death. I eventually just figured out how to exploit the crappy AI - another gameplay tactic I loathe.

      At a certain point, I just got tired of wasting all my ammunition on the stupid things, and yes, at that point I just turned into a lemming, and just beat the damn thing to death. It had already not become fun, so I figured I'd save my ammo for the parts of the game that were still moderately fun.

      But thanks for calling me an idiot and unimaginative. Always appreciate it.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    3. Re:You just are unimaginative. by Fallingcow · · Score: 1

      Hm, maybe it wasn't the first one. It was the first one that could shoot at you.

    4. Re:You just are unimaginative. by Theoboley · · Score: 1

      I stayed well away and still got my virtual ass handed to me. I guess it's a no win situation... I think I respawned like 4 times before I knocked that thing down...

      --
      Stupidity only gets you so far, then you've gotta try
    5. Re:You just are unimaginative. by coolGuyZak · · Score: 1
      my tactic was to reload the game each time I died, including all of the big daddy fights. Needless to say, I ended up reloading the game a great deal before that worked out. The 1.1 patch of the PC version allows you to disable the chambers, as well.

      If you play the game by your own rules, it can be a great deal of fun. :)

    6. Re:You just are unimaginative. by Theoboley · · Score: 1

      I just bought the game on PS3. My lappy isn't powerful enough to run a higher end game like Bioshock.

      --
      Stupidity only gets you so far, then you've gotta try
  22. Oo by Konster · · Score: 1

    Sweet, now it's big sisters and a little daddy. :)

  23. Re:Playstation 3?? *Lightning strike + Orchestra h by Anonymous Coward · · Score: 0

    Are you talking words?