Game-Related Education On the Rise At Colleges
The LA Times has a story about the increased interest in learning how to make video games amongst college students, and the subsequent rise in game-related education as the schools respond to that demand. Some programs are gaining legitimacy, while others do perhaps more harm than good. Quoting:
"The surge in interest has led schools to add games to their menu — but not always to the benefit of its students. Recruiters say they often see 'mills' that run around-the-clock sessions to quickly churn out as many students as possible. Other programs teach specific skills but not how games are pulled together. 'It's a very hot academic growth area,' said Colleen McCreary, who runs EA's university relations program. 'I'm very worried about the number of community colleges and for-profit institutions, as well as four-year programs, that are using game design as a lure for students who are not going to be prepared for the real entry-level positions that the game industry wants.'"
Just look at the rise of "computer" classes in high schools that don't teach you more than Word and Excel. And even the highest level computer classes only might barely touch on HTML. This is no different.
Taxation is legalized theft, no more, no less.
Most of the computer science dropouts I know started the degree because they like playing computer games. Later they realize that it's much more than playing games and they cannot program themselves out of a logical wet paper bag. At least this gives them an opportunity to get a degree
A good game-related course may cover things like:
* C & C++ .. and more.
* DirectX & OpenGL, Pixel shader programming
* Physics, Matrix transformations, quaternions
* Collision detection for various types of primitives and response
* Audio programming
* Game level design, storyboarding
* 3D object design and animation
* Performance optimization techniques including spatial partitioning, level of detail objects, fast motion blur, fast shadow mapping, and more
* World auto-generation, map editors and scripting
* Using game engine SDKs
* Writing for portability
* Developing for constrained systems (consoles) incl. fixed point maths
"Game-related" courses can be very involved and just as valid as any other CS degree teaching many of the same concepts and APIs. It's a shame that some people hear the word "game" and become dismissive.
I think it's the carbon economy and the institutions that support it, academic included, that are in serious crisis. The Sierra Club ranks colleges by their greenness, and, curiously, the Ivies aren't in the top ranks. Places like Middlebury and Oberlin are. These are small colleges that focus on the teaching of undergraduates. Maybe that's part of why they seem to be leading green thinking.
I am hopeful for a new generation of leaders that are more aware of humanity's impact on the planet. Of course, it would be hard to be any less aware than the current administration.
Oh, yeah, it's not easy to pad these out to 120 characters.
They're the equivalent rock n roll geek dream (though slightly less glamorous in reality). Most of us own a guitar, most of us have programmed "a game".
I record my sleeptalking
My first real programming was done for gaming purposes. I wrote a zork-like thing in Apple Pascal on an Apple IIe in high school (yes I know, get off my lawn). And tried to write Cosmic Encounter for the C64. Running out of room is what moved me to buy an Amiga and my first real C compiler, Aztec C. And my first hard drive once I got sick of programming off of floppies. Which I hardware hacked onto the 86 pin expansion port to make it a full 100 pin ZorroII port.
Anything that gets your butt in the chair and writing code is good. I had no idea what I was getting into when I stared down this path, but it was gaming that was the beginning. And now it's put a roof over my head.
YMMV of course, but for me it's hardly been a waste of time.
Weaselmancer
rediculous.
Well, sorry to burst your bubble, but a four-year degree today is, in a lot of ways, the high school diploma of forty years ago. A bachelor's in CS had better come out with the ability to immediately practice his trade or he won't get a job. And my university, among others, is absolutely woeful at actually preparing students for such. I came in knowing more than all but a few students in my class will leave knowing.
"You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
They talked well and seemed to have the skills but all had poor attitudes and didn't display even rudimentary professional behavior.
Yeah, I'm sure a game written by you guys would be a blast. It's impossible to write a fun game in an environment devoid of it. You have to know what fun is first before you can manufacture it.
And I've got more bad news for you, AC. Programmers are all oddballs. And the more talented the programmer tends to be, the more of an oddball they'll tend to be.
If you're looking for something that wears a suit and says "Yes, sir" and "No, sir" on cue, then you're looking in the wrong place. I think the problem is more likely your hiring practices. Again, if you're looking for someone with impeccable office manners and who looks sharp in a suit - well, that isn't us. All of the time you spend in your early years acquiring social graces, we spent learning assembly.
Change your hiring practices, change your expectations, and lighten up, and I'll bet you start having successes.
Weaselmancer
rediculous.
As a tabletop designer, I wish someone could change the title of this to "Video Game-Related..." simply so people like myself won't get encouraged by the misleading name. This will probably teach modelling, programming and even marketting...but I doubt game theory will be explored nearly enough...
Ginga no Rekshiya Mata Each page.
I went to a 4 year game/film college. The people who came into the program without any prior self education almost universally failed. I would say of my class of 80 about 6-7 at most actually were employable. Of those 7 or so I can only think of 2 who came in without any previous 3D experience and one of them had extensive traditional art training before hand so really only one I can think of who had no experience.
It's a myth that you can learn this stuff in 4 years. The only people who I have seen succeed without coming in with an extensive self-taught background have put in enough time for 6+ years through online courses and other extracurricular training.
If you're an artist you have to be a real artist. You have to have an eye. You should probably have a background in your field. Lots of people graduate. Very few people are actually sufficiently qualified. Teachers need to be more honest with their students about their real abilities and employability. It would save a lot of people a lot of money.
There's a difference between being eccentric and needing to grow the fuck up.
ciaohound, take note of megamerican's response. You see, if you want to convince conservatives to do what's in their own best interest you need to phrase it in terms of how it will hurt other people.
For example when you say, "Excuse me Mr. Conservative, maybe we should try to develop alternative energy sources so we aren't dependent on a single source that is damaging to our environment."
Instead you should say, "Hey fellow conservative, we needs us some plant fuels, or some such shit, so that we ain't sendin' so much God damned money over to those towel-headed sand-niggers that keep blowin' everyone up."
Obviously it's repulsive to say it that way but otherwise your just wasting your breath talking to a really ignorant, angry and misinformed brick wall.