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Game-Related Education On the Rise At Colleges

The LA Times has a story about the increased interest in learning how to make video games amongst college students, and the subsequent rise in game-related education as the schools respond to that demand. Some programs are gaining legitimacy, while others do perhaps more harm than good. Quoting: "The surge in interest has led schools to add games to their menu — but not always to the benefit of its students. Recruiters say they often see 'mills' that run around-the-clock sessions to quickly churn out as many students as possible. Other programs teach specific skills but not how games are pulled together. 'It's a very hot academic growth area,' said Colleen McCreary, who runs EA's university relations program. 'I'm very worried about the number of community colleges and for-profit institutions, as well as four-year programs, that are using game design as a lure for students who are not going to be prepared for the real entry-level positions that the game industry wants.'"

42 of 178 comments (clear)

  1. Seems useful... by tjstork · · Score: 4, Funny

    The economy is in total meltdown, and the best our academic institutions have to offer is more video games. When are they going to follow the leads of Harvard and Yale and give us the fine leaders like George W Bush, John Kerry, Ben Bernanke, Barrack Obama, and the head of Lehman Brothers. Running the country into the ground, now that's a REAL degree!

    --
    This is my sig.
    1. Re:Seems useful... by ciaohound · · Score: 2, Insightful

      I think it's the carbon economy and the institutions that support it, academic included, that are in serious crisis. The Sierra Club ranks colleges by their greenness, and, curiously, the Ivies aren't in the top ranks. Places like Middlebury and Oberlin are. These are small colleges that focus on the teaching of undergraduates. Maybe that's part of why they seem to be leading green thinking.

      I am hopeful for a new generation of leaders that are more aware of humanity's impact on the planet. Of course, it would be hard to be any less aware than the current administration.

      --
      Oh, yeah, it's not easy to pad these out to 120 characters.
    2. Re:Seems useful... by lysergic.acid · · Score: 5, Funny

      This is one of the most idiotic and brainwashed responses I've ever seen in the history of the internet. The sad thing is you probably believe what you wrote.

    3. Re:Seems useful... by dwarg · · Score: 2, Insightful

      ciaohound, take note of megamerican's response. You see, if you want to convince conservatives to do what's in their own best interest you need to phrase it in terms of how it will hurt other people.

      For example when you say, "Excuse me Mr. Conservative, maybe we should try to develop alternative energy sources so we aren't dependent on a single source that is damaging to our environment."

      Instead you should say, "Hey fellow conservative, we needs us some plant fuels, or some such shit, so that we ain't sendin' so much God damned money over to those towel-headed sand-niggers that keep blowin' everyone up."

      Obviously it's repulsive to say it that way but otherwise your just wasting your breath talking to a really ignorant, angry and misinformed brick wall.

  2. Ummm... by Darkness404 · · Score: 3, Insightful

    Just look at the rise of "computer" classes in high schools that don't teach you more than Word and Excel. And even the highest level computer classes only might barely touch on HTML. This is no different.

    --
    Taxation is legalized theft, no more, no less.
    1. Re:Ummm... by Anonymous Coward · · Score: 2, Insightful

      I agree, I am a university student studying science, chem and biology 2 majors. I took the time to Do 100 level comp science, and got through a horrid year of C# initiative..

      Where I am going is that, at the same time I was doing pograming, there were students in my Biology and Environmental classes pulling off modules for Word/Excel and PPT that were giving the same total number of credits as I was getting for busting my arse off learning how to write object-orientated programs.

      I have no problem with learning how to use Excel/Word/PowerPoint to its fullest, but to achieve university points for demonstrating how to point and click is absurd.

    2. Re:Ummm... by Greg_D · · Score: 4, Insightful

      I hate to break it to you, but universities are not supposed to be places for vocational learning. Anyone with the intellectual capacity to be enrolled at a 4 year institution should be able to pick up the skills necessary to operate the aforementioned software on their own.

      I don't have a problem with a class period or two being devoted to the basic operation of the software, but it should never be the basis for actual school credit in an accredited curriculum.

    3. Re:Ummm... by LoRdTAW · · Score: 4, Interesting

      Schools like this aren't going to land you a good job. My brother went to Full Sail for their game development degree. Even though its only 22 months he received an accredited bachelors degree. His final project was a 5 month grind where he and 4 others made a game from scratch. They made a networked real time strategy game with a 3D engine, 3D sound using Fmod, 4 player networking and multiple game play modes. All totally from scratch, no tools or anything. In fact they had to write their own tools to handle a few tasks. They must document everything and manage the game as if they were a company by having an asset list to keep them focused. They are required to come up with a studio name and that class gets a publisher name as well. Another good thing is since Full Sail is a media school, graphic arts students make the textures and models while sound students do the sound effects for the teams. They are also now offering a masters degree as well.

      The result? When he attended his international game developers association meetings he was the most experienced person there. He was able to speak and present himself well thanks to his public speaking classes. His C++ knowledge along with C#, assembler and java got him allot of attention. He can also land a regular programming job if he wanted.

      I must say even I am impressed by his knowledge. My favorite project was for his machine architecture class where he had to write a game boy demo from scratch (that is where his assembler knowledge comes from). So if anyone is interested in a game development school look into Full Sail. But be warned over 50% drop out before the first year, and about 25% make it to graduation. It is a very intense degree. Each class is from 9-5pm sometimes with labs 5-1am! You are definitely prepared for a grueling job as a programmer after that school.

      Here was his classes publisher, Degenerate Triangles. He was part of the Code or Die team. http://degeneratetriangles.com/

    4. Re:Ummm... by lysergic.acid · · Score: 4, Insightful

      sadly, that's what many American universities have degraded into--trade schools.

      i have a friend attending UCSB who's trying to get into web design/development. but most all of the classes he's taken are more akin software training courses taught at junior colleges or technical colleges like Devry, ITT Tech, etc. skills like basic flash animation, HTML coding, and JavaScript are things that a web developer needs to teach himself. a University education should be focused on more academic knowledge that broaden a student's horizons, not giving vocational training that can be gleaned from a book or the web in just a few weeks.

      personally, i majored in CS in college and i never even took a single class on web design/development, but i've already established a career for myself having built up a portfolio doing freelance work while in college and also as an in-house developer/designer. the vocational skills that i've developed cannot, and should not, be taught in a university classroom. they're skills you pick up and teach yourself either working on personal projects or doing an internship.

      university courses need to teach students more abstract concepts that are more difficult to teach oneself or that students are more likely to miss in their self-study because they don't appear to have any obvious practical applications--things like programming theory & conceptual knowledge. my friend doesn't have any of that, and worse yet, he has picked up bad programming/design habits from his classes like using frames, mixing content and presentation, and sloppy/unorganized code.

      but i guess we live in a capitalist society and education has become just another commercialized commodity. people treat colleges merely as a hoop to jump through in order to land a high paying job. they don't actually care about learning or intellectual pursuit. a well-rounded college education just isn't in as much demand, therefore the free market has driven our universities to become more like technical colleges and focus more on vocational training.

      but i guess that's why a bachelor's degree is no longer enough for selective employers. now you need a graduate degree to truly be competitive. i don't know if that's a good thing or a bad thing.

    5. Re:Ummm... by IICV · · Score: 2, Insightful

      As far as I know, UCSB doesn't offer an official web design course of any sort. I tried looking through the schedule of classes, but all the CS department offers is things like "Data Structures and Algorithms" and "Introduction to C, C++ and Unix". From what I can remember, the only place where you can actually learn about Flash and HTML are the free classes held intermittently in the computer labs, for which you (of course) get no class credit.

      I'm not sure what your friend could have been doing at UCSB to be taking courses that were "more akin software training courses taught at junior colleges or technical colleges like Devry, ITT Tech". Perhaps he is simply very confused?

    6. Re:Ummm... by LilGuy · · Score: 2, Interesting

      While I've never seen such a rave review for a 21 month college program, I have seen quite a few complaints about the $40,000 price tag attached to it.

      --

      You're nothing; like me.
  3. Likes Games != Automatic CS degree by ServerIrv · · Score: 4, Insightful

    Most of the computer science dropouts I know started the degree because they like playing computer games. Later they realize that it's much more than playing games and they cannot program themselves out of a logical wet paper bag. At least this gives them an opportunity to get a degree

    1. Re:Likes Games != Automatic CS degree by Dutch+Gun · · Score: 4, Informative

      Somebody who'd want to program for a real game company would be better off getting a math degree with emphasis on programming rather than a CompSci degree with emphasis in software engineering.

      On what basis do you offer this advice? Game development is a very practical endeavor, with a large number of very specialized requirements:

      * C/C++ fluency is almost universally required. Other languages such as C#/Lua/Python
      * Understanding of efficient coding practices and optimization

      And, of course, you can then split off into one of many specialized areas:
      * 3D graphics programming
      * Audio programming
      * AI and pathfinding
      * Animation systems
      * Cinematics/Machinima systems
      * Physics programming
      * Internal tools development
      * Gameplay programming
      * Platform-specific specialists
      * Server/network programming

      A math degree is useful for some of these jobs, but not all. Most programming job listings ask for a CS degree or equivalent in industry experience. You could probably get in with a math degree, and it might help you find a specialized programming job such as a physics developer (extremely math-intensive), but I just don't see it being too practical in a general sense.

      Honestly, I can think of very few times I've had to call on any of my higher math skills as a game programmer (I specialize in audio, cinematic, and AI programming). Most of the time, basic linear algebra suffices quite nicely.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    2. Re:Likes Games != Automatic CS degree by lysergic.acid · · Score: 2, Insightful

      it's probably more helpful to just actually do some game development.

      if you really want to program games for a living, then you should be doing it in your free time. someone who enjoys coding doesn't need to be working at a software development firm to sit down and write some code. if it's really what you want to do then you should enjoy doing it whether you're being paid to do it or not.

      if you go through college without ever writing a single game on your own or collaborating with a friend, then you're probably not cut out for a career in game develop. the real future professional game developers are already amateur game developers by the time they reach college. i knew i wanted to be a programmer not because of some dream or fantasy in my mind, but because i spent day and night coding my own personal projects for fun--and i enjoyed doing it.

      if you're not motivated enough to write a game on your own, then what makes you think you're going to be a good game developer just because someone is paying you? game development is just like any other field. if you enjoy doing it you will succeed. if you go through college without ever trying to write a game on your own then it's your own fault, not the school's, that you can't get a job in game development.

      higher education is what you make of it. for those privileged enough to have access to it, their future is in their own hands. either you immerse yourself in academic pursuit and achieve personal growth both in and out of the classroom, or you throw your tuition away treating college as a trade school, waiting to be given step-by-step instructions on how to get into a high-paying job while doing the bare minimum to graduate.

  4. Improve your brain by playing a game by Dr_Banzai · · Score: 5, Interesting

    Speaking of game related education, a 2008 study in the Proceedings of the National Academy of Sciences found that a particular memory task, called Dual N-Back, may actually improve working memory (short term memory) and fluid intelligence (gF). This is an important finding because fluid intelligence was previously thought to be unchangeable. The game involves remembering a sequence of spoken letters and a sequence of positions of a square at the same time.

    Read the original experimental study here.

    There's a free open source version of the Dual N-Back task called Brain Workshop. Start practicing!

  5. Stay away.... by NFN_NLN · · Score: 2, Informative

    Stay far away from the Video Game industry if you value your 'personal' time. Of the few people I know working for BioWare and Ubisoft... that job will become your life.

    I think it all boils down to what one boss said to one of the guys I know: "I've got 35 resumes sitting on my desk of people just as qualified as you who are willing to do your job. So no you can't have time off."

    1. Re:Stay away.... by Dutch+Gun · · Score: 3, Interesting

      It's not all like that. I've been a programmer in the video game industry for 11+ years now. The simple fact of the matter is this: if you've got a proven track record as a developer, you'll command a good salary and be in very high demand. It's true that you may not make as much as those with equivalent skills outside the game development industry, but hey, you're making games for a living, which is a pretty cool way to spend your day.

      Sure, some companies will think nothing of exploiting you as much as they can. This isn't exactly unique to the game development industry. If you find yourself in such a situation, try to at least finish up your current project (important for your resume), but get the hell out of that company. Once you actually get a few years under your belt and a few shipped titles, you become a highly sought-after commodity. Smart employers recognize this, and work to keep you happy and productive.

      You don't hear about it as much, but there *are* companies that treat their employees well. I'm very happy with my current employer, as they understand that a healthy work-life balance is important to keeping employees happy over the long haul. I work 40-hour weeks, get five weeks of paid vacation, good health benefits, a fun and exciting working environment, and a good salary.

      Honestly, I can't imagine doing anything else.

      --
      Irony: Agile development has too much intertia to be abandoned now.
  6. Game-related programs can be good by DigitAl56K · · Score: 5, Insightful

    A good game-related course may cover things like:

    * C & C++
    * DirectX & OpenGL, Pixel shader programming
    * Physics, Matrix transformations, quaternions
    * Collision detection for various types of primitives and response
    * Audio programming
    * Game level design, storyboarding
    * 3D object design and animation
    * Performance optimization techniques including spatial partitioning, level of detail objects, fast motion blur, fast shadow mapping, and more
    * World auto-generation, map editors and scripting
    * Using game engine SDKs
    * Writing for portability
    * Developing for constrained systems (consoles) incl. fixed point maths .. and more.

    "Game-related" courses can be very involved and just as valid as any other CS degree teaching many of the same concepts and APIs. It's a shame that some people hear the word "game" and become dismissive.

    1. Re:Game-related programs can be good by asg1 · · Score: 3, Interesting

      I'm enrolled in my university's first 3d Game Development course in our Computer Science department. Most of the topics you listed are being covered.

      I have learned more about software development in this course then most courses in my curriculum. These topics all lend themselves to team projects, problem solving, and maths... all of which are relevant to a CSE undergrad. I don't see how this course isn't useful for someone considering game development, especially when its an industry that is exploding.

      This is the only Computer science course that has made use of all of the calculus and physics we have to take.

      </endramblings>

    2. Re:Game-related programs can be good by Keill · · Score: 2, Insightful

      A friend of mine did a degree course like that at Lincoln Uni over here in the UK...

      Unfortunately such a course has one major downside:

      It's TOO generalist. My friend new exactly what it is he wants to do - (game/level design) - and he only spent two months or so on each subject out of two years, which simply wasn't enough.

      After talking to him for a while, it became obvious that the course he took would actually have been better if split into two - one for the game system(s) and one for the content - and then have both courses work together on the same project(s).

      --
      'Stupidity is an often fatal disease' - R. A. Heinlein
  7. Experiencing it already by Anonymous Coward · · Score: 2, Informative

    I've had to fire three programmers already. None were looking for real work they wanted to be paid to play. They talked well and seemed to have the skills but all had poor attitudes and didn't display even rudimentary professional behavior. I wasted a lot of time and money trying to give each a chance to perform but in the end I fired all of them. Our company has had to rethink doing any game related work due to the generally poor quality of applicants. It's very hard to find decent programmers no matter what we are willing to pay. I'm probably going to have to resort to headhunters and if that fails we'll have to drop the idea entirely. We have backing to produce games but unless I can find competent programmers we simply can't take on the projects.

    1. Re:Experiencing it already by Weaselmancer · · Score: 3, Insightful

      They talked well and seemed to have the skills but all had poor attitudes and didn't display even rudimentary professional behavior.

      Yeah, I'm sure a game written by you guys would be a blast. It's impossible to write a fun game in an environment devoid of it. You have to know what fun is first before you can manufacture it.

      And I've got more bad news for you, AC. Programmers are all oddballs. And the more talented the programmer tends to be, the more of an oddball they'll tend to be.

      If you're looking for something that wears a suit and says "Yes, sir" and "No, sir" on cue, then you're looking in the wrong place. I think the problem is more likely your hiring practices. Again, if you're looking for someone with impeccable office manners and who looks sharp in a suit - well, that isn't us. All of the time you spend in your early years acquiring social graces, we spent learning assembly.

      Change your hiring practices, change your expectations, and lighten up, and I'll bet you start having successes.

      --
      Weaselmancer
      rediculous.
    2. Re:Experiencing it already by ROBOKATZ · · Score: 4, Insightful

      There's a difference between being eccentric and needing to grow the fuck up.

  8. Games are like guitars... by sleeponthemic · · Score: 2, Insightful

    They're the equivalent rock n roll geek dream (though slightly less glamorous in reality). Most of us own a guitar, most of us have programmed "a game".

    --
    I record my sleeptalking
    1. Re:Games are like guitars... by QuantumG · · Score: 2, Insightful

      Except that kids who have a life time dream of being a games programmer typically have more productive alternatives to fall back on than kids who wanna be rock stars.

      --
      How we know is more important than what we know.
    2. Re:Games are like guitars... by sleeponthemic · · Score: 2, Informative

      Except that kids who have a life time dream of being a games programmer typically have more productive alternatives to fall back on than kids who wanna be rock stars.

      Yet the wannabe rock star still gets more pussy.

      There is no justice :-)

      --
      I record my sleeptalking
    3. Re:Games are like guitars... by mevets · · Score: 2, Funny

      but I dream of programming a guitar game....

  9. TV Scams by martinw89 · · Score: 4, Interesting

    The first thing I thought of in regards to the EA quote was those ITT Tech and other TV commercials who advertise making games after 2 years. That's bullshit, in my humble opinion. I've been programming as a hobby for a while and am in the middle of a 4 year university CS program and, at the moment, would have absolutely nothing worthwhile to add to a game programming team. Or modeling team. Or anything. I could be a beta tester, that's about it. And I have a feeling those aren't in demand. Now granted, I probably have less experience than a person leaving a 2 year game design program because that's so targeted and CS is so general. But I at least have a feeling for how much you can learn in a year.

    Point is, games these days are incredibly complex. We're talking multi million dollar budgets, with blockbuster titles reaching the hundred millions. 100+ person programming teams. Kids coming out of a quickie game design degree are going to be poorly prepared, if at all, for this complexity. And it's not fair, because designing games is a process that strengthens programming and general logic abilities.

    At least, that's my very opinionated two cents.

    1. Re:TV Scams by nubsac · · Score: 3, Funny

      ...those ITT Tech and other TV commercials who advertise making games after 2 years. That's bullshit...

      So true, I know a buddy who attended one of these institutions and couldn't even write a simple "Sprite" Class.

      Upon inquiring further, when asked what a Sprite was with respect to game programming, he replied "Uh..it's something that moves!"

      Needless to say, you wont be seeing his name in any game credits anytime soon.

    2. Re:TV Scams by im_thatoneguy · · Score: 2, Insightful

      I went to a 4 year game/film college. The people who came into the program without any prior self education almost universally failed. I would say of my class of 80 about 6-7 at most actually were employable. Of those 7 or so I can only think of 2 who came in without any previous 3D experience and one of them had extensive traditional art training before hand so really only one I can think of who had no experience.

      It's a myth that you can learn this stuff in 4 years. The only people who I have seen succeed without coming in with an extensive self-taught background have put in enough time for 6+ years through online courses and other extracurricular training.

      If you're an artist you have to be a real artist. You have to have an eye. You should probably have a background in your field. Lots of people graduate. Very few people are actually sufficiently qualified. Teachers need to be more honest with their students about their real abilities and employability. It would save a lot of people a lot of money.

    3. Re:TV Scams by AmberBlackCat · · Score: 2, Funny

      Here's what you tell your friend: First you write your Lemon class and your Lime class. Then after you add the carbonated water, you have your Sprite class. Or if you want to cheat, you can just use inheritance and rip off your 7-Up class. I made the Dean's List easily.

    4. Re:TV Scams by Sparton · · Score: 2, Informative

      The first thing I thought of in regards to the EA quote was those ITT Tech and other TV commercials who advertise making games after 2 years. That's bullshit, in my humble opinion.

      Well, unfortunately, your humble opinion is incorrect. I graduated out of the Art Institute as a Game Designer (a year-and-a-half program, but I took an extra quarter) and got a job just over 3 months after I graduated.

      In addition, out of the 30ish people that graduated with me, I know of at least 5 people who also already have jobs, some even landed at the portfolio show our school hosted at the end of their schooling.

      The important thing to keep in mind is that I've had the opportunity of going to a incredibly good school for this. My school taught me what I need to know, a bit of the other disciplines so I better understood my place in a team, but also had classes that emulated being in the industry where I'm actually make a game with people of other disciplines.

      In short, it's not impossible, but it's all about having a good school. I've seen a lot of positive posts about Full Sail, which sounds very similar to the Art Institute that I went to. Anyone interested in entering the games industry should look for schools that teach you what you need, in a relatively short amount of time, and also that they have some classes where you're in a team and making a game with people of other disciplines.

  10. Wasteoftime tag is not appropriate by Weaselmancer · · Score: 4, Insightful

    My first real programming was done for gaming purposes. I wrote a zork-like thing in Apple Pascal on an Apple IIe in high school (yes I know, get off my lawn). And tried to write Cosmic Encounter for the C64. Running out of room is what moved me to buy an Amiga and my first real C compiler, Aztec C. And my first hard drive once I got sick of programming off of floppies. Which I hardware hacked onto the 86 pin expansion port to make it a full 100 pin ZorroII port.

    Anything that gets your butt in the chair and writing code is good. I had no idea what I was getting into when I stared down this path, but it was gaming that was the beginning. And now it's put a roof over my head.

    YMMV of course, but for me it's hardly been a waste of time.

    --
    Weaselmancer
    rediculous.
    1. Re:Wasteoftime tag is not appropriate by compro01 · · Score: 2, Insightful

      I think the tag is echoing the sentiment in the summery that a lot of these courses are a waste of time (and money), in that you don't really learn the needed skills in them.

      --
      upon the advice of my lawyer, i have no sig at this time
  11. Maybe a dream by Statecraftsman · · Score: 2, Informative

    but this dream at least has fall-back potential. Upon first reading the headline, I thought, "Yeah, game programming is like trying to become a professional sports player. Glamorous and lucrative, yes, but highly unlikely given the # of spots and interested individuals."

    But this is different. In programming, if you can't work on games, you can work on websites or accounting systems, or make pie charts. Not necessarily sexy but they'll pay the bills. A lot more than being a high school coach. The common thread whatever your endeavour is hard work. So sit down and code. If you're lucky, Blizzard'll come calling.

  12. Re:School don't do a good job of keeping up... by FishWithAHammer · · Score: 2, Insightful

    Well, sorry to burst your bubble, but a four-year degree today is, in a lot of ways, the high school diploma of forty years ago. A bachelor's in CS had better come out with the ability to immediately practice his trade or he won't get a job. And my university, among others, is absolutely woeful at actually preparing students for such. I came in knowing more than all but a few students in my class will leave knowing.

    --
    "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
  13. that's the goal by Trepidity · · Score: 2, Interesting

    The ideal is that games are partly used as a lure to trick more 18-year-olds into finding a degree in computer science interesting---rather than a class on asm programming on the SPARC or something, you teach them similar concepts with a class that makes them program asm on the Gameboy Advance or Atari 2600, making the low-level architecture/asm class seem more interesting. Of course, programs vary in how exactly they integrate games into the curriculum.

  14. In other news... by SupremoMan · · Score: 3, Interesting

    Education-Unrelated Gaming continues steadily at Colleges.

  15. DigiPen -- www.digipen.edu by dukeluke · · Score: 5, Interesting

    As a game developer myself, Drawn to Life (2007) Lock's Quest (2008), and a student from a 'video game college', I can offer perspective to interested parties.

    Any prospective student should know that it is very difficult to break into the gaming industry. Further, they need to ask themselves why they are attending generic college XYZ for video games. Specifically, what does this college offer and what are their job placement statistics? DigiPen regularly has job placement percentages in the high 90s within 6 months of graduation. Might I add that many of our professors have worked in the industry extensively? Who better to lecture on game networking, audio, physics, etc. than someone who has developed on triple A titles on all of the major consoles? I could spend ample time explaining how the first 2 years at DigiPen covers more than most Master's programs elsewhere in the country, but I digress.

    The sad fact of the matter is that most collegiate programs do not have the expertise on the bench to be able to ACTUALLY help students get ready for the real world of video game programming. DigiPen graduates are more-often-than-not able to hit the ground running on most any platform or console.

    To compound matters worse, real-time interactive simulations (aka video games or other simulators) are some of the most advanced computing that a developer can strive to code. Everything from memory management to networking has to be properly written for games. You are, in a sense, writing an entire OS on top of the underlying console dashboards. Quite a daunting task.

    And to add just a bit more, what is it with Computer Science students who believe they can leave a typical college and hit the ground running with that perfect development job? I've spent a decade of internships, part-time jobs, multiple college degrees, etc. to get to the point where I can competently compete for a development job 'fresh out of college'. And yes, that means I was interning back in high school in development-type jobs.

    Real video game colleges spend more time on advanced math (the stuff beyond calculus) and physics than discussing the best attack combo for the latest fighting game. Don't get me wrong, we play video games, but that is typically after an 80-120 hour work week writing code until we actually dream out our coding assignments to only wake up at 4 am to rewrite a memory manager, network engine, sound engine, shader, 3d model file format, etc.

  16. Ugh... by kitsunewarlock · · Score: 2, Insightful

    As a tabletop designer, I wish someone could change the title of this to "Video Game-Related..." simply so people like myself won't get encouraged by the misleading name. This will probably teach modelling, programming and even marketting...but I doubt game theory will be explored nearly enough...

    --
    Ginga no Rekshiya Mata Each page.
  17. USC GamePipe by boppacesagain08 · · Score: 2, Interesting

    I'm a student at one of the universities discussed in the article. I can tell you the games program is a VERY serious program, and the people who come in thinking that it's a goof off major get flunked out quickly. Every Computer Science(Games) student takes all the same computer science classes as the standard CS major, but instead of having 30 units worth of electives to take Intro to Basket Weaving, they have to take group design courses and other collaborative classes focused on preparing them for the teamwork that will be necessary in the field. I've recently decided to switch my major to Computer Egineering / Computer Science, but it was by no means because CS-Games was too easy. You really do have to be the complete package of a game designer - artistic and technical - to cut it in that program. In the end, I decided I liked the hardware more than the creative process.

  18. Re:Monstrously complex is right by Fred_A · · Score: 2, Interesting

    Anybody who wants to work with scientific data should take a real data-crunching package like R or Matlab, and avoid Excel like the plague.

    Scientific or other. Unfortunately Excel is a nasty virus that propagates not only to every office computer in the universe, but also to pretty much every mind, obliterating every other useful skill that used to be present there...

    Need to store your addressbook ? Excel
    Need to run diffs on files ? Excel
    Need a quick script ? Excel
    Need to analyse a huge dataset ? Excel
    Need to build a database ? Excel
    Need to build a quick billing app ? Excel

    Just a few of the numerous examples I've come across. And people wonder why most places find it so hard to transition to FOSS (hint: Excel).

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