Inside View of Epic, Preparing Gears of War 2
Subm writes "Lamborghinis, motion-capture rooms, secret new weapons — these are a few things included in the profile of Epic Games and its Design Director, Cliff Bleszinski. 'A Microsoft employee who works closely with Epic described the company as having a "band dynamic." Staff turnover is low, and many of Epic's most senior employees have been friends for more than a decade. This does not seem a very long time until one sits in on an Epic meeting and realizes that anyone over the age of thirty-five achieves the temporal stature of Methuselah. Epic's recent growth is regarded with wary gratitude by many of its employees, though some miss the old days, when, as Sweeney put it, "we were just a bunch of kids who had some cool ideas and were doing neat things."'"
Do you see the Xbox 360 as the main platform as opposed to the PC? During the whole Unreal time it was very much PC focused.
The PC right now is a fair amount different to what it was back in the day, with all the badly integrated video chips. Here's the problem right now; the person who is savvy enough to want to have a good PC to upgrade their video card, is a person who is savvy enough to know bit torrent to know all the elements so they can pirate software. Therefore, high-end videogames are suffering very much on the PC.
So piracy was a main point for you...
Right now, it makes sense for us to focus on Xbox 360 for a number of reasons. Not least PCs with multiple configurations and piracy.
But when the dust has settled, is there any possibility of Gears 2 on PC?
No.
Definitely not?
No.
From: http://www.totalvideogames.com/Gears-of-War-2/feature-13270.html
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