Inside View of Epic, Preparing Gears of War 2
Subm writes "Lamborghinis, motion-capture rooms, secret new weapons — these are a few things included in the profile of Epic Games and its Design Director, Cliff Bleszinski. 'A Microsoft employee who works closely with Epic described the company as having a "band dynamic." Staff turnover is low, and many of Epic's most senior employees have been friends for more than a decade. This does not seem a very long time until one sits in on an Epic meeting and realizes that anyone over the age of thirty-five achieves the temporal stature of Methuselah. Epic's recent growth is regarded with wary gratitude by many of its employees, though some miss the old days, when, as Sweeney put it, "we were just a bunch of kids who had some cool ideas and were doing neat things."'"
Do you see the Xbox 360 as the main platform as opposed to the PC? During the whole Unreal time it was very much PC focused.
The PC right now is a fair amount different to what it was back in the day, with all the badly integrated video chips. Here's the problem right now; the person who is savvy enough to want to have a good PC to upgrade their video card, is a person who is savvy enough to know bit torrent to know all the elements so they can pirate software. Therefore, high-end videogames are suffering very much on the PC.
So piracy was a main point for you...
Right now, it makes sense for us to focus on Xbox 360 for a number of reasons. Not least PCs with multiple configurations and piracy.
But when the dust has settled, is there any possibility of Gears 2 on PC?
No.
Definitely not?
No.
From: http://www.totalvideogames.com/Gears-of-War-2/feature-13270.html
Me and U(buntu) - my blog about Ubun
Then I head over to TPB and see a discussion alongside an ISO for said game, its playable but multiplayer doesn't work. This option is also very easy, inexpensive and only limited by the no multiplayer factor.
So I am sorry to say I am tempted by the latter option, which means sadly that I give the developers no money. Perhaps they should make singleplayer free and charge a small monthly fee for multiplayer?
In conclusion, what he says is very sensible, they make money by selling games, not by having them used for free.
like phosphorescent desert buttons singing one familiar song
Oh come on, it's obligatory! You just wish you thought to post it first!
These posts express my own personal views, not those of my employer
Yes, karma bedamned, Fuck Epic.
After a fucking YEAR we're still waiting for a useful version of UT3 to show up. The same damn game that they once talked about having linux and mac ports for, linux and mac editor for....doesn't have a decent linux SERVER, let alone non-windows Client! And the editor? It doesn't even friggin work in Windows half the time. And of course, it's not ported yet. To ice this cake of stupid? They are bitching about piracy hurting their games. Piracy? How about releasing Shit? Any chance that has hurt sales?
At the moment, the entire god damn game still has limited functionality compared to UT2k4. Despite my friends and I having a one of the better UT3 servers, those of us who still play have pretty much abandoned the game. This, after 9 years of playing the UT franchise.
Fuck Epic. We'll go play something else.
Velociraptor = Distiraptor / Timeraptor