Sony Opens PS2 Platform
Ars Technica reports that Sony will be removing their content approval process for the Playstation 2 so that developers require less funding to make games.
"Since there are no licensing fees, the only cost to the developer would be the PS2 dev kit. In order to help alleviate some of that financial burden, Bain said that in some cases Sony will lend out dev kits. Another option for developers making small, casual titles is to purchase PS2 debug dev kits, which cost about 1/10 of a full version. Bain went on to explain another possible option for smaller local developers: the PlayStation Network. 'One thing that a lot of developers seem to forget is that PlayStation Network is free,' he explained. 'Consumers do not have to pay a monthly fee ... game developers should create games for local markets.'"
I was hoping they meant they were gonna, like... make it easier to run linux on... or something...
This is useless to me, since I don't even *use* my ps2 anymore, except for quick games of Guitar Hero every few weeks.
If the dev kits are free, more games will be made for the platform, and that leads to more money to Sony because of more console sales.
This is an older platform, true, but that would definitely be true for newer stuff like the PS3.
Hail Eris, full of mischief...
E pluribus sanguinem
Since the content approval process is being removed, I'm sure their will be games rated for adults only coming out. These will include stories with violence and what not, but also porn.
I guess more people will want to buy a ps2, or remove the dust from their old ps2 and buy new games.
Good job Sony!
There is an officially sanctioned Linux install kit from Sony for the PS2.
Your statement is misleading, as both the Linux kit and the specific model of PS2 that it requires have been discontinued for years. Allow me to correct:
There was an officially sanctioned Linux install kit from Sony for a long-discontinued model of the PS2.
If dev kids are free, yes, more games will be made.
How many good games are made now, compared to crap games?
Now multiply the crap games by a thousand.
The whole signal/noise problem, all over again.
Why not just offer a cheap kit which would allow you to nuke the lockdown mechanisms and open the hardware on your machine?
VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
Sony is not making the PS2 platform "open". You still can't create a program disk for the PS2, because content has to be signed to load, and Sony is retaining control of the signing keys.
This article really should be titled something like "Sony simplifies approval process for PS2 programs."
If anybody could create program disks for the PS2, we might see it used as a business machine, in kiosks, for retail applications, call centers, thin clients, etc. It's cheap, stateless, and low-maintenance.
We shouldn't need a devkit. Modern PCs are fast enough to run an emulator.
Anything that can run GNU/Linux can run C#, thanks to that awful Mono project
The Mono runtime and whatever implementation of the XNA framework that the Mono developers might come up with would probably take more RAM than is in some of the handheld devices I mentioned, probably more even than the 32 MB in the PS2.
What's the point? PS2 is old technology by now. Just release everything under an open source license, and let people have fun with it...
industry dominated by arbitrary 1st party rules.
They were put in place to ensure we don't have another Atari failure that brings down the entire game market.
They said "thanks."
Now if you'll excuse me, David Spade is calling from 1994.
SJW: Someone who has run out of real oppression, and has to fake it.
If you genuinely try to write a game targeted at both [a Nintendo DS and a current-generation console or PC], you're going to have to limit your cross platform part to a well abstracted core that'll be interpreted by code custom written for the platform.
I have used such a model-view split in a freeware title that runs on PC, GBA, and DS. All the game play mechanics are in one part of the program called the "model", and the graphics, audio, input preprocessing, eye-candy physics (such as particle effects), and menus are in another part called the "view" that imports the model much like a library. I just don't want to have to maintain parallel C++, Java, and C# versions of the model by hand, allowing defects to creep into one version and not the other.
Knowing the chinese, there will be cheap pirate Development Kits available for a fraction of the price not too long after Sony starts sending out Development units to chinese "developers". Ofcourse there's a lot of software protections that have to be bypassed, but the chinese tend to be quite good at things like these and should get past them in notime (heck, they even have a fake Windows authentication server for pirate copied of Windows) This the most likely will spawn a LOT of unofficial games with more or less unappropritate content (making GTA look like freaking Mario Paint) giving the tabliods and FOX news a lot of reputation ruining with halftruths (and lies) to get better ratings and more sold newspapers with over the coming years. So all in all, bad idea Sony, verry bad... (Speically when you look at what happened with the Atari 2600 *cough*Custers Revenge*cough*).
... now to go back 3 years when this would have mattered. Seems like they should be doing this with the PS3 now rather than beating a dead (perhaps near-dead) horse.
"If the dev kits are free, more games will be made for the platform, and that leads to more money to Sony because of more console sales."
Wrong. Sony makes more money from the games than from the console.
Then you have the problems with quality control. One of the things that killed the Atari 2600 was the lack of quality. Everybody was pumping out crap games and people lost faith in all games. It didn't help that Atari also pumped out crap.
The cost of a Dev system isn't that high for most consoles these days.
Now the availability of online game stores may make cheaper dev systems worth while. That way Sony, Microsoft, and or Nintendo can get their cut.
Is this best system for the consumer? Probably not but it is for the console makers. And they get to make this call.
See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
nice u-turn. I guess that the "seal of quality" marketing ruse failed at last.
too bad everyone jumped ship for other, more profitable platforms.
How exactly does one develop for the Playstation Network? Do you need a PS3 dev kit?