Miyamoto Scrutinizes Mario, Zelda, Hails Portal
eldavojohn writes "Nintendo icon Shigeru Miyamoto stated in an interview that 'What I've been saying to our development teams recently is that The Legend of Zelda: Twilight Princess was not a bad game, by any means. But, still, it felt like there was something missing. And while, personally, I feel like Super Mario Galaxy was able to do some things that were very unique, at the same time, from another perspective, certain elements of it do feel somewhat conservative. This is something I've been talking to both of those teams about ... hopefully [the next Mario and Zelda] will feel newer and fresher than their most recent versions.' MTV Multiplayer also commented on Portal's mechanics and gameplay, to which Miyamoto responded, 'I think Portal was an amazing game, too.' GameSetWatch has a related article criticizing Nintendo for relying on the Wii's input devices to develop game franchises rather than improving actual gameplay."
Miyamoto is someone who has a lot of weight behind what he says. You can bet that Valve are grinning like idiots and that the teams working on the next Zelda and Mario are breaking a sweat.
He's always taken a unique view at looking at games, and finding out what makes something fun to play, and he's not worried to look back at his own works and locate things that could be improved upon.
I know this post could be considered "redundant", since his genius is obvious, but I love him!
"Intelligence has nothing to do with politics!"
-Londo Mollari
I have a great appreciation of this guy for not being a talking head, and for keeping his critical perspective for his own work and the rest of the industry. He really seems to have a great perspective on games as a whole, and sees where they're at and where they're going (and where they should be right now, which is probably what feeds his criticism of his own work).
I really disliked Twilight Princess, and though Mario Galaxy was great fun for me, it was really just Mario 64 with a top-down camera most of the time.
He's right on both counts and it doesn't take anything away from either game to point out they could have been better/more adventurous. I doubt that guy got to where he is "settling" for the level of his games. There is always a new level to reach. I own both and from an end user point of view, they were awesome. No complaints.
I hope this means there will be another Mario game for Wii. It has been a disappointing feature of the latest Nintendo consoles, that only one Mario is released per generation. With the absolute crap that is mostly coming out for the Wii, they really need to step up and rely on the strong franchises to maintain interest.
I record my sleeptalking
Why do gaming companies have to make 100 versions of the same franchise? I loved zelda, sure... infact, I still have the gold cartridge for it. But, its not the 80s anymore. Come up with something else.
While I applaud his candid response, I wouldn't have had anything against him saying, "well folks, we've put out the two best games in their respective series"... because I feel both were. Twilight Princess combind the timeless epic quality of Ocarina of Time, but gave it the drama and heart that I feel that the series has lacked. Mario Galaxy may not quite beat out Mario 3 in my book, but both felt eerily similar in their inspired quality, and I think that Mario Galaxy is the best game since Mario 3. Now, all I feel they need to do with Zelda is do to TP, what Majora's Mask did to OoT, ie: fuck with it, do something out of left field that's not "normal" for Zelda. MM was my favorite game in the series until TP came along. TP is now probably my favorite game... period.
Portal was wonderful, don't get me wrong. However, it didn't present me with a full emotional and gameplay spectrum the way that Zelda or Mario do... it was a short vignette of a game, a very perfect one, for that matter. Don't know why I can put ICO at the top of my list but not Portal (similarly short), but something keeps Portal from reaching that high eschellon for me.
Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
I think that his reply would be: why? Whether a game is good or not depends on its gameplay, not what franchise it's associated with. It doesn't matter if a game has Mario or Zelda games in it as long as it's a good game, so if you're making a new game, why not re-use existing, popular characters if they fit into the game's style?
Oh, and some of Nintendo's newer "franchises" include Animal Crossing and Pikmin.
What the hell are you talking about? Ever heard of something like Wii Fit? Wii Music? The entire Wii console?
You have no idea what you're talking about, do you?
And controller-wise, the other consoles are little more than same old, same old. Why are better graphics better than a new controller exactly?
Just like the focus on graphics in the other consoles is just a "gimmick"?
You have an interesting definition of "gimmick". Wii is a lot more mainstream and reaches a lot more people than the other consoles with its controller, which makes it easier for people to pick up and play a game. That's not a gimmick.
And the other consoles have "underpowered" controllers.
I don't see why this is modded flamebait. He has a legitimate point. Let's face it, processor-wise and capability-wise the Wii is little more than a slightly improved Gamecube.
Let's face it, you are essentially trolling here.
Processor-wise and capability-wise the Wii is more than twice as powerful as a gamecube by any reasonable measuring.
The whole console was built around the controller,
What precisely do you think a gaming console should have been built around? Blu-Ray?
as has every game for the system.
That simply isn't true.
This is a fun novelty, for sure (and great for parties). But it would still be more than fair to call it a "gimmick,"
http://kotaku.com/5071145/sony-patents-ultrasonic-waggle-controller-technology
Hint: a "gimmick" that proceeds to be copied into every future console made by every competitor is not a gimmick. Motion control is here to stay, deal with it.
especially as so many Wii owners are now admitting that their Wii's spend most of the time these days gathering dust (only broken out for friends and parties).
Right, because 'core gamer' fanbois starting threads about their Wii collecting dust being repeated on every gaming forum every couple months should be taken seriously. And as for casual gamers -- what do you expect? Most things we do casually collects dust most of the time. Part of the definition of 'casual' is that we don't obsessively do it all the time.
While consoles like the 360 and PS3 move forward,
Wii is reliably outselling the PS3 and 360 by 2:1 or more. The Wii is not being left behind.
many Wii owners are increasingly disappointed by scarce offerings and underpowered performance
Yes, its abject disappointment that causes title after title to sell out. SSBB sold out and was hard to find for a few weeks. MarioKart sold out and was hard to find for few weeks. I have still yet to see Wii Fit in stock anywhere.
Its true a small class of Wii owners are disappointed by a scarcity of offerings in a genre that is better served by the other consoles anyway. To them I say, "Hey moron, buy another console."
(look at Yahtzee's recent review of the Wii version of The Force Unleashed for a pretty good summary of this problem).
The 'problem' with Force Unleashed as he so eloquently pointed out, really had NOTHING to do with the Wii. In particular he complained that:
a) the graphics would have been considered poor even on the Xbox 1.
b) the level design was BAD
c) Lucas is an idiot
d) the motion control system was terrible
e) Lucas is really an idiot
f) lack of balance - the force powers made the light sabre a pointless distraction
In other words, Wii owners are the victim of a particularly shitty cash grabbing port of an already flawed game.
Nobody expects the graphics to be on par with the PS3, but to look like rubbish compared to LAST gen consoles reflects on the developer not the console. Ditto for bad level design. Ditto for bad controls. (We have a number examples of games that do motion control VERY WELL -- resident evil 4, metroid prime, etc -- so when a game shows up with shitty controls, its the developers fault.)
And as for Lucas being a complete idiot, and the lack of balance between sabre and force -- those are in ample evidence on the PS3 version too.
So what exactly was the 'problem' with the Wii?