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Miyamoto Scrutinizes Mario, Zelda, Hails Portal

eldavojohn writes "Nintendo icon Shigeru Miyamoto stated in an interview that 'What I've been saying to our development teams recently is that The Legend of Zelda: Twilight Princess was not a bad game, by any means. But, still, it felt like there was something missing. And while, personally, I feel like Super Mario Galaxy was able to do some things that were very unique, at the same time, from another perspective, certain elements of it do feel somewhat conservative. This is something I've been talking to both of those teams about ... hopefully [the next Mario and Zelda] will feel newer and fresher than their most recent versions.' MTV Multiplayer also commented on Portal's mechanics and gameplay, to which Miyamoto responded, 'I think Portal was an amazing game, too.' GameSetWatch has a related article criticizing Nintendo for relying on the Wii's input devices to develop game franchises rather than improving actual gameplay."

44 of 145 comments (clear)

  1. Un peu de poids. by Sulix · · Score: 5, Insightful

    Miyamoto is someone who has a lot of weight behind what he says. You can bet that Valve are grinning like idiots and that the teams working on the next Zelda and Mario are breaking a sweat.

    1. Re:Un peu de poids. by enderjsv · · Score: 2, Insightful

      Eh. I don't know. I'm sure Valve appreciates the compliment, but I doubt they'll be gushing over it. Valve's a fairly successfull company itself with a very solid reputation. Besides, you gotta take some compliments at face value. What was Miyamoto going to say, that Portal sucks balls?

    2. Re:Un peu de poids. by binarylarry · · Score: 4, Interesting

      This guy practically invented video games as we know them.

      I'm sure the people at Valve jumped in the air, simultaneously high five-ing each other after they read that.

      --
      Mod me down, my New Earth Global Warmingist friends!
    3. Re:Un peu de poids. by MobileTatsu-NJG · · Score: 4, Funny

      Eh. I don't know. I'm sure Valve appreciates the compliment, but I doubt they'll be gushing over it.

      Oh please. There probably wasn't a dry pair of underwear in the whole building.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    4. Re:Un peu de poids. by Translation+Error · · Score: 4, Funny

      And then fell to the ground and started cursing up a storm after smashing their heads into invisible blocks.

      --
      When someone says, "Any fool can see ..." they're usually exactly right.
    5. Re:Un peu de poids. by Anonymous Coward · · Score: 2, Funny

      Oh yea? Who's this decade? EA?

    6. Re:Un peu de poids. by xenocide2 · · Score: 4, Interesting

      Amusingly, the actual team behind Portal were at DigiPen, a training institute that Nintendo of America is deeply intertwined with. I dare say part of the reason that Portal is that Nintendo is very Japan centric, and unable to fully embrace American innovators, even ones they grew. Valve happily snatched the group up and paired them with talent from everywhere. If you look at their one endeavor to actually capitalize on the eager people ready to work for Nintendo, NST, they're a damn near failure. Every game they make is a derivative or sequel, it's like a list of "all the games you fuckers should have played, damnit!" It's clearly not a matter of talent, so I'm willing to blame management.

      Clearly many people involved with Portal are enamored with Miyamato's games. Seanbaby brings a culture of gaming steeped in the history of gaming, all the way back to the NES. And yet it seems like NoA would have made sure nobody with his edgy cult celebrity status would participate.

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    7. Re:Un peu de poids. by Drinking+Bleach · · Score: 4, Informative

      I've seen so many people actually believe Miyamoto is in control of the franchises he created, I really believe your post to be sincere.

      In reality, Nintendo executives are after profit no matter the cost -- well, actually, not that drastic, it seems that the Nintendo 64 blunder and the lack-luster GameCube popularity changed their minds, somewhat. The Wii was a gimmick with little benefit than a then-unique input method (well, actually, the whole motion sensing thing is nothing new, but it rarely appeared on consoles except for one or two Dreamcast games). They make games based around the input, and out comes Zelda Twilight Princess and Super Mario Galaxy. Not bad games by any standard, but they aren't exceptional. Miyamoto has every right to complain about lack of originality at Nintendo.

    8. Re:Un peu de poids. by Spacelem · · Score: 5, Insightful

      The N64 wasn't really a blunder. It had Mario 64 and Zelda: Ocarina of Time, which were both considered masters of the genre, and OoT is still considered one of the best games in the world. This was before people started commenting that the series were getting a little stale. Oh, and GoldenEye, and a whole pile of games done by Rare who were so good that Microsoft bought them after Nintendo were found guilty of price fixing and had to sell them off.

      In fact I'd say that there were a lot of really awesome games on the N64, just none of them were Final Fantasy. Meanwhile, the N64 had a control stick, and managed to pack an awful lot into those cartridges. It was done to prevent long load times, which it managed. I still love my N64. The worst thing I can say about it is that my control stick got a bit crusty after all these years, and some of games had too low framerates, and it didn't help being in the UK with PAL's higher resolution (although that became less of an issue towards the end of the N64's lifecycle).

      The GameCube had the world's most comfortable controller, and I still prefer it to the Wii Remote. It had graphics which were perfectly functional, maybe not as flashy as the other consoles, but I hold that graphics are only a very small part of what makes a game good (proof: if graphics were important, then all older games would suck, and they don't). Nintendo experimented with gameplay, and they came up with some fantastic ideas. They used a very easy SDK, so it was much easier to produce games for the NGC than the PS2, and the X-Box made it too easy to just port PC games.

      The N64 and NGC were successful and good consoles, and Nintendo is still in the videogame business despite the heavy competition they faced, and growing stronger than ever. They'd have never made the Wii otherwise.

    9. Re:Un peu de poids. by Cowmonaut · · Score: 2, Funny

      Turn in your gamers card at the door.

      In my day, we'd string you up, but these new fangled wireless controllers...

    10. Re:Un peu de poids. by notrandomly · · Score: 2, Insightful

      The Wii was a gimmick with little benefit than a then-unique input method

      And the 360 and PS3 were gimmicks with little benefit than HD graphics.

      They make games based around the input

      Wait, like Sony and Microsoft make games based around the capabilities of their respective systems?

      Miyamoto has every right to complain about lack of originality at Nintendo.

      For those games, maybe. But stuff like Wii Sports, Wii Fit, etc. was pulled of very nicely indeed.

    11. Re:Un peu de poids. by KDR_11k · · Score: 3, Insightful

      Miyamoto has full veto power on any game he participates in AFAIK. Still, the recent Zelda games were led by Aonuma instead who seems to be mostly about emulating what Miyamoto did instead of defining his own game. Well, if he's taking it in any direction it's more story heavy, kinda like Final Fantasy with a different gameplay between the cutscenes. This is the antithesis of the new generation gaming the Wii has started (short, hard, instant-fun games you can fit into a coffee break or play all day).

      Super Mario Galaxy wasn't a primary Wii game, it was a regular game that ran on the Wii, just a sequel to an old franchise. The Wii's main games are the likes of Wii Sports and Wii Fit.

      The Wii was not a gimmick, it was a component in a business strategy that had its main focus on a new kind of gaming (that being gaming that ANYONE can partake in*) and had motion sensing and such added in order to perform its role in the strategy. The sales numbers confirm that the strategy worked flawlessly and the responses from the former competition (they had a chance to compete, they chose to let the Wii run away with the new market instead) were just as expected in a best case scenario. The Wii is neither motion sensing nor "casual" games, it is the combination of both and only in that combination is it able to work.

      *=No, regular games don't cut it and neither do dumbed down regular games. The new customer is neither stupid nor incompetent, just unwilling to deal with the interface and rules of regular games.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    12. Re:Un peu de poids. by KDR_11k · · Score: 2, Interesting

      I don't think carts were about piracy, they were because previous attempts at CD-pased gaming (Sega CD, TurboGrafx CD, CDi) were horrible failures. Additionally CDs had horrible load times at the time and the need for them wasn't that big, the game content could still fit on a cart, only the FMVs that started getting used much in games (previously they were only used for crappy "interactive movie" games) and the CD music required CDs, Nintendo probably thought the negatives outweight the positives.

      BTW, currently the Blu-Ray console is losing to the two consoles that use plain DVDs.

      The PSP actually didn't get killed only by itself, the DS tapped into some massive market expansions with games like Nintendogs and Brain Age that the PSP was unable to contest.

      I'd wager the Wii is getting bad support more because the GC sold so badly, because third parties all want the glory of High Definition titles since those are "real gamer games" and because third parties think noone can beat Nintendo on their opwn platform so they only put their worst teams on the job and provide excuses to shareholders. A part of the problem is also that they don't understand the "casual" market the Wii has reached into and just try to take their regular games, dumb them down by making them easy and shallow and calling that casual. The requirements are more time contraints than low difficulty, a "casual" player won't put in 3 hours in one session and if the game isn't fun when played in 15 minute increments or so (which for many modern games is less than the length of one cutscene!) it fails to appeal to that type of customer.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    13. Re:Un peu de poids. by Drinking+Bleach · · Score: 2, Insightful

      Eh, huh? What blunder?

      PlayStation massively outsold the N64.

      Do you mean the market introduction and standardization of real 3D, analog sticks, 4 player gaming, trigger buttons, 3rd person camera controls, rumble, controller extension ports, and real 3D first person shooters?

      Real 3D, like the Saturn and PSX were doing 2 years prior? Analog sticks, like several 2nd/3rd generation consoles? 4 player gaming like the NES (hey, Nintendo had prior art from an earlier system)? Trigger buttons like the SNES? 3rd person camera controls like many PSX/Saturn games? You have rumble dead-on, but controller extension ports weren't new. As for "real 3D first person shooters", do you mean like Doom (1993), or are you strictly talking consoles (which never got a half-decent FPS until Halo for Xbox)? And for the games you listed, I would argue against your list, but that'd be purely opinion. (I think Mario 64 is great, the rest suck except for Starfox, but that was just an updated version of the original Starfox.)

  2. I love Miyamoto's insight by BorgAssimilator · · Score: 3, Funny

    He's always taken a unique view at looking at games, and finding out what makes something fun to play, and he's not worried to look back at his own works and locate things that could be improved upon.

    I know this post could be considered "redundant", since his genius is obvious, but I love him!

    --
    "Intelligence has nothing to do with politics!"
    -Londo Mollari
    1. Re:I love Miyamoto's insight by FornaxChemica · · Score: 4, Insightful

      At least he's no Nintendo fanboy, he still has some critical sense left. And it's indeed interesting he's criticizing a little Twilight Princess and Mario Galaxy, both of which have been hugely successful in the press, especially Mario (highest-scored Wii game in most websites).

      I just hope I'm understanding his remark correctly... that he's not actually thinking those two games should have been more similar in spirit to Wii Sports/Fit/Music. Because when you come to think of it, he's quite enthusiastic about those shallow titles.

    2. Re:I love Miyamoto's insight by Toonol · · Score: 5, Interesting

      Shallow isn't bad. I spent countless hours of my childhood tossing and catching a rubber ball with my friends; I did it for five minutes with my son yesterday. Simple, shallow, but perpetually awesome.

      Or, to illustrate it with videogames; Asteroids is shallow as hell, but playing it is a much purer state of videogame zen than gears of war will ever be.

    3. Re:I love Miyamoto's insight by Anonymous Coward · · Score: 5, Funny

      Asteroids needs achievements. And unlockables.

    4. Re:I love Miyamoto's insight by jonaskoelker · · Score: 2, Insightful

      Or, to illustrate it with videogames;

      And as a more modern example, Guitar Hero is just as shallow when you think about it: hit the subset of buttons indicated by the dots when the dots cross the time line up to a certain tolerance. That's all the conceptual "moving parts" in the game; the rest is presentation.

      And shallow with good presentation is good; it's a damn fun game, and it's the first game where I've ever replayed a level I've already completed perfectly just for that level's background music :)

    5. Re:I love Miyamoto's insight by 4D6963 · · Score: 3, Insightful

      Ha, ironically and as funny as your comment is, it points out what's wrong with some of the nearly systematic modern era game design decisions.

      Who in this day and age would content themselves with designing something as simple without power-ups, boss levels and so forth?

      --
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    6. Re:I love Miyamoto's insight by Gulthek · · Score: 3, Insightful

      That's only because you grew up on Asteroids.

      Similar to the Mega Man 9 effect.

      Shallow is as shallow does, sir.

  3. Great Article by neostorm · · Score: 2, Interesting

    I have a great appreciation of this guy for not being a talking head, and for keeping his critical perspective for his own work and the rest of the industry. He really seems to have a great perspective on games as a whole, and sees where they're at and where they're going (and where they should be right now, which is probably what feeds his criticism of his own work).
    I really disliked Twilight Princess, and though Mario Galaxy was great fun for me, it was really just Mario 64 with a top-down camera most of the time.

  4. Fair comments by sleeponthemic · · Score: 4, Insightful

    He's right on both counts and it doesn't take anything away from either game to point out they could have been better/more adventurous. I doubt that guy got to where he is "settling" for the level of his games. There is always a new level to reach. I own both and from an end user point of view, they were awesome. No complaints.

    I hope this means there will be another Mario game for Wii. It has been a disappointing feature of the latest Nintendo consoles, that only one Mario is released per generation. With the absolute crap that is mostly coming out for the Wii, they really need to step up and rely on the strong franchises to maintain interest.

    --
    I record my sleeptalking
    1. Re:Fair comments by enderjsv · · Score: 4, Insightful

      "I hope this means there will be another Mario game for Wii. It has been a disappointing feature of the latest Nintendo consoles, that only one Mario is released per generation."

      You know what, I actually kind of have to disagree with that sentiment. I mean, I guess I really wouldn't have anything against a new Mario, but in truth, I really just want to see something new from Nintendo. Looking at the games they've released for the Wii, you have a lot of sequels: Metroid, Smash Bros., Mario Kart, Zelda. I don't have anything against sequels, as long as they're good (and they are), but also I'd really like to see them expand into new IPs.

      I'm aware that they have some new IPs, like Wii Fit, Wii Music and Wii Sports, but these are really just novelty IPs, not quite the kind of games I'm into.

      I love Mario. Always will. But sometimes, Mario should sit it out.

    2. Re:Fair comments by sleeponthemic · · Score: 5, Interesting
      That is the problem though - Desires aside, there are not enough actual, proven decent titles coming from the wii catalogue. In a previous post I'd mentioned the realisation that there are very few Wii games reviewed with 85% or higher (compared to other consoles). Something that became increasingly obvious as I checked in bi-monthly to see if there is anything worth playing.

      Someone (some awesome individual) then did a bit of stats and posted a very good summation of the situation (deserved to be modded up but too late, I guess). Read these stats and think about how many of the actually good games are franchises.. I will repost it here:
      http://slashdot.org/comments.pl?sid=1009873& cid=25545311

      Ok, let's use Metacritic...

      Wii First available: November 19, 2006
      Scores 80 and above: 36 games
      Scores 85 and above: 13 games
      Source: http://www.metacritic.com/games/wii/scores/

      Xbox 360 First available: November 22, 2005
      Scores 80 and above: 122 games
      Scores 85 and above: 47 games
      Source: http://www.metacritic.com/games/xbox360/scores/

      PS3 First available: November 11, 2006
      Scores 80 and above: 79 games
      Scores 85 and above: 34 games
      Source: http://www.metacritic.com/games/ps3/scores/

      PS2 First available: October-November, 2000
      Scores 80 and above: 319 games
      Scores 85 and above: 149 games
      Source: http://www.metacritic.com/games/ps2/scores/

      Nintendo DS First available: November, 2004
      Scores 80 and above: 64 games
      Scores 85 and above: 25 games
      Source: http://www.metacritic.com/games/ds/scores/

      "Good" Game per Month (GGPM) Ratio Since most consoles were released in November, lets round up their ages by year. And assuming the score of 80 qualifies as a "good" game: - Wii: 36/24 = 1.5 GGPM
      - 360: 122/36 = 3.39 GGPM
      - PS3: 79/24 = 3.29 GGPM
      - PS2: 319/96 = 3.32 GGPM (*)
      - NDS: 64/48 = 1.33 GGPM

      *) The PS2 probably doesn't have many new games anymore in the past few years.

      It seems the NDS and Wii are filled with a lot more family and kids-friendly games, and these games tend to not favor the critics, and possibly most hardcore gamers.

      I think, given the quality and innovation of SMG, there is enough room for further elaboration on the Wii.

      And if you truly actually want decent titles on the Wii rather than noveltyware, right now, you're worried about the future of this console. Very little quality stuff is coming out. It's a complete contradiction to the perpetually sold out status of the console. I'm surprised more people are not complaining about how poor the catalogue is. As it stands, more often than not if I go browse the Wii shelves, I'm standing next to a family who are buying a game on cover alone (and promised novelty mechanics that rarely work). If that is the majority market, I can see why publishers don't give a shit, just turn out turds and watch the dollars roll in :-)

      I'm not by any stretch of the imagination a "gamer". I just make informed decisions on whether to buy something. Strangely, whenever I check whether I should, I'm confronted with a fairly resounding "nothing to see here" regarding new stuff coming for the Wii.

      --
      I record my sleeptalking
    3. Re:Fair comments by enderjsv · · Score: 3, Insightful

      I don't know how much blame to put on Nintendo for that. Honestly, Nintendo is one of the best game developers in the world. Despite the fact that they seem to rely a lot on established IPs (as I mentioned earlier), they still manage to crank out good games at an alarming rate. I honestly can't think of any other developer as successful as they have been.

      The problem, obviously, is the same problem Nintendo has had ever since Sony went CD format with the PS1, and Nintendo stuck with its proprietary cartridge format. They are unable to attract 3rd party developers willing to make good 3rd party games. It's something that they've never been able to truly come back from.

      So what's the problem? The Wii is a very successful system, outselling the Xbox and the PS3 significantly. Why are the 3rd party developers so weary? Well, I can think of two reasons.

      1. The system was made and is still being marketed towards the casual crowd. The casual crowd is much less discerning than the core gamers. As such, a 3rd party developer really has little motivation to spend time and money developing something good, and instead can shovel some cheap mini-game, perhaps with some movie license attached to it, and rake in easy dollars. That kind of thing doesn't fly as well on the PS3 or Xbox 360.

      2. The system is significantly underpowered when compared to the other two systems. This means that when a developer is choosing which systems to design their games for, they kind of have two options. Develop it for the Wii, or develop it simultaneously for the 360 and the ps3. Even if the Wii matched the total sales of the other two systems combined (which it doesn't), any game would still probably reach higher sales figures if it was released on two platforms instead of one. In fact, now that I think about it, the Wii is kind of competing with the PC as well. Not many games for the wii are released simultaneously on the 360, the ps3, or the PC, but I can think of several games that have come out on all three of those platforms and missed the Wii entirely.

      It's been two years, and the Wii is still going strong. I think we've gone past the point where we can wonder if the Wii is just a fad. Apparently, the casual gaming market CAN sustain a system. And sustain it they have. Who'd have thought? But until casual gamers become more discerning, I don't think the Wii is really the system of choice for more prevalent gamers like myself. Or, maybe the casual gamers will grow bored of it, and then Nintendo will be forced once again to appeal to the core crowd. Who knows?

    4. Re:Fair comments by The+Amazing+Fish+Boy · · Score: 4, Interesting

      It's striking that DS has a similar GGPM rate to Wii, and that both are lower than the other consoles. I think the explanation for the discrepancy is Nintendo's target audience. First, a lot of people who buy Nintendo consoles buy them specifically for Nintendo games: Mario, Zelda, etc. Compare the top selling games for the different consoles: almost all of Wii's are first-party, whereas Xbox 360 and PS3 have more variety in their publishers. So the target market for Nintendo is mostly interested in first party titles.

      The other thing is that Nintendo's target market probably buys fewer games per console. How many games does the average Nintendo customer buy a month? I'm not talking about "hardcore" gamers, I'm talking about the average person with a Nintendo console. I would be hard-pressed to say its more than 1 a month.

      For the other consoles, you've got more "hardcore" gamers that buy games more frequently, but that can't be expected to buy the same games as each other. As a rough example, 9.53 million Mario Kart Wii sales per 30.55 million Wiis, vs. 3 million MGS4 sales per 16.84 million PS3 sales. Put another way, about 1 in 3 Wii owners bought Mario Kart, but less than 1 in 5 PS3 owners bought MGS4. (I realize there are some important differences, but this is just to give a rough idea.)

      This would explain why Nintendo puts out fewer quality games. Their target audience only wants so many games per month, and they can be expected to buy the same quality games as each other. By comparison, the other consoles have to put out more diverse quality games because of the more diverse and frenzied appetites of their target market.

    5. Re:Fair comments by FunkSoulBrother · · Score: 2, Interesting

      The other thing is that Nintendo's target market probably buys fewer games per console. How many games does the average Nintendo customer buy a month? I'm not talking about "hardcore" gamers, I'm talking about the average person with a Nintendo console. I would be hard-pressed to say its more than 1 a month.

      I'd say its way less than that. I'm a somewhat casual gamer (I enjoy the AAA games, but have little play time so only buy a few and they last me forever) looking back over my last 4 or 5 consoles, I'd say I buy 10 to 15 games per console LIFETIME (3-4 years?). Anecdotal of course, but I think 1 game a month is quite a bit.

  5. Question- by moniker127 · · Score: 2, Insightful

    Why do gaming companies have to make 100 versions of the same franchise? I loved zelda, sure... infact, I still have the gold cartridge for it. But, its not the 80s anymore. Come up with something else.

    1. Re:Question- by Chris+Burke · · Score: 4, Insightful

      Meh. As long as they keep making games in the same genre, I see no reason not to keep making games for that genre be part of the same franchise. I still love the Action/Adventure genre as much now as I did in the 80s when The Legend of Zelda basically invented it, so what purpose does it serve for Nintendo to make a new action-adventure game that doesn't use the Zelda brand?

      Beyond Good and Evil is an action/adventure that I recommend to friends by calling it "a better Zelda that Zelda", but that wasn't because it didn't feature Zelda characters. It was because it had excellent gameplay in exploration, combat, and sneaking sequences, tightly integrated dungeons, and a lack of time-killing hunt-and-find quests. Okay, the story was also significantly better than your average action-adventure too, but there's nothing that says a Zelda can't have a good story either (and some do).

      If StarFox Adventures had been whatever it was before being getting slapped with the license, would it still have been a piece of crap? Most likely, though getting to play as the female character for more than an intro sequence as originally planned might have taken the edge off the suck.

      Mario Kart would be an ever better example for a genre where having it be the same franchise makes little to no difference to me.

      So, I guess my point is... As long as I like the genre, I don't mind a franchise in that genre. Of course it's very nice when they inject originality into the franchise... But honestly, did Twilight Princess disappoint Miyamoto because the Zelda franchise locks the developers into certain cliches of gameplay (which are equally well cliches in nearly all other games in the genre), or because coming up with completely original gameplay is hard regardless of whether or not you call your game "Zelda", and the dev team just failed to be creative enough?

      --

      The enemies of Democracy are
    2. Re:Question- by Tjebbe · · Score: 4, Insightful

      While I do agree with you, I must say I think that the Zelda and Mario franchises are bad examples, at least in the earlier iterations. Mario 1, 2, 3, and 64 were completely different games, as were the Zelda's up to and including Ocarina of Time.

      IMHO staying within the setting but building a completely new game around it is no problem at all.

      Repeating the same game but with fancier graphics or two added gimmicks is a whole different thing. And that is where the newer versions probably went wrong. Although I still liked them :p

    3. Re:Question- by enderjsv · · Score: 4, Insightful

      The gameplay is radically different? Which game are you referring to?

      Mario Galaxy radically different than Super Mario Sunshine?
      Mario Kart Wii radically different than Mario Kart DS?
      Metroid?
      Zelda?
      Smash Bros?

      I guess it's a matter of opinion, but to me, the radical changes to Nintendo IPs mostly happened during the N64 era, and to a lesser extent, the Gamecube era, when games were making the switch from 2d to 3d. All of the games I've mentioned above share quite a bit in common with their N64 and Gamecube counterparts.

      Finally, I ask, what's so wrong with wanting original IP's? Why do some people get so defensive when this is asked for?

    4. Re:Question- by MobileTatsu-NJG · · Score: 4, Insightful

      Mario Galaxy radically different than Super Mario Sunshine?

      Yes, absolutely. Although I see your point with the others. (I say this despite personally having a lot of affection for Twilight Princess.)

      Finally, I ask, what's so wrong with wanting original IP's? Why do some people get so defensive when this is asked for?

      It was this line: "Why do gaming companies have to make 100 versions of the same franchise?"

      Nintendo in particular is pretty darned good at making a compelling sequel. In a world where the vast majority of sequels are, at best, expansion packs of the original game, Nintendo still finds ways to keep them compelling. I never would have thought I'd prefer a Tetris game over the original Game Boy version. But Tetris DS came along and blew me away. Multiplayer Tetris, over the internet, on a portable system. Suh-weeet. Mario Kart DS? Same deal. Zelda? Do a search for GameTrailers Zelda Retrospective. The epic scale of that franchise is mind-boggling. Compare all that to say Grand Theft Auto. Now, I love Grand Theft Auto. I've played the heck out of all the non-portable versions, even before it went 3D. But when I look back, yeah the sequels were fun, but honestly I don't see that big of difference between them. The stories are different, that's what keeps me coming back, but fundamentally we were given a few trivial upgrades to the original premise. I won't be waiting in line for the next GTA game anymore. Even Bully could be considered an unofficial GTA sequel. It's just so... tried and true. It's hard to look at a series like that then criticize Nintendo for their sequels.

      Even then, I really don't have a problem with criticism of Nintendo's games. Not every game works with everybody. But you wouldn't seriously say that Nintendo doesn't try new things, would you? Wii Fit? Wii Sports? (The best selling game of 2007 and it's.. bowling?!) Brain Age? Strikers? Seriously man, when you say things like you did, it sounds like somebody who read the title and jumped to conclusions about what the game is. You're going to receive criticism for that by people who know better. It's like saying: "I don't like vegetables because I hate spinach, give me something original." I'm not sure what else you'd expect, honestly.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    5. Re:Question- by jonaskoelker · · Score: 4, Funny

      but there's nothing that says a Zelda can't have a good story either (and some do).

      They all do! For one,

      SPOILER WARNING
      In Twilight Princess, Ganondorf kidnaps princess Zelda.
      SPOILER OVER

      See?

    6. Re:Question- by Chris+Burke · · Score: 2, Interesting

      Ha, touche. Well, in The Wind Waker, Ganondorf kidnaps Zelda, but she kicks some arse on your behalf in the final fight. Such a shame that the final battle comes only after a ridiculous time-wasting search-and-find quest, because it's one of the best end battles in any game anywhere and I think a lot of people never got to it.

      Besides, what's an action/adventure game without someone to rescue? Even in Beyond Good and Evil (yes, I love that game), you end up rescuing a friend. What creative twist are you going to put on the formula that's so unique, yet at the same time compelling?

      --

      The enemies of Democracy are
    7. Re:Question- by ultranova · · Score: 2, Interesting

      Besides, what's an action/adventure game without someone to rescue? Even in Beyond Good and Evil (yes, I love that game), you end up rescuing a friend. What creative twist are you going to put on the formula that's so unique, yet at the same time compelling?

      You get to play as Ganondorf, and your objectives are to learn to use your l33t magic powers (which of course requires finding ancient manuscripts from various dungeons and realizing their true meaning when almost dead in a previously hopeless fight against the boss monster), rise an army, conquer Hyrule, kidnap Princess Zelda and marry her in a lavish spectacle during which the final phase of your operation is carried out, and crush Link in an epic battle when he crashes said wedding party. Then you'll have an option to break and brainwash them both in your torture chamber to become your faithful servants; or you can go the softer route of using your l33t b3d sk1llz to enslave Zelda, then possess her body and do the same to Link, in scenes which fully utilize the motion sensors and shape of the Wii remote for maximum authenticity. As a secret, the latter could result in a child who has inherited aspects of all three triforces; potentially your most powerful general, or your deadliest foe if brought up wrongly (heroically). And of course you get to design your own fortresses and dungeons as you prepare to conquer the lands around Hyrule.

      I'll call it "Grand Theft Triforce", or perhaps "Dark World Keeper". A K-18 Zelda for Wii with cutesy graphics and hardcore threesome sex scenes between Ganon, Link and Zelda - that different enough for you, Miyamoto ?-)

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    8. Re:Question- by caution+live+frogs · · Score: 2, Insightful

      You don't see a reason to own a Wii? My wife is not a gamer by any means, but I have a Wii because my wife wanted one after playing it at a friend's house. This is why they are selling. Nintendo figured out that "looking like a fool" while playing can actually be fun for non-gamers. The Wii is in high demand in senior citizens homes, for pete's sake, because using the controller is so simple and natural that even your grandma can see the appeal.

      To make this platform successful Nintendo doesn't need a huge number of amazing games. All they need are a small number of good games that appeal to the target audience. Guess what: You and I aren't it. Your grandma and my wife are the target here, and it's working.

      On a personal note, I'm quite pleased with the machine. I don't feel that it's underpowered for the games I play (if I want real computing power I look to PC games anyway). I really like that the majority of the popular games for the platform are balanced well enough to allow me to play on an approximately equal level with my peers, or with non-gamers or novice gamers such as my wife, or my nephews, or even my parents and in-laws. The fact that it can play my old GameCube disks, and that the majority of the Nintendo, Sega and TurboGrafx back catalog can be downloaded to the device, well for me that's just gravy.

  6. Weird, I disagree with him (sort of) by 7Prime · · Score: 5, Insightful

    While I applaud his candid response, I wouldn't have had anything against him saying, "well folks, we've put out the two best games in their respective series"... because I feel both were. Twilight Princess combind the timeless epic quality of Ocarina of Time, but gave it the drama and heart that I feel that the series has lacked. Mario Galaxy may not quite beat out Mario 3 in my book, but both felt eerily similar in their inspired quality, and I think that Mario Galaxy is the best game since Mario 3. Now, all I feel they need to do with Zelda is do to TP, what Majora's Mask did to OoT, ie: fuck with it, do something out of left field that's not "normal" for Zelda. MM was my favorite game in the series until TP came along. TP is now probably my favorite game... period.

    Portal was wonderful, don't get me wrong. However, it didn't present me with a full emotional and gameplay spectrum the way that Zelda or Mario do... it was a short vignette of a game, a very perfect one, for that matter. Don't know why I can put ICO at the top of my list but not Portal (similarly short), but something keeps Portal from reaching that high eschellon for me.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    1. Re:Weird, I disagree with him (sort of) by Cocoa+Radix · · Score: 4, Interesting

      You forget that Miyamoto is VERY into innovation. Pikmin, Nintendogs, Wii Fit (among others): those are all his, and all are/were pretty innovative ideas. Portal was innovative, too, and it's obvious why he really likes it.

      I thought that Twilight Princess was an excellent game, as well, but while I played Mario Galaxy from start to finish -- and enjoyed it thoroughly -- its linearity kept it from being either challenging or exciting.

      Remember Mario 64? How you pretty much had free reign over fifteen large worlds? In Mario Galaxy, there are some large worlds, sure, but depending on which objective you're on, you're really only allowed to visit certain parts of each world, and to progress from celestial body to celestial body, you just walk from point A to an obvious point B -- there's never any guesswork or exploration involved. For me, that's what made Mario Galaxy way too easy and predictable.

    2. Re:Weird, I disagree with him (sort of) by Anonymous Coward · · Score: 3, Funny

      Remember Mario 64? How you pretty much had free reign over fifteen large worlds?

      Arrrrgh! Twice in one day!

      You are given free REIN! A rein is used to control a horse, and when you relax your grip and relinquish control, you're giving him "free rein." How exactly would you give someone free reign? Abolish the constitutional monarchy and re-establish divine right, for $0? That right there is retarded, and it's not what SM64 gives you, anyway!

        Oh god, I'm having a grammar nazi aneurysm! ARRRGH! *dead*

  7. Re:devil's advocate by Anonymous Coward · · Score: 2, Insightful

    I think that his reply would be: why? Whether a game is good or not depends on its gameplay, not what franchise it's associated with. It doesn't matter if a game has Mario or Zelda games in it as long as it's a good game, so if you're making a new game, why not re-use existing, popular characters if they fit into the game's style?

    Oh, and some of Nintendo's newer "franchises" include Animal Crossing and Pikmin.

  8. Re:devil's advocate by MrMista_B · · Score: 3, Insightful

    What the hell are you talking about? Ever heard of something like Wii Fit? Wii Music? The entire Wii console?

    You have no idea what you're talking about, do you?

  9. Re:Mod parent up by notrandomly · · Score: 3, Insightful

    Let's face it, processor-wise and capability-wise the Wii is little more than a slightly improved Gamecube. The whole console was built around the controller, as has every game for the system.

    And controller-wise, the other consoles are little more than same old, same old. Why are better graphics better than a new controller exactly?

    But it would still be more than fair to call it a "gimmick,"

    Just like the focus on graphics in the other consoles is just a "gimmick"?

    You have an interesting definition of "gimmick". Wii is a lot more mainstream and reaches a lot more people than the other consoles with its controller, which makes it easier for people to pick up and play a game. That's not a gimmick.

    underpowered performance (look at Yahtzee's recent review of the Wii version of The Force Unleashed for a pretty good summary of this problem).

    And the other consoles have "underpowered" controllers.

  10. Re:Mod parent up by vux984 · · Score: 2, Informative

    I don't see why this is modded flamebait. He has a legitimate point. Let's face it, processor-wise and capability-wise the Wii is little more than a slightly improved Gamecube.

    Let's face it, you are essentially trolling here.

    Processor-wise and capability-wise the Wii is more than twice as powerful as a gamecube by any reasonable measuring.

    The whole console was built around the controller,

    What precisely do you think a gaming console should have been built around? Blu-Ray?

    as has every game for the system.

    That simply isn't true.

    This is a fun novelty, for sure (and great for parties). But it would still be more than fair to call it a "gimmick,"

    http://kotaku.com/5071145/sony-patents-ultrasonic-waggle-controller-technology

    Hint: a "gimmick" that proceeds to be copied into every future console made by every competitor is not a gimmick. Motion control is here to stay, deal with it.

    especially as so many Wii owners are now admitting that their Wii's spend most of the time these days gathering dust (only broken out for friends and parties).

    Right, because 'core gamer' fanbois starting threads about their Wii collecting dust being repeated on every gaming forum every couple months should be taken seriously. And as for casual gamers -- what do you expect? Most things we do casually collects dust most of the time. Part of the definition of 'casual' is that we don't obsessively do it all the time.

    While consoles like the 360 and PS3 move forward,

    Wii is reliably outselling the PS3 and 360 by 2:1 or more. The Wii is not being left behind.

    many Wii owners are increasingly disappointed by scarce offerings and underpowered performance

    Yes, its abject disappointment that causes title after title to sell out. SSBB sold out and was hard to find for a few weeks. MarioKart sold out and was hard to find for few weeks. I have still yet to see Wii Fit in stock anywhere.

    Its true a small class of Wii owners are disappointed by a scarcity of offerings in a genre that is better served by the other consoles anyway. To them I say, "Hey moron, buy another console."

    (look at Yahtzee's recent review of the Wii version of The Force Unleashed for a pretty good summary of this problem).

    The 'problem' with Force Unleashed as he so eloquently pointed out, really had NOTHING to do with the Wii. In particular he complained that:

    a) the graphics would have been considered poor even on the Xbox 1.
    b) the level design was BAD
    c) Lucas is an idiot
    d) the motion control system was terrible
    e) Lucas is really an idiot
    f) lack of balance - the force powers made the light sabre a pointless distraction

    In other words, Wii owners are the victim of a particularly shitty cash grabbing port of an already flawed game.

    Nobody expects the graphics to be on par with the PS3, but to look like rubbish compared to LAST gen consoles reflects on the developer not the console. Ditto for bad level design. Ditto for bad controls. (We have a number examples of games that do motion control VERY WELL -- resident evil 4, metroid prime, etc -- so when a game shows up with shitty controls, its the developers fault.)

    And as for Lucas being a complete idiot, and the lack of balance between sabre and force -- those are in ample evidence on the PS3 version too.

    So what exactly was the 'problem' with the Wii?