Miyamoto Scrutinizes Mario, Zelda, Hails Portal
eldavojohn writes "Nintendo icon Shigeru Miyamoto stated in an interview that 'What I've been saying to our development teams recently is that The Legend of Zelda: Twilight Princess was not a bad game, by any means. But, still, it felt like there was something missing. And while, personally, I feel like Super Mario Galaxy was able to do some things that were very unique, at the same time, from another perspective, certain elements of it do feel somewhat conservative. This is something I've been talking to both of those teams about ... hopefully [the next Mario and Zelda] will feel newer and fresher than their most recent versions.' MTV Multiplayer also commented on Portal's mechanics and gameplay, to which Miyamoto responded, 'I think Portal was an amazing game, too.' GameSetWatch has a related article criticizing Nintendo for relying on the Wii's input devices to develop game franchises rather than improving actual gameplay."
Miyamoto is someone who has a lot of weight behind what he says. You can bet that Valve are grinning like idiots and that the teams working on the next Zelda and Mario are breaking a sweat.
Shallow isn't bad. I spent countless hours of my childhood tossing and catching a rubber ball with my friends; I did it for five minutes with my son yesterday. Simple, shallow, but perpetually awesome.
Or, to illustrate it with videogames; Asteroids is shallow as hell, but playing it is a much purer state of videogame zen than gears of war will ever be.
While I applaud his candid response, I wouldn't have had anything against him saying, "well folks, we've put out the two best games in their respective series"... because I feel both were. Twilight Princess combind the timeless epic quality of Ocarina of Time, but gave it the drama and heart that I feel that the series has lacked. Mario Galaxy may not quite beat out Mario 3 in my book, but both felt eerily similar in their inspired quality, and I think that Mario Galaxy is the best game since Mario 3. Now, all I feel they need to do with Zelda is do to TP, what Majora's Mask did to OoT, ie: fuck with it, do something out of left field that's not "normal" for Zelda. MM was my favorite game in the series until TP came along. TP is now probably my favorite game... period.
Portal was wonderful, don't get me wrong. However, it didn't present me with a full emotional and gameplay spectrum the way that Zelda or Mario do... it was a short vignette of a game, a very perfect one, for that matter. Don't know why I can put ICO at the top of my list but not Portal (similarly short), but something keeps Portal from reaching that high eschellon for me.
Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
Asteroids needs achievements. And unlockables.
Someone (some awesome individual) then did a bit of stats and posted a very good summation of the situation (deserved to be modded up but too late, I guess). Read these stats and think about how many of the actually good games are franchises.. I will repost it here:
http://slashdot.org/comments.pl?sid=1009873& cid=25545311
Ok, let's use Metacritic...
Wii First available: November 19, 2006
Scores 80 and above: 36 games
Scores 85 and above: 13 games
Source: http://www.metacritic.com/games/wii/scores/
Xbox 360 First available: November 22, 2005
Scores 80 and above: 122 games
Scores 85 and above: 47 games
Source: http://www.metacritic.com/games/xbox360/scores/
PS3 First available: November 11, 2006
Scores 80 and above: 79 games
Scores 85 and above: 34 games
Source: http://www.metacritic.com/games/ps3/scores/
PS2 First available: October-November, 2000
Scores 80 and above: 319 games
Scores 85 and above: 149 games
Source: http://www.metacritic.com/games/ps2/scores/
Nintendo DS First available: November, 2004
Scores 80 and above: 64 games
Scores 85 and above: 25 games
Source: http://www.metacritic.com/games/ds/scores/
"Good" Game per Month (GGPM) Ratio Since most consoles were released in November, lets round up their ages by year. And assuming the score of 80 qualifies as a "good" game: - Wii: 36/24 = 1.5 GGPM
- 360: 122/36 = 3.39 GGPM
- PS3: 79/24 = 3.29 GGPM
- PS2: 319/96 = 3.32 GGPM (*)
- NDS: 64/48 = 1.33 GGPM
*) The PS2 probably doesn't have many new games anymore in the past few years.
It seems the NDS and Wii are filled with a lot more family and kids-friendly games, and these games tend to not favor the critics, and possibly most hardcore gamers.
I think, given the quality and innovation of SMG, there is enough room for further elaboration on the Wii.
:-)
And if you truly actually want decent titles on the Wii rather than noveltyware, right now, you're worried about the future of this console. Very little quality stuff is coming out. It's a complete contradiction to the perpetually sold out status of the console. I'm surprised more people are not complaining about how poor the catalogue is. As it stands, more often than not if I go browse the Wii shelves, I'm standing next to a family who are buying a game on cover alone (and promised novelty mechanics that rarely work). If that is the majority market, I can see why publishers don't give a shit, just turn out turds and watch the dollars roll in
I'm not by any stretch of the imagination a "gamer". I just make informed decisions on whether to buy something. Strangely, whenever I check whether I should, I'm confronted with a fairly resounding "nothing to see here" regarding new stuff coming for the Wii.
I record my sleeptalking