10th Year of the International Nethack Tournament
Dr. Zowie writes "The 10th annual Nethack Tournament just started over at nethack.devnull.net, so put on your Hawaiian shirt, grab an expensive camera, and head for the dungeon. The tourney runs through the month of November each year, with volunteer game servers dotted around the world. Fewer than 1% of contestants actually finish the game by retrieving the Amulet of Yendor and ascending to demigodhood, but take heart: there are many prizes for intermediate goals, and prizes for team effort. For those too young to remember games older than Halo, Nethack is the apotheosis of the Roguelike genre of role-playing games, rendered in ASCII. Gameplay is phenomenally complex, and the game is somewhat sadistic; there are no 'checkpoints,' so if you manage to kill yourself somewhere in the dungeon you must start over from the beginning. The dungeons are quasi-randomly generated, so every game is different."
I replayed the game in 05 a decade later... and cheated to do some "tourist gaming" even with a full wand of wishing, and optional dying, it took all night to ascend,, When I left the dungeon I was bloody surrounded with monsters. Even in the deep parts of nethack there are monsters conventions that make moving a total pain.
Still, a game where you can wield the iron ball on your ankle as a weapon rocks.
Starting class only determines how you start (starting abilities and inventory)....after a point, all characters evolve into basically the same thing. Even race has only a small bearing on your character after a point (starting intrinsics). There are ways of getting all of the equipment and intrinsics such that by the end of the game, you've collected all of the ones you need.
Generally, I find Valkyries to be the easiest early on (and most likely to survive long enough to make initial class irrelevant)..... Archaeologists are also good because gem identification (makes it easy to buy the good equipment0..... Wizards are tough early on until you can gain some strength and good equipment.
Layne
Nethack and the like would be boring without the sadistic part, without the constant threat of dying of unfair causes. It helps the game to stay somewhat challenging even after completing it many times. It makes every game intense and exciting.
Besides, many unfair deaths aren't really unfair deaths, but instead deaths that could have been avoided by playing better (preparing better, being more cautious, being less greedy, etc). This is especially true when you get further along in the game and have more to lose. Truly unfair deaths where you do everything right and then you just die anyway are quite rare.
Note: I'm not saying you're "wrong" to not play Nethack 'cos you think it's too sadistic. Then it's just not a game that's entertaining for you. I'm just saying that it would be worse if it wasn't like that, it would be just plain boring.
As a seasoned nethack player (I've ascended all classes and done some optional conducts. Still working on pacifist :) ). Spoilers and source diving are not considered cheating amongst the greater nethack community. And by greater nethack community I basically mean rec.games.roguelike.nethack.
There is only one thing that is universally considered cheating, and that is backing up save files to circumvent permanent death.
While spoilers are very helpful, they are not gamebreaking. There's no set path to follow in nethack that will guarantee victory.
Spoilers are more often used as a reference for things that just don't make sense to memorize.
For example, let's say I need a scroll of enchant armor, I have blank paper and a Magic Marker with 15 charges on it. I don't remember how many charges are required to make that scroll, so I look it up.
The spoiler won't give you the idea to make a scroll that you need using equipment found around the dungeon. But they will give you the details you need to be a little more efficient.
Think of the spoilers as more of a pocket reference than a walkthrough or tutorial.