LittleBigPlanet Creations Raising Copyright Questions
Joystiq's Law of the Game column uses the recently released LittleBigPlanet to address the question of intellectual property rights for user-created content within and for games. At this point, Sony's ToS claims a great deal of control over users' work, unlike Second Life's, which is much more permissive. GiantBomb has a related story pointing out creations within LittleBigPlanet that are copies of other games, and how they could lead to legal troubles for Sony if they aren't quick about taking them down.
Sony is one of the worst offenders with draconian EULA's. I am not surprised by this. They don't want to have people creating their own content to own their own content. They want to own our content.
I learned a long time ago to just say no to Sony.
Although I think they would have to change their tune, and allow people copyright over their own designs. IANAL of course.
Don't point that gun at him, he's an unpaid intern!
They could just say 'anything you do here is your own responsibility' and leave it at that.
If they were stupid enough to allow claims of copyright or copyright infringement in their game it'll die like a jolly fast dying thing, of death.
I mean seriously.. its a game...
A learning experience is one of those things that say, 'You know that thing you just did? Don't do that.' - D. Adams
So by Sony's logic, if I fire up Microsoft Word and write a document, then Microsoft owns the copyright to my creation?
I fail to see the difference between this game and a word processor.
"And then I visited Wikipedia
This is a great example of what can be done with the level editor, but is anyone going to actually confuse it with the real thing? http://www.youtube.com/watch?v=Wg0ZBHdz7wM This game has barely been released and we are getting stuff of pretty high quality. I can't wait to see what happens in the next few months.
The modding toolkits that come with PC games usually contain clauses that say the PC game developer or publisher owns the rights to all content created with the mod toolkits. UnrealED is a great example of this.