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Turbine Planning Console MMO

Turbine, the game studio that developed Lord of the Rings Online, said they are working on MMO products for consoles, for which they plan to provide details early next year. Kotaku notes that Turbine is also looking at incorporating user-generated content in future games. Quoting: "Turbine has the license to make MMOs based on the Tolkien universe until 2012, with options to extend until 2017. ... Turbine has its eye on open worlds and user-generated content, too: 'We're working on tech to let people... enable self evolving worlds,' [Turbine's communications director Adam Mersky] said. 'The idea is, we have these immersive, beautiful 3D worlds and they're designed by professional artists — but how can we let people create content in those... without "suburban sprawl," allow them to create gameplay environments.'"

31 comments

  1. Fun Game? by Anonymous Coward · · Score: 0

    Did anyone else read that like an Engineering practical? A game where the idea is to plan the construction of a turbine in a huge team?

    1. Re:Fun Game? by 512k · · Score: 4, Funny

      I'm only interested if the PvP component involves throwing the other engineers into said turbine.

      --
      ------ Work is so much easier when you don't
    2. Re:Fun Game? by ilovegeorgebush · · Score: 1

      No.

    3. Re:Fun Game? by PsychoBrat · · Score: 1

      Worse, I (not having heard of Turbine) combined that with the other misreading and imagined a kind of renewable energy planning MUD. The saddest part is I'd actually play that. :/

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      Invisible to moderators.
    4. Re:Fun Game? by Gr8Apes · · Score: 1

      I read it as a console MMO a la MUD...

      --
      The cesspool just got a check and balance.
  2. A new level of by SupremoMan · · Score: 2, Insightful

    failure.

  3. Turbine rocks by CrazyJim1 · · Score: 5, Informative

    Asheron's Call 1 was an awesome game. I'll always be a fan of theirs because of how awesome Asheron's Call 1 was. The game was strangely imbalanced... But that was ok because the devs were constantly making new content. So while you could use imbalances to become very powerful, the devs could throw new monsters at you that are on your level. The biggest downfall to AC1 was AC2. AC2 had such a bad combat system that armor did basically nothing. If you create a MMORPG, make sure your combat system is tight.

    1. Re:Turbine rocks by Anonymous Coward · · Score: 0

      As someone who played both I can say that having missed the UO/everquest waves I was quite happy with this game. I remember being psyched about glitching the green mire door, the brilliance of a not-gay death mechanic, monarchy fun, and running 6 hours across a game environment the size of rhode island, trying to get a bunch of level 10s into an instance in a zone that was basically Burning Steppes for you WoW folks. All this to be the first people to unlock a hidden dungeon. NO patch notes, no thottbot. A patch hits, and people scramble to explore. Hats off man, honor the ancestors even if they are all M$'ey

    2. Re:Turbine rocks by Anonymous Coward · · Score: 0

      I played AC1 right up until a few months ago, for about 7 years. If turbine came out with a new MMO that played like AC1 I think there would be a lot of happy fans out there, but unfortunately the masses wouldn't like it. AC1 is much more complex and much more difficult than more modern MMOs like WoW and all that.

      In any case, thanks to AC1, I can't play any other MMOs because of just how differently AC1 played.

    3. Re:Turbine rocks by Stone316 · · Score: 1

      AC1 still brings back more favorable memories than any other MMORPG I have played since then. I think its because it actually took some skill to play. You could put yourself in impossible situations and if you played it right, you'd escape within a hair of your life. I dunno how many times I was down to my last hit point or two. ;)

      Another part of it was the story, which was well written. In todays MMORPG each quest is available to everyone.. but in AC, the main quest story was mainly only accomplished by one person. Seeing a headline broadcast with your name in it, was pretty cool.

      And no other game has been able to reproduce corpse recovery on the Obsidian Plains. ;)

      --
      "Thanks to the remote control I have the attention span of a gerbil."
  4. misunderstood title by ico2 · · Score: 0, Redundant

    When I read the title of this, I thought it was an article about the return of muds :)

  5. Turbine to make a console MMO? by montyzooooma · · Score: 1

    You mean another one.

    1. Re:Turbine to make a console MMO? by Anonymous Coward · · Score: 0

      Final Fantasy XI came out on PS2 and Xbox as far as I know.

      I'll have you know that I'm a big Final Fantasy fan who spends lots o time playing WoW. But after spending 2 hours installing FFXI with all the addons I've spend 4 more uninstaling it after 1-2 hours of gameplay ....

      So no, there's no good console MMORPG :)

    2. Re:Turbine to make a console MMO? by Anonymous Coward · · Score: 0

      Final Fantasy XI is a good console MMO, but it's nothing like WoW. If you only played the game for 2 hours, I'm surprised you made it out of your starting city.

      Final Fantasy XI is made for and requires you to get in groups almost from the get-go, and character progression is extremely slow. You can do pretty much nothing alone because, as I heard it explained, why would you play an MMO to do stuff by yourself?

      But if you have hours upon hours to pour into the game, and are actually willing to take the time to learn (at least some of) its nuances it's actually pretty fun. It's a whole lot of work, though, especially if you're coming from WoW's 'instant gratification' easymode.

  6. If it were not turbine by Shivetya · · Score: 1

    Considering it is Turbine you might be right. They took two of the biggest names in geekdom and basically came up.... meh

    They go out of their way to congratulate themselves on how they don't release subscriber numbers yet those who watch the industry put it into perspective, when you have nothing to gloat about it makes it obvious in its own way.

    The reason AC1 has held on for so long is because no other MMORPG is like it. If you ignore the dated graphics you will see an engine and game created by people who liked to play games. They created this game out of their love of gaming. It was a game created by gamers for other gamers.

    Whereas AC2 was a game created by programmers for themselves. It sure sounded as if they enjoyed it more than we did. Great cities of emptiness which were nothing more than monuments to the developers.

    I figure their going to consoles is just admission they don't have what it takes to cut it in the PC centric MMORPG world. Their clients ever since AC2 have "felt" sluggish and their UI development is horrid at times. A mish mash of themes and badly setup panels.

    Now before people clamor around and claim a mmorpg and a console don't mix I have two words for you.

    Guitar Hero.

    Why not release a mmorpg with its own dedicated controller? Though I fully admit the idea of playing one without a keyboard feels wrong the fact is people are getting very used to voice chat in game. So a dedicated controller and voice chat alleviates the need of a keyboard very nicely.

    Lets just hope Turbine's next game doesn't have NPCs who don't look and walk like zombies from a living dead movie. (this is a reference to lotro where the npcs do not have the full animation or graphics of the player and hence have dead faces and walk like someone shoved a corncob up their arse)

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
    1. Re:If it were not turbine by theskunkmonkey · · Score: 3, Insightful

      What Turbine got right with AC1 was the flexibility in character development. Rather than have fixed specific character types, you basically had templates that you could either follow or not. This allowed people to create any character type they wanted. Unfortunately it also led to screwing the pooch if you made a mistake in choosing your upgrades. For me, I liked my characters flaws, it made you think a lot more about what you were doing and how to do it.

      AC1's doom was Microsoft. I was there when they came in and destroyed the volunteer team of helpers. I watched as the MS people came in and walked over those that built that team and ruined it. Ken Karl and his team of MS employees ruled with an iron fist and eventually MS disbanded the Advocate team.

      AC2 was a total and complete disaster from the beginning and the fault lies squarely at the feet of MS. Instead of letting the game designers to their job, MS tried to make AC2 into something it couldn't be. I was in the Alpha and Beta of AC2 and from the beginning, they only thing it had going for it was eye candy. At the time, the visuals were just stunning but the game play was clearly going to be lacking.

      Fortunately after the fiasco that was AC2, Turbine was able to buy back control of AC1 and kept it going. To this day AC1 will always hold a special place in my heart because it was the first MMO I actually enjoyed playing.

      I was also lucky enough to get my name in the game credits for AC:Dark Majesty as a member of the Vanguard Team. My experience with the employees of Turbine let me know they truly understand gamers.

    2. Re:If it were not turbine by Hubbell · · Score: 1

      AC1's doom was Microsoft selling the rights to Turbine. The instant Turbine got a hold of the rights, the game went downhill. That was the beginning of the end of the epicness of AC. The only thing they've gotten right is their refusal to remove animation breaks from the game which would destroy PVP, which is still the greatest of any MMORPG out there. Other than that, they've decimated the game with upping the level cap, introducing dungeons that produce ridiculous amounts of experience per hour, introducing 9230598280502895 defense/health buffs without corresponding attack buffs, the list goes on and on.

  7. Great idea! by x78 · · Score: 1

    I don't really know why this hasn't hit off already with things like Phantasy Star. It seems like a great idea to me, an MMORPG always seemed like it would work brilliantly on a console unlike an FPS or RTS where a mouse and keyboard are far superior for speed, accuracy, etc. Maybe it's the general monthly fee that comes with the MMO genre that puts people off.

    --
    Don't panic
    1. Re:Great idea! by Anonymous Coward · · Score: 0

      MMORPGs need social interaction. Without a voice chat system, you are left with very limited communication options from a console controller.

    2. Re:Great idea! by svendsen · · Score: 1

      Very true. I think with XBOX 360 (I dont have a PS3 so I cannot comment on it) and their new party chat feature being released in Nov. this might the year of the console MMO.

      if they require a mouse and keyboard for the game (I cant get to the article at work) it won't add a lot of overhead. How much is a basic USB mouse and keyboard going to run you?

  8. Command line? by David+Gerard · · Score: 0, Redundant

    I was thinking "console" as in "command line." So that'd be MUDs, then!

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    http://rocknerd.co.uk
  9. Tapping into a market by elrous0 · · Score: 1

    The first company that puts out a decent MMO for a console knows that they'll be tapping into a HUGE market and a lot of money. I still can't understand why so many companies have decided to forgo making a console MMO in favor of yet-another-PC-only-WoW-killer-that-will-fail. Most bizarrely of all has to be Bioware, which recently announced a Knights of the Old Republic MMO that will be PC-only--this in spite of the fact that KOTOR made almost all of its money on consoles and that their is already a PC-only Star Wars MMO (Galaxies) that was an epic fail an money-sink.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  10. Much better by Dreen · · Score: 1

    Much better self-evolving game

    Wurm Online

    Its also cross platform!

  11. Why Turbine? by Impy+the+Impiuos+Imp · · Score: 1

    Why Turbine? They have never had a true hit MMO. They may have the technical capability and experience to build one from scratch, but that's not the same thing as truly understanding exciting gameplay.

    I'm stunned at the number of MMOs that are still being built around the tank/healer/DPS model. Though City of Heroes has the "tanker" class, they also have a "controller" class specialized around controlling big groups. This frees melee to do a lot more damage.

    Kind of odd that all these guys in armor with swords are the wimpy ones, offensively. Hint: Do away with tanks and rely on pure controllers. Make melee single-target savages like the scrapper, as they should be. Not just a "tricky" melee who backstabs, or, gag, an unarmored, unarmed guy who magically punches "real hard". No, real sword and armor leads the melee battle in damage.

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    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  12. Re. Why Turbine? by Lanforod · · Score: 2, Insightful

    You want a controller? Try playing the Captain class in LOTRO... Turbine moved away from the 3 class system when they included burglars and captains in LOTRO. The basic system still includes a tank (Guardian), DPS (Hunter, Champion) and healer (Minstrel), but the other 3 classes don't really fall into those categories. I'm not sure what you define as a hit MMO. LOTRO did fine... until Conan, and after that WAR came out... It remains to be seen if people will head back to LOTRO when the Mines of Moria expansion comes out on the 18th. Personally, I think Turbine will do fine with this, as long as they can come up with an innovative idea that will make people want to at least try it. I'd prefer an innovative idea that results in a new fantasy, scifi or historical game rather than a MMORPG based on an already established storyline such as LOTR, Starwars, StarGate, Matrix...

    1. Re:Re. Why Turbine? by Hellpop · · Score: 2, Insightful

      I think far too many people are basing their definition of "successful" on WOW. I played WOW, and it seems fine for my kids, but just didn't thrill me. AC had decent success and LOTRO and DDO have not done bad at all. I don't tend to go for "one-size-fits-all" in anything; music, TV, movies or my games. People see anything that doesn't become as popuular as WOW as being a failure. I see it the other way around.

      The question "Why Turbine?" is pretty damn stupid. Because Turbine wants to do it, thats why! They can develop whatever they want. Its not like they were picked to do it, they just want to. Good luck, hope they come up with something good, the field is ripe for it right now.

      --
      "People are stupid; given proper motivation, almost anyone will believe almost anything."
  13. Specialized Controllers by EgoWumpus · · Score: 1

    Somehow, I don't think people are going to be as excited about buying a $100 special controller that doesn't make them *feel* like a rock star, or in this case, a generic fantasy adventurer. Maybe if the 'controller' in question were a suit of armor or something...

    The *Hero games work because the controllers are tangible artifacts of the genre, and uniquely tied to the flavor of that genre. Few people are going to buy keyboards for their consoles - as is already well demonstrated.

    Of course, in ten or twenty years, the difference between PC controllers and Console controllers will be negligible.

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    [Ego]out

    1. Re:Specialized Controllers by Theoboley · · Score: 1

      Bust out your tinfoil and electrodes and program something for use on consoles. I'll wait in line at launch to buy one. :D

      --
      Stupidity only gets you so far, then you've gotta try
    2. Re:Specialized Controllers by CronoCloud · · Score: 1

      Few people are going to buy keyboards for their consoles - as is already well demonstrated.

      Demonstrated how? I had a keyboard/mouse hooked up to my PS2 and the moment I got my PS3 that keyboard/mouse was moved to it and stays connected. There's only two console MMORPGS, Final Fantasy XI, and Everquest Online Adventures and I've played them both. It was rare to see someone without a keyboard and when you did encounter one, they always said, "Yes yes, I know, I'm getting a keyboard soon." People interested in playing MMORPGS on their console know they're going to want a keyboard so it's a non-issue.

      Of course, in ten or twenty years, the difference between PC controllers and Console controllers will be negligible.

      10 or 20 years? there's no difference now, and hasn't been for years. I remember when C64's used Atari 2600 joysticks. I remember when the first NES/Genesis/SNES style PC gamepads hit the shelves and then later on the Dual Shock clones for PC's. The current official Gaming for Windows controller is a wired Xbox 360 pad!