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"Challenge Room" DLC Doesn't Follow BioShock's Strengths

Kotaku took a look at the "Challenge Room" downloadable content for the PS3 version of BioShock. They came to the conclusion that while the combat is entertaining, it doesn't have the same focus on the story that made BioShock such a good game. Quoting: "What's really bothering me is the lack of fiction. I'm not asking for a new ending or a tacked-on chapter that somehow changes the fantastic story of BioShock — why fix something that isn't broken, right? It's just that what made BioShock special was the story. Oh, sure, the graphics were spiffy, the art style was cool and the game really does play well (not too glitchy or difficult to manage). But to me, BioShock without its story is like a Twinkie without its filling — still somewhat tasty, but hollow and far less satisfying."

4 of 41 comments (clear)

  1. Read Atlas Shrugged by Anonymous Coward · · Score: 2, Informative

    Go to the source of their story.

    1. Re:Read Atlas Shrugged by WDot · · Score: 2, Informative

      http://www.aynrand.org/site/PageServer?pagename=education_contests_index

      To be absolutely fair, the Ayn Rand Institute gives tens of thousands of dollars to students each year in essay contests where you write about Ayn Rand's books. I don't know about you, but for $10,000 I'd absolutely LOVE Atlas Shrugged. =p

  2. Re:PS3 vs Xbox Players by KDR_11k · · Score: 2, Informative

    What's that got to do with PS3 vs XBox? Modern AAA games are all alike in how stupid their puzzles are, an experienced gamer usually sees a room once and solves the puzzle instantly, no complicated thought required (and even then many games insist on giving you some obnoxious "buddy" that will ram you face first into the solution if you seem to be stuck for more than three seconds). I'm of the oppinion that such puzzles are stupid, if you're going to throw a puzzle in at least use one that requires REAL thought (try Toki Tori on WiiWare or, to some degree, Braid on XBLA). Stupid puzzles are pointless and should just be cut from the game.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  3. Re:Bioshock REALLY isn't that good by caitsith01 · · Score: 3, Informative

    Goldeneye and HL1 - two of your favorite games - are *precisely* like this. Both games are utterly linear, devoid of any way for the player to affect the plot (both are worse than Bioshock in this manner), and both games feature hordes of identical enemies.

    Ah yes, but let's look at them.

    Goldeneye:
    - extremely wide variety of interesting levels
    - excellent and fun to use weapons
    - unique slow-movement pace
    - phenomenally good controls and combat mechanics
    - one of the best multiplayer console games ever made in terms of both skill required and fun
    - character I actually like and care about

    This game was primarily included on my list for its multiplayer.

    Half Life:
    - groundbreaking (at the time) level of story and variety for a FPS
    - interesting and unique storyline
    - superb combat mechanics
    - relatively intelligent enemy AI (many games are still worse)

    Ugh, STALKER was tripe. It's a glorified MMOG without the online, and without the social fun-ness. Beyond the myriad of technical failings, the game was pointless meandering just like Oblivion, except that at least in Oblivion enemy mobs don't respawn 5 seconds after you turn your back. The mechanics are stale, the setting was cool, but ultimately its unashamedly RPG-esque elements really do a lot to pull you out of the immersiveness of the world. Not a horrible game, but certainly nothing too noteworthy, not even close to GOTY material. STALKER is best served as a guide for future open-world FPS developers as a case study of the whole being more than the sum of a game's parts.

    If you think STALKER was "tripe" then you are hardly worth arguing with. Or perhaps you have no imagination - it is far and away the scariest and most atmospheric game I've played. Oh, and enemies don't "respawn" in STALKER (except in certain plot-critical situations where it is worked into the game seamlessly, e.g. guys arriving in a helicopter) - go and google "A-Life".

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    Read Pynchon.