New EVE Online Expansion Detailed
Eurogamer reports on the EVE Online Fanfest, at which developer CCP revealed details on the game's next expansion, due out in March. It will be the biggest expansion yet for EVE, and it will "introduce 'Tech 3' modular ship designs, branching epic mission arcs, further improvements to the new player experience, and exploration of uncharted space through unstable wormholes. ... The focus of the expansion will be 'true exploration,' with players using new skills and modules to travel through wormholes into all-new, unconnected space." CCP also hinted that further graphical upgrades would be coming, and a standalone first-person shooter based on EVE may be in development for a console release.
Will it be enough to bait old players to come back? I doubt it. I certainly won't be.
IMAGE VERIFICATION IS EVIL!
How hard Eve Online is: http://www.sgnonline.com/vb3/showthread.php?p=127720 It's insanely hard to learn... even when you have friends helping you through every stage of it. I much prefer WoW over Eve, because at least I can learn how to play WoW without consulting someone else every 5 minutes.
Did they ever get station ambulation up and running yet? They'd bought White Wolf a few months before I quit playing and the talk of a World of Darkness MMO made it sound like the dev pool was about to suffer a major drain.
I love space combat games and if any MMORPG was going to suck me in, it would have been this one. But it just required way too much grinding. What finally got me, I had finally worked my way up to a battleship and was doing the hard missions that made the battleship worthwhile and the NPC frigates warp-scrambled me. They're so damn fast, you're scrambled before the fight even begins and if you realize you're overmatched, you can no longer escape as you could with cheaper ships in easier missions. A battleship represents the product of more game time than I'd care to consider and it can be destroyed in seconds.
The other thing that made it so awful is that the loot tables kept getting tweaked so less good stuff would drop, the addition of salvage meant that you now had to run your missions in a warship and then run through those same stupid rooms with a salvage ship, doubling the grind time without doubling the revenue...
All of that finally hit me upside the head and made me say "Self, what are you doing with your time here?" I won't even go into the devs cheating and shit, that'd take all night.
Kwisatz Haderach
Sell the spice to CHOAM
This Mahdi took Shaddam's Throne
I've been playing for 2 years, and loved playing it for most of that time. Recently there was a staff reshuffle and things have gone downhill since then. So-called "game re-balancing" is nerfing months of skill training in gunnery and speed modules to make it completely useless. That means 100 euros worth of subscription money paid for training which is worthless now. Players have tested the changes on the test server and given feedback to the new CCP dev team, but it was completely ignored.
On top of that insult, they have nerfed the old feature that allowed you to continue training 1 level in 1 skill when your account expired. Apparently they think it's unfair to them if people get any training for free! This change was made with 2 days notice and resulted in the largest discussion thread ever on the forums. Also completely ignored by the CCP dev team.
I'm still playing a bit at the moment because I like talking to the friends I've made in the game, but I'll be quitting when the current months subscription expires. It's not the same game it was when I started playing, server population has been declining for the last 6 months. I think it's going to die off in a few years.
Pity, it had so much potential.
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Personally, I would think that having developers that actually like to play the game they are developing would be a big benefit to the playerbase, albeit indirectly. Speaking personally, I am much more likely to put extra effort into a project I have affinity for. In addition, having the developers playing the game allows them to get firsthand looks at how things are going out there, and get ideas for how things should be improved. Getting this information through analysts, of one kind or another, is rarely as useful - in my experience, that is. YMMV.