New EVE Online Expansion Detailed
Eurogamer reports on the EVE Online Fanfest, at which developer CCP revealed details on the game's next expansion, due out in March. It will be the biggest expansion yet for EVE, and it will "introduce 'Tech 3' modular ship designs, branching epic mission arcs, further improvements to the new player experience, and exploration of uncharted space through unstable wormholes. ... The focus of the expansion will be 'true exploration,' with players using new skills and modules to travel through wormholes into all-new, unconnected space." CCP also hinted that further graphical upgrades would be coming, and a standalone first-person shooter based on EVE may be in development for a console release.
Will it be enough to bait old players to come back? I doubt it. I certainly won't be.
IMAGE VERIFICATION IS EVIL!
How hard Eve Online is: http://www.sgnonline.com/vb3/showthread.php?p=127720 It's insanely hard to learn... even when you have friends helping you through every stage of it. I much prefer WoW over Eve, because at least I can learn how to play WoW without consulting someone else every 5 minutes.
Did they ever get station ambulation up and running yet? They'd bought White Wolf a few months before I quit playing and the talk of a World of Darkness MMO made it sound like the dev pool was about to suffer a major drain.
I love space combat games and if any MMORPG was going to suck me in, it would have been this one. But it just required way too much grinding. What finally got me, I had finally worked my way up to a battleship and was doing the hard missions that made the battleship worthwhile and the NPC frigates warp-scrambled me. They're so damn fast, you're scrambled before the fight even begins and if you realize you're overmatched, you can no longer escape as you could with cheaper ships in easier missions. A battleship represents the product of more game time than I'd care to consider and it can be destroyed in seconds.
The other thing that made it so awful is that the loot tables kept getting tweaked so less good stuff would drop, the addition of salvage meant that you now had to run your missions in a warship and then run through those same stupid rooms with a salvage ship, doubling the grind time without doubling the revenue...
All of that finally hit me upside the head and made me say "Self, what are you doing with your time here?" I won't even go into the devs cheating and shit, that'd take all night.
Kwisatz Haderach
Sell the spice to CHOAM
This Mahdi took Shaddam's Throne
I've been playing for 2 years, and loved playing it for most of that time. Recently there was a staff reshuffle and things have gone downhill since then. So-called "game re-balancing" is nerfing months of skill training in gunnery and speed modules to make it completely useless. That means 100 euros worth of subscription money paid for training which is worthless now. Players have tested the changes on the test server and given feedback to the new CCP dev team, but it was completely ignored.
On top of that insult, they have nerfed the old feature that allowed you to continue training 1 level in 1 skill when your account expired. Apparently they think it's unfair to them if people get any training for free! This change was made with 2 days notice and resulted in the largest discussion thread ever on the forums. Also completely ignored by the CCP dev team.
I'm still playing a bit at the moment because I like talking to the friends I've made in the game, but I'll be quitting when the current months subscription expires. It's not the same game it was when I started playing, server population has been declining for the last 6 months. I think it's going to die off in a few years.
Pity, it had so much potential.
872835240
I've had to pull a few strings to grab a hold of the expansion's source code. Luckily the download should be a small one.
GenerateExpansion()
for (i = 1..200)
GenerateSolarSystem()
end for
end GenerateExpansion()
GenerateSolarSystem()
GeneratePlanets(random(1..20))
GenerateBases(random(1..3))
GenerateAsteroidFields(random(1..5))
GenerateSecurityLevel(random(0.0..1.0))
Connect(this, universe)
end GenerateSolarSystem()
I kid, I kid...
Yes, please... Destroy 5 years of backstory and legends.
- These characters were randomly selected.
EVE needs a new server all right. But not like that.
Node crashes with 'only' 400 people (or less) in system. Happened in M-O several times during a fleet battle before CCP decided to reinforce the node. It was so bad they even did rollbacks. People who had lost ships got them back, insurance payout and all. Of course, you can request through petition that CCP reinforces the node, providing you do so 24 hours ahead of time, and give them the system where the fight will take place (Yeah, right..) They're touting StacklessIO as the be-all-end-all-death-to-the-lag-monster, yet the same problems still crop up. Instead of things like Tech 3 ships (I'm barely into Tech 2 ships and I've been playing since April.. ), make it so I don't have to wait 30-60 seconds for a module to activate, or fixing the varied and numerous bugs.. overview not displaying targets properly, resulting in friendly fire (Always fun to explain to your CEO), or Traffic Control popping up when you're on the move (waiting 1-2 minutes for the gate to fire in hostile territory can get the adrenaline going nicely), or the address book not properly displaying who is and is not online (for keeping an eye on that Titan pilot trying to ruin your day.)
EVE has so much going for it IMO, but there is so much more the devs could be devoting their time to fixing, rather than just throwing new features at us. EVE is still fun for me, and will most likely continue to be for some time, but some of the problems it has are frustrating.
Quantum Rise will be interesting to see how it pans, especially with the speed changes (I haven't been on SiSi to try anything). To me, in my limited experience with the game, it seems like that even those speed is being dialed downwards, ships intended to go fast will stay fast, like interceptors. Afterburners will be more desirable, and assault frigates may become viable again. Ultimately, there will probably be smaller, more specialized gangs, which may (or not) help with the lag.
They claim to have cracked down. Yet they never fired those responsible. The developers still play the game that they run. They claim this offers no advantages to the alliances that have developers among their ranks. It is of course utter bullshit. Any inside knowledge will confer an advantage, and we already know that trusting the devs to not abuse their position is untenable.
The developers should remove themselves from the game - there is absolutey no need whatsoever to be among the playerbase to develop and run the game no matter what excuses they give.
To me, in my limited experience with the game, it seems like that even those speed is being dialed downwards, ships intended to go fast will stay fast, like interceptors.
that's right, frigates go even faster now
Afterburners will be more desirable, and assault frigates may become viable again.
right again, but assault ships were always viable *grin*
Ultimately, there will probably be smaller, more specialized gangs, which may (or not) help with the lag.
this will affect small scale warfare mostly (pirating) while the other optimizations (StacklessIO, 64bit servers, etc.) will help with the 0.0 scale encounters. oh, and Jita. have you seen how snappy Jita is lately? it's actually a pleasure to go shop there now, and not a chore.
Stop Computers/Cars Analogies on S
Will a new particle system and planet generation improve the 30 minute black screen when jumping into a fleet battle? Did CCP change the shade of black?
BBH
I take these announcements with a grain of salt.. ok, an entire salt lick. CCP has a long history of announcing cool stuff and then never following through (or deliving something so watered down that it is almost worthless)
They have been promising walking in stations for years, as well as T3 and the new exploration system. They have also been promising an industry expansion which was originally going to be this summer (but got preempted for Empyrean Age, i.e. combat content), and then rescheduled for this fall but got preempted for blob support (more combat content) and then got rescheduled for march, which it looks like some of it might trickle in so who knows.
T3 is already sounding depressingly lame and not very useful from an industry perspective, so I will not call T3 an industry expansion.
So yeah... I'm not sure how much stock I put in what they promise.
Personally, I would think that having developers that actually like to play the game they are developing would be a big benefit to the playerbase, albeit indirectly. Speaking personally, I am much more likely to put extra effort into a project I have affinity for. In addition, having the developers playing the game allows them to get firsthand looks at how things are going out there, and get ideas for how things should be improved. Getting this information through analysts, of one kind or another, is rarely as useful - in my experience, that is. YMMV.
Doesn't sound like Joe-No-life if he puts it on autopilot and walks away, sounds more like Joe-has-life in my opinion..
Apparently the recent upgrades have helped with fleet lag considerably - http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=918868.
:o
600 ship fight, no lag
Does it have new and improved cheating by the developers?
Re: assualt ships, my experience is that yes, they're viable... if you make thim into slightly slower, far more powerful interceptors. The Jaguar is the only one I've found to be really good at this, though I've not flown the Gallente AFs. You simply can't put a meaningful tank on something that small (except against other things that small) so it's all about speed tanking... and with small weapons, you are forced into web range (instant death if they have a web, see comment about tanking) if you want a respectable DPS (drone boats aside). Sure, an AF can pound the shit out of any frigate it can catch (and hold - often meaning you *need* a web) or possibly a t1 cruiser without a web, but that seems the limit of their usefulness, and that t1 cruiser costs a lot less and can actually put out more DPS in a real fight.
There's no place I could be, since I've found Serenity...
...is that it is many games for one subscription. Since you can accrue skill points ("level up," such as it is) while logged out, the only real objective yardstick for "success" is how much money you acquire. And there are dozens of different ways to make money.
Arguably the least time-effective way to make money is PvP combat, but PvP is fun -- which is the measure of *subjective* success in Eve (or any game). You can fight, explore, use hacking and archaeology skills to complete specialized missions, manufacture (and/or smuggle) illegal narcotics, haul other people's stuff for profit, hire out as mercenary, put on a white hat and be sheriff in the solar system of your choice, build starships, space stations, or empires. But you can't do it all, or even a good fraction of it. And *That's* what the tutorial does not teach you... it exposes you to a smattering of everything, and more than half of what it throws at you on day one you won't touch again for a year -- maybe NEVER -- if you don't switch careers. Of course, unlike other MMORPGs, your career is switchable, and not defined by an artificial "class," but by the types of skills you learn. Want to play an "Enchanter with a Bazooka who Hides in Shadows"? Play Eve. It will take you a while to learn the mix of skills, but nothing is artificially off-limits.
I know some players who never leave their station. Make a point not to. They make their money buying, selling, manufacturing, and investing. They seem to enjoy themselves, their characters are "rich"... more power to them.
Other players aren't happy unless they are flying the biggest ships. Unfortunately, many of these do not take the time to properly develop the several tiers of support skills necessary to fly a big ship well, and they are routinely massacred by both players and NPCs.
Thousands of Eve players mine in High-Security space, watching their slow-moving mining barges orbit asteroids and extract ore. And although it's undeniably beautiful (my jaw dropped the first time I flew through an ice field and saw the starlight refract through a hundred giant prisms) it's still akin to watching paint dry for many. Different people, different game.
And many more play the game like a live-action wargame, working out logistics for massive fleet actions, managing teams of recon specialists, covert ops people, battleships, fighter carriers, small frigates, massive dreadnoughts, all in near-constant skirmishes to hold parts of the star map they've decided are theirs.
So, clearly, Eve is not WoW. And Monopoly is not Chutes and Ladders, which doesn't make Chutes and Ladders a bad game, just easier to play. But there may be *one* game within Eve that you enjoy, once you realize there is something there for everyone.
Losing a ship (even a pod, if you don't go overboard) is just not that big a deal. New players learn this with time. If they stick around, stop complaining and stay diligent, they will get beyond the hump and reach a point of success.
:)
Everything can be bounced back from. Went a little too far into 0.0? oops... Grind a little, buy another BS, and don't make the same mistake again.
Someday they're going to get walking in stations implemented; and I'm never going to make money in the real world again...
- DaftShadow
I have heard people complain about Eve, and how hard it is for a new player to get into and enjoy.
And its true. After 5 years, I have a few lessons to pass on.
For anyone who is used to simple smash-n-spell MMO's, Eve can simply be overwhelming. The sheer number of fittings that can be put on even a Tech 1 frigate is huge, although after you learn to fit a ship properly the pool shrinks considerably as you stop fitting shotgun-style and start fitting purpose-specific.
Google is your friend, as is EveMon (a charater skill planner) and Eve Fitting Tool (a ship fitting program). New pilots should also do the tutorials, this isnt like most games where you can just jump right in, the tutorials have a lot of very important information.
Eve is a very dark universe, which may be part of the hurdle to overcome for people used to kindness and caring in a game community.
Paranoia is a good thing. People ARE out to get you.
Only tyrants and oppressors need fear a well armed populace.
It would be silly to expect devs not to play the game. I think it is important. But they have cheated in the past and they did not fire these people so it makes it hard to trust them. They may not use hidden commands...they might just give information on what is coming out next or how to do something which can be a huge advantage to a corporation. And since this game is a single shard, it essentially spoils the whole game. The game is forever tainted by the stuff that happened in the past and it is hard to believe they are being honest with us now.
Support a great indie game: http://www.abaddon360.com
If you would keep up with all the "balancing" happening in the expansion on Tuesday, it would become very obvious to you that the developers, in fact, don't play the game anymore. It was better when they did and cheated, than now that they don't and swing the nerf bat in game breaking ways; and don't even realize why the changes are bad. These changes they are talking about are a FUD campaign to try to preserve the player base that they have ignored and angered. Its quit funny.