Non-Violent, Cooperative Games?
jandersen writes "While I generally don't play computer games, I do occasionally play games like Crossfire or The Mana World, because they have more of a story line and allow you to go at your own pace. What I don't care much about, though, is that they are still focused on killing monsters and amassing wealth, and it gets very tedious after a while. Are there really no games where the goal isn't so much about increasing your own power and defeating others, but where you instead grow by doing things that benefit others, where enemies shouldn't be killed out of hand, but befriended; where learning, teaching, research and social skills are more important than killing and conquering? Would people be interested in a game of that nature?"
I don't know... SimCity? Wii Sports? Jewel Quest & friends?
... then get Little Big Planet
Have fun.
"We'll need 2000 crickets, 4 cans of Easy Cheese, and the fluid from 18 glowsticks for this plan to work...." - ph0n1c
"I don't care much about, though, is that they are still focused on killing monsters and amassing wealth, and it gets very tedious after a while. Are there really no games where the goal isn't so much about increasing your own power and defeating others, but where you instead grow by doing things that benefit others, where enemies shouldn't be killed out of hand, but befriended; where learning, teaching, research and social skills are more important than killing and conquering?"
The truth is not enough is known to make such a game, not only that it is subject to aesthetic prejudices and what not. I would imagine text adventures would fall into the realm you're looking for... any GUI based game needs all the bells and whistles to be compelling to an audience.
If the market wanted such games it would demand them and pay for them, you are in an extreme minority IMHO.
The technology is not there yet to do "social" games, the AI and interfaces are pretty primitive and no computer NPC's would be believable, hell games have a hard enough time portraying well voice acted computer animated characters with gusto... the truth is what the OP wants in the story is not technically within our means, and most "help each other games" are subject to the same kind of politics and BS and those who have free time vs those who don't (disproportionately kids, teens or idiots).
Finally.. go do good deeds in the real world, that is what the real world is for. Games are an escape from real life, that is what they are supposed to be - fantasy and wish fulfillment.
The point of games is to do what is entertaining. Almost all videogames have elements of competition in them, or competition against the computer.
much like the real world, it won't get you very far.
Part of the allure of MMORPGs is the accumulation of wealth and the feeling of dominance and superiority. Most of the older gamers that feel the need to create a sense of community, or contribute to a common goal are usually doing so within a guild/group, and competing with other groups. This appeals to another part of the human psyche, the need to establish an out-group, and to be better than the opposition!
There are games for younger children which don't incorporate violence, and encourage good skills - but they're marketed to parents, not to children, and usually aren't that much fun.
So, whether or not there is a market for such games, I don't know. But I do get the sense that the target audience doesn't have the buying power, and the people who would purchase these games are already purchasing other educational and boring games.
So, if you're not a child, why would you want to immerse yourself in a world where you help people? If you are that sort of person, you probably realize that your time would be better spent actually helping people in real life. And if helping is really that important to you... well, you're probably not playing videogames in your spare time, anyways.
Quartz Extreme and Core Image. Are there any other real reasons to spend all that money on generic hardware?
Games such as Dark Messiah and Deus Ex ( and sequels ) is a help-people type of game (if you want to)
I think the OP's point is that even games like Deus Ex cannot be played in a completely peaceful way. While DX did give you ways to end many situations peacefully, you would be quite hard-pressed to not commit any acts of violence through the entire game. I've gone through without a single kill (except those required by the story), but I don't think it's possible not to *attack* at all.
OP didn't say "I'm grossed out by gore," they said "I don't want to play a game that's about killing stuff." The LEGO games are cutesy, kid-appropriate hack n' slash but they're still hack 'n slash.
http://games.asobrain.com/ has a very very very similar game called 'Xplorers' which is (AFAIK) not sanctioned by the Settlers of Catan people.
Can you play this game yet without needing the long-out-of-production and therefore no longer legally obtainable Transport Tycoon Deluxe?
Oolite: Elite-like game. For Mac, Linux and Windows