Vital Parts of Games As DLC?
Epic Games president Michael Capps did an interview recently with GamesIndustry, and he had some interesting things to say about the future of downloadable content, and how it will affect the retail games market. He also discussed the trend toward social gaming, and Epic's plans in that regard. Quoting:
"I'm not sure how big it is here [in Europe], but the secondary market is a huge issue in the United States. Our primary retailer makes the majority of its money off of secondary sales, and so you're starting to see games taking proactive steps toward that by ... if you buy the retail version you get the unlock code. I've talked to some developers who are saying 'If you want to fight the final boss you go online and pay USD 20, but if you bought the retail version you got it for free.' We don't make any money when someone rents it, and we don't make any money when someone buys it used — way more than twice as many people played Gears than bought it."
Do they seriously think their customer base will stand for behavior like that? Anyone who has ever bought a used game will cease to buy any games, new or used, by companies that try to pull this shit. Consumers don't like being raked over the coals.
"16MB (fuck off, MiB fascists)" - The Mighty Buzzard
... a large printing company has started replacing the last page in it's books with a 900 number readers must call to find out the ending. Apparently the greedy buzzards weren't making any money when people checked books out at the library.
Ok, they want to kill of rental and used games. Fine. Doesn't matter to me.... but the value of games as a bought item like a DVD or book is a lot higher to me than a non-tranferrable license. Price accordingly and I'll bite. Oh! You idiots thought we are going to keep paying $60 and not be able to loan it out to a friend or turn it at Game Stop? That's very different, that is just a big old price increase heading into a recession. Brilliant move guys!
Democrat delenda est
Doctrine of first sale still applies to other properties that can be purchased and re-sold, despite the fact that authors make no money off sales of used books, nor Ford off sales of used cars and trucks.
Its like the music industries attitude problem has somehow infiltrated the thinking of other digital organizations worldwide.
Harry Potter will have had way more readers than it had sales (probably more than twice as many) before accounting for privacy at all.
"Get over it" comes to mind.
- Michael T. Babcock (Yes, I blog)
"We don't make any money when someone rents it, and we don't make any money when someone buys it used".
Welcome to the real world! Want to be rich? Keep working!
Behold the future of gaming: using DLC as a form of DRM.
We don't make any money when someone rents it, and we don't make any money when someone buys it used -- way more than twice as many people played Gears than bought it."
So what? A car manufacturer doesn't make money when a second hand car is sold. An actor doesn't get more money when a movie is rented.
http://en.wikipedia.org/wiki/First-sale_doctrine
This fiction that every time a product is used, the people who made said product deserve to be compensated just shows up how greedy these people are. It's never worked this way before, and if you take this position and have ever bought anything second hand you're a hypocrite. Get a clue.
These posts express my own personal views, not those of my employer
I don't know, if you were in the middle of sex and suddenly she stops and refuses to continue unless you pay the "climax fee" of $20, in the heat of the moment you probably would pay.
Grandparent is actually correct: As you note, first sale applies. However, there is nothing stopping you from making some other agreement. In the case of movie rentals, the peculiar economics of movie production often makes this a preferable arrangement.
If you are a rental place, buying movies at retail makes it very expensive to build up a large collection, particularly obscure stuff that will take ages to recoup the initial investment, or the bursty demand for new, popular, releases. Instead, you can establish a revenue sharing agreement with the studio, who will furnish you with as many copies of a given title as you need at the cost of pressing, which is trivial, and then share the revenue from each rental.
http://www3.interscience.wiley.com/journal/118972449/abstract?CRETRY=1&SRETRY=0
http://cat.inist.fr/?aModele=afficheN&cpsidt=16851899
http://knowledge.wharton.upenn.edu/article.cfm?articleid=258