VR Snow Game Functions As Pain Management
eldavojohn writes "Burn victims — especially soldiers from war — have been proven to deal with therapy and pain better when immersed in a calm, cold virtual world. The game Snow World lets players hit targets with snowballs in a winter wonderland. The results of the study show unarguably that victims handle treatment and healing much better when their mind, eyes & ears are occupied — mind over matter, indeed."
I wonder if the snowy setting really makes that much of a difference, or if the main thing is that the mind is occupied with something other than pain. No mention in TFA of other test VR games.
Ok, I realize that "mind over matter" is just a trivial cliche at this point and that tossing in trivial cliches is an accepted writing strategy. That said, it is pointless to the point of misleading in this context. "Mind focusing on stuff that isn't OHGODTHEPAIN over mind focusing on OHGODTHEPAIN" is more like it. There isn't some magic Cartesian mind out there, twiddling your atoms if you play the right video games. Experiencing pain is something the brain does, playing video games is also something it does. Interestingly enough, if it is busy doing the latter, it doesn't do as much of the former. Good to know, and an interesting discovery; but the dualism nonsense is irrelevant at best.
More news on health and exercise related video games here:
http://www.healthygaming.com/blog/
Dunno, maybe we should draw the line on PC people; considering 'racist zombies' is the new highlight of overboard freakouts over video games.
Feel good movies don't let them interact, people can only help so much before visiting hours are over, and if they can't move, they're restricted to their beds. Given that, should they spend the painful time alone just being in pain, or should they be allowed to play a game?
After all, after fighting in that very real war, they should be allowed to relax and do what they want (within reason, obviously).
When you convince the brain that it is in a cold environment, it adjusts the bodily response, right down to the genetic level. The response to a cold environment will definitly aid the healing process.
On the one hand you take life too seriously, and on the other, you do not take playful existence seriously enough. Seth
Watching the video of the game itself it's obviously being controlled by the player. What's not obvious from watching the player is HOW. What's the control system in here? Eye tracking?
We should draw a line and prohibit incoherent posts like this one.
I read in *2004* a Scientific American article about "virtual snow therapy" for burn victims developed by Univ. of Washington. Sorry I can't find the full article online but here's SciAm website's preview: http://www.sciam.com/article.cfm?id=virtual-reality-therapy (fee required for registration)
Must be a slow news cycle. "Snow World" and its use in burn therapy was covered in WIRED over 7 years ago? See: http://www.wired.com/science/discoveries/news/2001/03/42084
I was a little disappointed when I found out there was a "Management" in the title.
Can you write your name with virtual pee in the snow? Because if you can't, it will not be hard to distinguish it from real world, thus negating immersion.
God help those poor soldiers when the games start to crash. (:
Isn't that just "mind over mind"?
Just ship 'em all to Northrend.
maybe we should draw the line on PC people .cheap dvd
Unfortunately, these researchers don't seem to understand that videogame studies are only going to draw attention if they blame video games for something horrible. "Video Games Help Soldiers Cope With Pain"? That won't do at all!
Hmmm...
Parents are being warned about the desensitizing effects of a new video game that one observer described as "a snowball massacre from hell." Chillingly, the game is already popular among trained killers.
There we go. Much better!
Arr! Read The Government Manual for New Pirates!