Second World of Warcraft Expansion Launched, Conquered
The much-anticipated second expansion to World of Warcraft, entitled Wrath of the Lich King, launched on Thursday, introducing a new continent, raising the level cap to 80, and bringing a wealth of new items, spells, dungeons, and monsters to the popular MMO. Crowds gathered and lines formed outside stores around the world leading up to the release. Massively has put together a series of articles for players wishing to familiarize themselves with the expansion, and CVG has a piece discussing the basics as well. It didn't take long for the first person to reach level 80; a French player called "Nymh" reached the level cap on his Warlock only 27 hours after the expansion went live. Not to be outdone, a guild named "TwentyFifthNovember" managed to get at least 25 raiders to 80 and then cleared all of the current expansion raid content less than three days after the launch. Fortunately for them, the next three content patches are each expected to contain new, more difficult raids.
Not to be outdone, a guild named "TwentyFifthNovember" managed to get at least 25 raiders to 80 and then cleared all of the current expansion raid content less than three days after the launch
They should make them twice as strong as they're "supposed to" be, and drop them say 5% each day. I'd make that competition last so much longer and frustrate these raidoholics, lol.
Live today, because you never know what tomorrow brings
To be precise, it was Darus, another Paladin, that they were power leveling. Athene and the other people in the group didn't get any XP at all during the experiment.
Athene did a full half hour video report on it on his website, including the part where his whole party were disconnected by Blizzard GMs and got their accounts suspended temporarily.
It seems to me that Blizzard were monitoring the attempt throughout, and in the end decided that the game wasn't meant to be played this way after all and decided to break up the party. Maybe they were afraid of the publicity that would come out if Athenes group claimed the record. Perhaps they thought it would look bad, that the game that they had spent years to produce was demonstrated to be beatable in less than a day.
really, how is this stuff that matters?
If the game play doesn't interest you any more, then consider an IT client-server delivery system that manages 11 million customers on a daily basis, each of whom have up to 9 entities per x servers (I don't know how many there are now, but their are 3 major groupings of them) each entity with up to a hundred objects or so each with their own attributes, with those objects involved with a number of transfers, creations and disposals per hours-long encounters, and a similar number of entities living on the server (as PvE mobs).
Think of 11 million customers and the absolutely monsterous OLTP system that allows for all that database management with a surprisingly small amount of lag overall.
If the computer system that supports all that isn't "stuff that matters" then I suspect you may find spending your time on a different forum more profitable.
Do not mock my vision of impractical footwear
The day someone throws up an article on this, I will be more than just interested, it will be a fantastic read I'm sure! That wasn't today though was it?
The problem with slashdot is that most of its users were bullied and stuffed into lockers as kids!
So would I. Large IT structures interest me. Huge computer installations fascinate me. Seeing how information structures interrelate and the ebb and flow of cache management gives me a silvery tingle in my eyeballs* (*that's poetry, I'm too old for drugs) and an itch to connect wires to see what they do.
Whenever my character on WoW gets hung in loot-lag I wonder -- did they run out of journal space (they must use journals, I've seen compelling game-play evidence) or did one of their load balancers chuck a reggie?** (**Australian cultural isomorphism, no apologies). That little moment of invisibility when I log in to Orgrimmar, but can still play -- how much parallelism is going on? How do they link those little conversation bubbles with the chat so quickly - is that my client or the server coordinating that?
Really, it's like another internal game, second-guessing how they move so many chess pieces around. But geez I would SO love to see a network layout.
Do not mock my vision of impractical footwear
You sure? One of the great things about NetHack is that you have all the time you want before doing anything. Fall down a hole and get surrounded by 'H's, take a break, read up on what you can do, decide the best way to continue. None of this "I must act as soon as possible" stuff.
Guy asked me for a quarter for a cup of coffee. So I bit him.