Microsoft, Blizzard Crack Down On Piracy, Cheating
Microsoft has confirmed that they've been wielding the banhammer lately over modifications to the Xbox 360 which allow players to run pirated games. Xbox Live's Major Nelson said the action would also void the warranty on the offending console, and that Microsoft will "continue to employ and bolster anti-piracy security measures to counter piracy in the gaming industry and improve security in the Xbox LIVE community." Meanwhile, Blizzard dealt with 350,000 of their own problem users on Battle.net, saying simply that they wouldn't tolerate cheating. This is likely one of many steps to clean up the system before it gets revamped for use with StarCraft II.
I might be in the minority here, but both Microsofts and Blizzards views on piracy and cheating have been very clear to me for quite some time, and haven't drastically change as of late.
Microsofts die-hard attitude towards modded 360s is actually quite understandable. If I'm not mistaken, 360 games aren't areacoded, and there's really no huge homebrew-scene for it, so the only thing modchips are good for are "backups", which - let's face it - are an excuse to run pirated games...
I am a bit naive in this area also. However, I guess that it's similar to Windows Genuine Advantage (WGA). They could do a checksum or generate a hash on the binaries and on the hardware also. Anything that does not "match" could be flagged.
If the mod chip is in the hardware should it not be next to impossible for Microsoft to detect it?
I'm not sure that generating a checksum on hardware is all that different to doing it for software.
I don't have a Wii, but I am guessing (for the purpose of this reasoning) that it connects to the internet and checks 'things'. So, I don't really see it being "impossible" for MS to check for (sit behind a firewall and, yes, maybe...)
"Meanwhile, Blizzard dealt with 350,000 of their own problem users on Battle.net, saying simply that they wouldn't tolerate cheating."
The b.net that I play on sure seems to tolerate cheating. Or at least it has for a LONG time.
Diablo 1 had Auto PK, Auto Revive (and then PK again of course), Town kill, dupes, and I believe there was even a god mode.
Diablo 2 had Way Point PK traps. Now it has Map Hack, dupes, auto aim, far cast, pick-it, chicken (auto exit), dupes, Town-Portal PK triggers, town kill, and more dupes! It's nearly impossible to play in a public environment on their public server. Most solo in passworded games, or perhaps with a friend or two... almost never with strangers.
I was one of a hand full of Diablo 2 players who were NOT included in this recent ban, and I must say that it was great to see it come. It was vindicating to see so many cheaters get what they deserved. It would be wonderful if they continued to enforce it (though they never have in the past after mass bannings, so I see no reason why this time will be different).
But for them to say that "they simply [do not] tolerate cheating." Well that's a bit of a stretch people! In fact, I thought it was convenient how the bannings came so near to the release of WotLK. Suddenly there was 350,000 gamers who needed a new staple to play.
-hps
I would imagine one of the simplest ways to test is load a piece of software encoded for each console region. If they all run, it's modded.
I don't see how Blizzard would earn more money going after cheaters? It probably cost them more money to look thru replays and such. Sure if someone is permanently banned they may buy the game again, but except in that scenario? For WoW I can get it since it's a subscription game.
Because it destroys the value of the online community. What good would being able to play over the Internet be if your opponents could cheat and get away with it? Who'd keep playing that game? Only cheaters. Legitimate players would just play a different game.
It's the same reason Valve bans accounts on Steam.
The road to tyranny has always been paved with claims of necessity.
Wii is different. There is an exploitable bug (buffer overflow) in the Twilight Princess. This allows for the Elf-Loader hack to load various files, one of which is the HBC installer which installs the Homebrew Channel. This channel is basically just a loader for the same files as the Elf-loader hack does. Completely a software based hack, no harder mods required.
I've got the HBC on my Wii and it's great. It even looks like an official (to some extent) thing because of it's (visual) quality.
signature is pants
I don't see how Blizzard would earn more money going after cheaters? It probably cost them more money to look thru replays and such. Sure if someone is permanently banned they may buy the game again, but except in that scenario? For WoW I can get it since it's a subscription game.
Back in the long ago the online gaming community for Diablo 1 was wrecked literally within weeks after some fucknut released a utility to allow you to hack characters.
As a non cheating player with what I considered to be an awesome character, I was really upset. Certainly I stopped playing within a few days of realizing that the servers were full of tricked out characters that should have taken months to create being played by people who obviously didn't have a clue how the game worked.
I don't doubt Blizzard remember that too, and don't want to see it *ever* coming back. The number of present cheaters is relatively small compared to the deluge that wrecked Diablo 1, but without action it would only get worse.
A learning experience is one of those things that say, 'You know that thing you just did? Don't do that.' - D. Adams
Yes I work in the games industry, so there is your disclaimer. But having a grey-haired accountant as the spokesman of your games division really says a lot about how much you take your customers and your own division seriously. This guy is actually not bad to work with and I have recommended in the past that he go after a broadcast career, but I simply do not see how he appeals to anyone under 46 or how he can be the front voice of one third of this industry. Even Chris Paladino (might have spelled that wrong) is clearly a better choice, at least you can see his passion in his videos. You want to give the hardcore players someone they will listen to, not give the Microsoft middle-managers someone they love. There is a huge difference there. I have no clue if Sony or Nintendo have an equivelent to this guy, but when I think games, I don't think of a middle-aged white guy. /end rant.
Kip Hawley is an idiot.
Something the summary missed somewhat in regard to Microsoft's bans is that they're not just for anti-piracy reasons but like Blizzards are also for anti-cheating reasons.
Apparently a rather major oversight was made in development of the 360 whereby the executables are verified for integrity, so you can't modify the executables to cheat on a console capable of running pirated discs.
What they didn't do is implement a method of ensuring integrity of game resources, presumably they figured developers knowing their executables were secure would check integrity of resources themselves which makes sense as every game has individual assets so what's meant by integrity maybe game specific.
The problem is some people have found in some games you can hack the game assetts to give yourself an advantage and cheat and this is one of the main reasons Microsoft is banning. It's also one of the reasons I don't mind paying for XBox live because when Microsoft ban cheaters and void their warranties (which is fair enough, they've modified their hardware) it acts as a great disincentive for people to cheat. That levels the playing field for the rest of us who like to play fair. One of things I hated about PC gaming is no matter how hard developers try, you can't stop cheating on the PC without using game design specific mechanisms limiting somewhat your game's design because the PC isn't a trusted platform whilst consoles can at least to some extent be seen as trusted platforms.
To me I'd rather keep things this way too- I don't want my PC to become a trusted platform and controlled by someone else, I want to retain control but I'm also happy to use consoles for gaming for the advantages of trusted computing. This setup offers the best of both worlds IMO as the only way PCs will ever become cheat free is if they become trusted platforms which likely means you wont be allowed to play MP3s and the like when big corporates get their way.
Twilight Princess? Elf Loader? Am I the only one that finds this amusing? :P
:P
Or am I just that far behind the times...
Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
...but Microsoft and Blizzard are right in their regard against cheating. Most paying customers would prefer a cheat-free, level playing field to enjoy. And just as I feel very strongly about the notion of personal property rights of the end user, those rights end precisely where others begin. (Am I showing my Texas personality?) So while everyone should have the right to modify their consoles and their games, they shouldn't then turn that into an advantage in game play that reduces the quality that Microsoft and Blizzard deliver. (I hated saying that too.) I endorse Microsoft's and Blizzard's position on this as far as it supports the general fairness to all users. (Of course, I stop supporting the position where they identify false positives and unfairly lock out innocent users... does that happen? I can only assume it does since no technology from Microsoft has ever been perfect.)
Turns out it's Executable Loader File.
http://en.wikipedia.org/wiki/ELF says it's "Executabe and Linkable Format".
It was the first time I had come across .elf files and thought it was a specific extension.
Ever noticed .orc or .hmn? How about .dwf, .hbt or .gnm? .kbld, .trgldt, .bhldr, .drgn or .nvsblstlkr? ;)
And don't you start a flame war between a GNOME pyrotechnician and firebreathing KDE dragon, okay? :P