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Microsoft, Blizzard Crack Down On Piracy, Cheating

Microsoft has confirmed that they've been wielding the banhammer lately over modifications to the Xbox 360 which allow players to run pirated games. Xbox Live's Major Nelson said the action would also void the warranty on the offending console, and that Microsoft will "continue to employ and bolster anti-piracy security measures to counter piracy in the gaming industry and improve security in the Xbox LIVE community." Meanwhile, Blizzard dealt with 350,000 of their own problem users on Battle.net, saying simply that they wouldn't tolerate cheating. This is likely one of many steps to clean up the system before it gets revamped for use with StarCraft II.

14 of 150 comments (clear)

  1. Is this really news? by shinmai · · Score: 5, Insightful

    I might be in the minority here, but both Microsofts and Blizzards views on piracy and cheating have been very clear to me for quite some time, and haven't drastically change as of late.

    Microsofts die-hard attitude towards modded 360s is actually quite understandable. If I'm not mistaken, 360 games aren't areacoded, and there's really no huge homebrew-scene for it, so the only thing modchips are good for are "backups", which - let's face it - are an excuse to run pirated games...

    1. Re:Is this really news? by aliquis · · Score: 4, Informative

      Yeah, I really appreciate Blizzards hard work to ban all the cheaters, it would suck if they didn't cared. (And the same actually goes for farmers in WoW if they ruin the game experience for everyone else.)

      An opposit would be Nintendo there they don't seem to implement some sort of cheating test (for instance control which bricks come in tetris and see if they fit in the location the game claim they fit in tetris, or that you can really walk where the client claim, or that it have the amount of resources, and so on and so on.)

      Their lame trust of the client because they know the game can't be modified (unless there was flashcarts ..) has led to videos on youtube there people play for instance Tetris DS vs someone who only get 4x1 bricks .. Talk about a ruined experience. They could just had sent an array of say 20 bricks at a time and see if the current game state allowed position such a brick in the position claimed.

      Anyway, hurray for Blizzard trying to make online gaming an enjoyable experience. If only there was some way to vote for ban of a player in random team games in WC3 or such if they team kill / just leave the game / ..

    2. Re:Is this really news? by jcd2025 · · Score: 5, Informative

      I'm pretty sure that PS3 has the region free games and the Xbox still has nasty region coding on its games :(

    3. Re:Is this really news? by Vskye · · Score: 5, Insightful

      so the only thing modchips are good for are "backups", which - let's face it - are an excuse to run pirated games...

      Personally, I have kids that might trash a game cd, so I can't make a backup from something I've already purchased? That's just wrong. In other words, I should go spend another $50 on the same thing?

      --
      Life was hell, then I discovered Linux...
    4. Re:Is this really news? by Anonymous Coward · · Score: 5, Insightful

      so the only thing modchips are good for are "backups", which - let's face it - are an excuse to run pirated games...

      Personally, I have kids that might trash a game cd, so I can't make a backup from something I've already purchased? That's just wrong. In other words, I should go spend another $50 on the same thing?

      Absolutely not. Why should you buy your kids another copy when they couldn't take care of the first one?

    5. Re:Is this really news? by iainl · · Score: 5, Informative

      Yes and no. Some 360 games are region-coded, some aren't. Just like with Blu-ray movies, oddly enough.

      --
      "I Know You Are But What Am I?"
    6. Re:Is this really news? by WorkingDead · · Score: 4, Insightful

      We kind of already found an answer to the fundamental flaw in IP type distribution methods. It was the copyright system. A long time ago, people noticed the difference between making books and cars. Books, music, poems, games, and such were much less costly to reproduce than to initially create as compared to something like a car. So we all kind of made a deal with the content producers. The people said that they would refrain from copying their stuff for a small period of time so that they could recover their investment into the IP's creation and earn a profit. Intern for that grace period, that work would then fall into the public domain after a reasonable amount of time had passed. Well, they broke their end of the deal by changing the rules and never letting their copyrights leave the grace period, so I just don't fell bad about breaking my end of the deal.

      Copyright is not a natural right. It was created by compromise between the public and the content creators. Until they come back to the negotiation table they are going to have all the problems they are having for the obvious reasons they are having them.

  2. You don't say? by theReal-Hp_Sauce · · Score: 5, Insightful

    "Meanwhile, Blizzard dealt with 350,000 of their own problem users on Battle.net, saying simply that they wouldn't tolerate cheating."

    The b.net that I play on sure seems to tolerate cheating. Or at least it has for a LONG time.

    Diablo 1 had Auto PK, Auto Revive (and then PK again of course), Town kill, dupes, and I believe there was even a god mode.

    Diablo 2 had Way Point PK traps. Now it has Map Hack, dupes, auto aim, far cast, pick-it, chicken (auto exit), dupes, Town-Portal PK triggers, town kill, and more dupes! It's nearly impossible to play in a public environment on their public server. Most solo in passworded games, or perhaps with a friend or two... almost never with strangers.

    I was one of a hand full of Diablo 2 players who were NOT included in this recent ban, and I must say that it was great to see it come. It was vindicating to see so many cheaters get what they deserved. It would be wonderful if they continued to enforce it (though they never have in the past after mass bannings, so I see no reason why this time will be different).

    But for them to say that "they simply [do not] tolerate cheating." Well that's a bit of a stretch people! In fact, I thought it was convenient how the bannings came so near to the release of WotLK. Suddenly there was 350,000 gamers who needed a new staple to play.

    -hps

  3. Re:So Microsoft... by Drinking+Bleach · · Score: 4, Informative

    I would imagine one of the simplest ways to test is load a piece of software encoded for each console region. If they all run, it's modded.

  4. Re:Simple by Bacon+Bits · · Score: 4, Insightful

    Because it destroys the value of the online community. What good would being able to play over the Internet be if your opponents could cheat and get away with it? Who'd keep playing that game? Only cheaters. Legitimate players would just play a different game.

    It's the same reason Valve bans accounts on Steam.

    --
    The road to tyranny has always been paved with claims of necessity.
  5. Re:So Microsoft... by master5o1 · · Score: 5, Informative

    Wii is different. There is an exploitable bug (buffer overflow) in the Twilight Princess. This allows for the Elf-Loader hack to load various files, one of which is the HBC installer which installs the Homebrew Channel. This channel is basically just a loader for the same files as the Elf-loader hack does. Completely a software based hack, no harder mods required.

    I've got the HBC on my Wii and it's great. It even looks like an official (to some extent) thing because of it's (visual) quality.

    --
    signature is pants
  6. Re:Simple by thermian · · Score: 4, Insightful

    I don't see how Blizzard would earn more money going after cheaters? It probably cost them more money to look thru replays and such. Sure if someone is permanently banned they may buy the game again, but except in that scenario? For WoW I can get it since it's a subscription game.

    Back in the long ago the online gaming community for Diablo 1 was wrecked literally within weeks after some fucknut released a utility to allow you to hack characters.

    As a non cheating player with what I considered to be an awesome character, I was really upset. Certainly I stopped playing within a few days of realizing that the servers were full of tricked out characters that should have taken months to create being played by people who obviously didn't have a clue how the game worked.

    I don't doubt Blizzard remember that too, and don't want to see it *ever* coming back. The number of present cheaters is relatively small compared to the deluge that wrecked Diablo 1, but without action it would only get worse.

    --
    A learning experience is one of those things that say, 'You know that thing you just did? Don't do that.' - D. Adams
  7. Re:So Microsoft... by fractoid · · Score: 4, Funny

    Twilight Princess? Elf Loader? Am I the only one that finds this amusing? :P

    Or am I just that far behind the times... :P

    --
    Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
  8. I hate to say it... by erroneus · · Score: 4, Insightful

    ...but Microsoft and Blizzard are right in their regard against cheating. Most paying customers would prefer a cheat-free, level playing field to enjoy. And just as I feel very strongly about the notion of personal property rights of the end user, those rights end precisely where others begin. (Am I showing my Texas personality?) So while everyone should have the right to modify their consoles and their games, they shouldn't then turn that into an advantage in game play that reduces the quality that Microsoft and Blizzard deliver. (I hated saying that too.) I endorse Microsoft's and Blizzard's position on this as far as it supports the general fairness to all users. (Of course, I stop supporting the position where they identify false positives and unfairly lock out innocent users... does that happen? I can only assume it does since no technology from Microsoft has ever been perfect.)