Adobe Releases Preview of 64-bit Flash For Linux
Rinisari writes "Finally, the day has come. Adobe has released a pre-release version of the 64-bit Flash player. It is available at the Adobe Labs Flash Player 10 download site immediately.
Where are the Windows and Mac versions? 'Release of this alpha version of 64-bit Flash Player on Linux is the first step in delivering upon Adobe's commitment to make Flash Player native 64-bit across platforms. We chose Linux as our initial platform in response to numerous requests in our public Flash Player bug and issue management system and the fact that Linux distributions do not ship with a 32-bit browser or a comprehensive 32-bit emulation layer by default. Until this pre-release, use of 32-bit Flash Player on Linux has required the use of a plugin wrapper, which prevents full compatibility with 64-bit browsers. With this pre-release, Flash Player 10 is now a full native participant on 64-bit Linux distributions.' Windows and Mac OS X 64-bit versions will follow, and the final versions all will be released simultaneously. Tamarin, the JIT compiler in Flash, is now capable of producing 64-bit code and nspluginwrapper is no longer required. There are, however, no plans to release a debugger version of the 64-bit plugin."
Was this prompted by Microsoft supporting Silverlight and Moonlight on 64-bit platforms from day one?
Either way, thanks for finally making it happen. We now have Java and Flash on 64-bit. No more reason to bitch.
http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
"We chose Linux as our initial platform in response to numerous requests in our public Flash Player bug and issue management system"
Linux users asked, and adobe listened. Great stuff.
Final-fucking-ly.
Now if only Gnash and libswf would get their shit together. I can't even play YouTube with their latest releases on my AMD64 box.
The summary talks about 64-bitness in general, while the Linux release is for x86-64 only.
As I understand it, Flash Player is designed to run on workstations, and the vast majority of workstations still manufactured and marketed for use in home and office environments are x86 or x86-64. Which other architectures are you talking about? ARM-based PDAs?
It's an alpha release. NO SHIT it's buggy. Live with it and file reports so Adobe fixes it, or wait for the final version.
Linux users asked, and adobe listened. Great stuff.
Would be, except that we've been asking for several _years_ now. Isn't this kind of crap (releasing software for some OS and some architectures while ignoring others) why we need open source in the first place?
Looking forward, what assurance do we have that security issues will be addressed any better, or upgrades, or new features? We have none of course.
We would all be better off if A) youtube and other Flash sites made their content available in MP4 and other ISO standardized formats, and B) if Adobe published the Flash spec so others could develop better writers and viewers.
Yes we know that Adobe has to make a profit on their product to fund further development, but they don't have to do so using the same tie-in and lock-in that got MS sued for anti-trust.
What is desirable and still missing is a Flash player that can run a video without putting dual core processor utilization at 60-90% for the duration of the video.
Flash has been a tragic failure as a video platform. Perhaps your insight on this matter could help correct this.
O.o
Flash uses a lot of CPU because it doesn't attempt to leverage native decoding hardware. While that doesn't contribute to efficiency it does have one positive benefit; it works. It works well on Window, OS-X and Linux. The day Adobe starts mucking around in all the myriad and sundry half-baked and buggy native video codec acceleration APIs to make you happy they will put 'just works' at risk.
I suspect that instead they will continue to ignore you by delivering working players. I also suspect that this policy will continue to be rewarded by the market, despite you.
You do realize that 64-bit is the way of the future, and that you can get a decent 64-bit computer for under $500, right? 64-bit is way too mainstream at this point to force people to use 32-bit software because you didn't bother to start the process when the machines were first shipping.
Everybody with any technical sense knew years ago that things were going 64-bit, there really isn't any excuse for Macromedia to have not made meaningful process since then. Adobe should get a bit of a free pass by virtue of not owning Flash at that point, but still.
Is it just me, or does it just seem that if you need a 64-bit address space for your web browser, you're doing something totally wrong
...and with a lot less processor power being eaten up just to run a Flash video.
here is to hoping, but flash video still is twice as cpu intensive on my 32bit machines than any other video player.
Agree. My first 64bit cpu was an Athlon64 Clawhammer around 5 years ago. So developers had about 5 years to plan ahead for 64-bit capable home computer ubiquity, and for the most part did not.
Now of course, 64bit windows XP didn't launch until about 2 years later, so maybe they only had 3 years to 'really' develop, since before that it was probably still not viable for the home market. But they should have got the hint that 32-bit can not address enough memory for the ever increasingly demand of new applications and operating systems. They (not just Adobe, but most developers of popular/necessary software) should have planned ahead better.
Because we need to move everything to 64bit. There is just no valid reason on staying on 32bit camp.
With your argument we should still be using Netscape 3 over wine.
Also most most linux distros come with Firefox 64bit preinstalled. So it make sence to use native (64bit) applications and plugins.
BSD licensed software can't be stolen....
That's the crux of the issue -- web support on 64-bit systems. Adobe Flash has it, Sun Java does not.
By ignoring Bug 4502695 for over 5 years (and over 800 votes), Sun has just given the 64-bit webspace to Adobe. Why should anyone wait another year to see if a 64-bit java plugin is actually released when Flash has a 64-bit plugin now?
Way to go, Sun. You've killed JavaFX before it even got started, and strangled the attempts to resurrect the applet and web-start apps.
That's just bitchin'.
3 things about computers: they're alive, they're self-aware, and they hate your guts.
Well, the 64-bit transition still appears to be going much faster than the 32-bit transition did. Consider that the very first 32-bit personal computers didn't come out until around 1986-87 or so, and it took a decade before 32-bit computing really started to take off. Even after Windows 95 shipped, many of the apps that shipped for Windows were 16-bit.
What about us FreeBSD users, you (Adobe) insensitive clods?
cpghost at Cordula's Web.
> That's why the whole flash thing was a bad idea to begin with.
Of course it was. That's obvious to anyone even remotely familiar with the initial design goals of the Web. And yet Flash use has consistently grown over the years.
Adobe supplied the product that website developers clearly wanted. The fact that those developers were massive idiots who simply could not understand that the Web was neither TV nor print is irrelevant. Adobe simply did what any capitalistic company would do, and took advantage of the situation. If they hadn't someone else would have. Sun tried the same thing with Java (and thankfully failed).