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10 Years of Half-Life

intenscia writes "After 10 years of Half-Life and dealing with its silent protagonist Gordon Freeman, ModDB looks back at everything that Valve made possible with the release of its first game. The freedom and flexibility the Gldsource platform gave modders resulted in a plethora of user-generated content such as Counter-Strike and Team Fortress. In this article they take a brief look at the mods that made the jump to retail as well as the top non-commercial mods that have become perennial classics." Planet Half-Life used the occasion to look back at the history of Valve. Valve is celebrating by offering the original Half-Life for less than a dollar on Steam.

16 of 182 comments (clear)

  1. Late nite by kvsnut · · Score: 3, Funny

    I was newly married and this game kept me up to all hours. My wife would come into the basement at 3 am and reprimand me.

    I've notices hl2 for original xbox used at gamestop and I hesitate to buy it. It may take over my nights again - and i have three kids now.

  2. Open up the engine by Enderandrew · · Score: 5, Insightful

    When a new Quake comes out, they open up the old engine. The original Half Life was OpenGL if I recall, and could be ported by the community to Mac, Linux, etc. etc. etc. Selling the game for $1 is a nice move. Opening the engine (a decade old engine that won't hurt Valve in the least) would be a better move.

    --
    http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    1. Re:Open up the engine by lmnfrs · · Score: 4, Informative

      The Quake engine was the basis for both the Half-Life engine and the Quake2 engine, so they are related but there was no 'hybrid' per se. The Quake and Quake2 engines were released under the GPL. If the Half-Life engine source isn't available, it's likely due to it being a pre-GPL fork of the Quake engine (or something like that).

      Uncle AC wonders if releasing code will expose vulnerabilities. Since so much of the engine has been available for years (since 1999, IIRC), there is relatively little risk. There was when the source for Quake was released. All kinds of hacks and cheats flooded around (for all Quake-engine games).. But that was long ago; perhaps people have forgotten.

  3. /salute by duckInferno · · Score: 4, Interesting

    Half-Life wasn't the first FPS game to capture my attention but it was the first to enthrall me to such a degree that I went out and bought the damn thing. Years of Counter-Strike, Natural Selection, Rocket Crowbar and other various interesting mods later, I'm damn glad I did. I garnered a metric fuckton of fun from that game and it feels like it's been a lot longer than 10 years since its release.

    But then I guess that's what one can expect from a Valve game. Blizzard has a nice attitude: "when it's ready". Valve goes one further: "when it ready and only if it's fun". When HL2 was delayed by a year or so there was a lot of complaining... but nobody was complaining when that thing was released.

    Here's to one of the best games ever released!

    /salute

    --
    Fool me once, shame on you. Fool me twice, watch it -- I'm huge!
    1. Re:/salute by JonTurner · · Score: 3, Informative

      >>but nobody was complaining when that thing (HL2) was released.

      Wha? I guess you've forgotten the Great Steam Activation Debacle where millions of geeks were all trying to activate HL2 on the brand-new Steam network, overwhelming the servers with a giant self-induced DDOS. It took me two days to activate. Others, on dialup, much longer.

      People were complaining bitterly -- not about the game quality (I agree with you -- GREAT game) but instead due the inability to play the game they just plunked down fifty dollars for. What a mess that was.

  4. Grr... by Tickenest · · Score: 4, Informative
    The freedom and flexibility the Gldsource platform gave modders resulted in a plethora of user-generated content such as Counter-Strike and Team Fortress.

    User-generated? I don't think so. The original TF mod for Quake was made by TFS, which was just a group of players at the outset, but they were hired by Valve. Team Fortress Classic was a Valve product.

    --
    This is the NFL, which stands for "Not For Long" if you keep making those bulls*** calls.
  5. Team Fortress? by davisk · · Score: 3, Informative

    Quake 1 gave us Team Fortress, not Valve, not Half Life. (yes, Valve hired the dev team behind TF, but that doesn't mean they gave it to us originally)

  6. Re:That's awesome but... by Physicser · · Score: 3, Insightful

    I never bought it or played it. I'm thinking about plunking down the dollar to see what the hype was about.

    I would highly suggest it. I bought it on Steam within the past year and never regretted it.

  7. A true innovator by StreetStealth · · Score: 5, Insightful

    A lot of people forget how generally unprecedented it was at the time for an action game to begin with half an hour of context and tone establishment instead of throwing you right into the fire.

    Traveling through the massive subterranean tram network, checking in at the desk and grabbing your equipment to start what would have been a normal day's work... As the tension is slowly built, something goes wrong, and then aliens show up out of that, the effect is something vastly more profound than jumping into Quake and shooting stroggs straight off the bat.

    --
    Your mind is clear / The things that you fear / Will fade with how much you / Believe what you hear
  8. Re:That's awesome but... by MindlessAutomata · · Score: 4, Insightful

    It was most notably how the story was told--first person, no cut scenes--that partially made the game so revolutionary. The atmosphere, AI, and sheer size of the game (it's pretty damn long for most people) are also pretty large points; for many situations you also had to develop a plan on how you were going to advance, rather than just figure out the best way to kill everyone in sight. The game isn't actually that similar to DOOM (which still is a great game to play that for some inexplicable reason has aged incredibly well, in my opinion) as DOOM is more oriented over killing the demons. In fact, to compare this game with DOOM seems to me that you either didn't play DOOM very much or you didn't play HL very much. Both are pretty different FPSes.

    In addition, the game's friendliness to modifications leading to Counter-Strike and a host of other free mods has pretty much solidified its position as one of the greatest FPSes to come out.

  9. Nearly Three by florescent_beige · · Score: 3, Funny

    ...former Microsoft employees Gabe Newell and Mike Harrington, instrumental minds behind nearly three generations of the Windows operating system.

    And I have nearly three eyes.

    --
    Equine Mammals Are Considerably Smaller
  10. Re:That's awesome but... by bignetbuy · · Score: 5, Informative

    Wait a minute. You buy a game through Steam...an on-line marketplace...then bitch about having to connect to it every now and then? Seriously?

    There is an off-line mode for playing Steam games for those times when your Internet connection is down/missing-in-action.

  11. Re:That's awesome but... by slaker · · Score: 3, Insightful

    The original Half Life was sold on a CD.

    The second game was as well, but the disc was encrypted or something and needed to download gigabytes of crap from Steam before it could be played. Basically the copy of the game that one could purchase in the store was a giant trojan that put Steam on your PC.

    Gigabytes of downloads aren't exactly compatible with dialup internet connections. There was no way to just put in the physical disc that I bought and play the game.

    Steam has an off line mode. It makes you check in every couple weeks. That's not offline enough. Offline means "this works perfectly well on a computer with no network connection at all." Which is something that I expect of a single player game.

    Yes, today I have six different ways to get on the internet from my apartment, but that doesn't mean all those methods will always be available. I've been the tech guy at LAN parties where a network issue with Steam has killed the evening for some or most of the people attending.

    I can also rant about the fact that Steam delivers advertising and an unwanted startup processes on a PC.

    I really think it's a tragedy that a lot of great games are locked up in Steam. I played through all the Half-Life add-on packs, but I resent the way Steam operates so much I've never seen more than the opening screens of Half-Life 2.

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    -- I wanna decide who lives and who dies - Crow T. Robot, MST3K
  12. Re:That's awesome but... by Perseid · · Score: 4, Informative

    If you install a Valve game from a CD it does not download the game. It will download updates, but those are a good thing.

    Other PC games require you to insert the disc every time you boot the game. This could be considered equally atrocious as what Steam does. If you don't have a network connection no game for you versus no disc no game for you.

    Steam only delivers ads for other Steam games. Not for Coca Cola or some crap. While it may install a startup agent(I don't remember honestly) it can easily be turned off. No steam code on startup on my system.

    I hate DRM as much as the next guy, but Steam doesn't piss me off. It's acceptable to me. My biggest problem is that the Steam client itself performs like it was written in QuickBASIC.

  13. Re:That's awesome but... by Anonymous Coward · · Score: 3, Funny

    yea but that requires an internet connection, which is obviously beyond the GP's grasp...

  14. Re:That's awesome but... by dintech · · Score: 5, Funny

    I'll be a dollar well-spent.

    I dare say. But aren't you selling yourself a bit short? :)