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iPhone Gaming Continues To Grow

1Up reports that the popularity of gaming on smartphones is growing, particularly on the iPhone. In fact, gaming on portable devices is growing even at home, where users presumably have access to more powerful platforms. CNN points out that the developer for Trism, one of the first popular games, has raked in over $250,000 in profits through the App Store. Apple exec Bob Borchers and various game developers recently discussed the future of games on the iPhone. "Patrick Gunn, director of marketing for EA Mobile, showcased Need for Speed Undercover, which will be available next month. Gunn says that EA has 'taken full advantage of all of the unique elements ... like touch, flick, accelerometer, and motion sensitivity' — and graphically, the game appears to be roughly on par with a PSP title."

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  1. I'm not suprised its "growing" faster by deft · · Score: 4, Insightful

    I'm not suprised its "growing" faster ...because at the home gaming has been around for years and is highly saturated, popular, and is now just pushing out slowly after its major strides.

    Smartphone gaming is new, and has everywhere to go now, being pretty darn new.

    If phone gaming can approach at home gaming, then that will be news.

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    There's nothing Intelligent about Intelligent Design.
    1. Re:I'm not suprised its "growing" faster by Graff · · Score: 4, Insightful

      The iphone doesn't have hardware buttons.
      It sucks for most games as a result.
      Tactile feedback is a must for most games.

      Actually, it doesn't suck and it's not a must when you are talking about games on the iPhone.

      You need tactile feedback when you are looking at a screen and your hands are not in view. If you are playing on an Xbox, computer, or a similar device then tactile feedback is important because it's incredibly difficult to watch both the screen and your hands at the same time.

      Playing a game on an iPhone is very different since your input device and the screen is the same object. You can easily see exactly where you are putting your fingers and still follow the game action. Not only that but since a lot of games involve tilting and moving the iPhone you do get tactile feedback, albeit a different kind of feedback from how a button would feel. Many games are also taking advantage of the vibrate feature of the iPhone to provide tactile feedback.

      There are tons of cool, fun, and definitely viable games that thrive on the iPhone despite the lack of physical buttons. It's a completely different gaming experience and the old saw of tactile feedback being necessary for games just doesn't apply.

  2. Re:CNN's article reads like Apple propaganda by jcnnghm · · Score: 4, Insightful

    The problem with free software zealots, such as yourself, is that you have no concept of business. The only thing you're accounting for is the download distribution cost. What about the equipment that Demeter used, the opportunity cost, the training and experience. None of those things are free.

    You also don't understand the concept of risk. Demeter's application could have never been approved for sale, his concept could have proven to be boring, or he may not have been able to promote it. If any of those things happened, Demeter wouldn't make any money. If I'm going to invest $10,000 in a project that has only a 10% chance of succeeding, if it does succeed I need to be able to generate revenues of at least $100k just to cover the cost. There is no way that I would give an iPhone app even a 10% risk assessment, that's way too generous, considering all the potential risk factors.

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    You don't make the poor richer by making the rich poorer. - Winston Churchill
  3. Re:CNN's article reads like Apple propaganda by jcnnghm · · Score: 4, Insightful

    So a company spends 4 years and $100M to hire a team of 1,000, provide them with office space, equipment, and resources, and you believe that all they should be able to charge for the game is the cost to press the disks. You're either a troll or hilariously naive. And do tell where you can higher people to mow lawns for $5 an hour, the companies here cost much closer to $25 to cover the cost of the equipment, trucks, staff, profit, and management. Perhaps you'll understand the real world a little better when you have some bills to pay and are on your own.

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    You don't make the poor richer by making the rich poorer. - Winston Churchill