How To Find a Mobile Games Publisher?
n01 writes "In the last few months of my spare time, I've been implementing an abstract strategy board game (that I invented) along with a decent AI. The game resembles TwixT in that it is also a connection game, and could be played without the need for a cellphone or computer. The implementation on the Java 2 Mobile Edition platform will soon be finished, with only some minor usability and sound issues to fix. While I enjoyed working on the game (actually more than on my day job as a programmer) I would still like to earn some money from selling the game, so I can work more on such projects in the future. What experiences have Slashdot readers had with selling their applications/games for mobile phones? With which publisher will I have the broadest audience and achieve the highest earnings? Would you try to publish the game both as a mobile game and a traditional board game?"
the obvious answer is, of course, opensource it and make money from related services, you insensitive clod!
Imagine writing once and being able to run on dozens of different handsets across several networks.
Oh, imagine it by all means! Just don't expect to actually get it. Does the phrase "write once, run anywhere" ring a bell?
It will be far more attractive for developers than a single, proprietary platform like the iPhone.
Want to bet?
-jcr
The only title of honor that a tyrant can grant is "Enemy of the State."
Nobody here is saying you can't sell GPL games. I believe he said that you can't make money doing it.
The team working on "Yo Frankie!" are donating their time.
Blender Institute is funding the project to improve their software, specifically to
It's a great idea, but it's disingenuous to hold it up as an example of a business model.
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...he said it's in J2ME. NOT objective C. Why one would want to port to obj c unless they meant to make some serious cash off the apple store is beyond me. Awkward language.
I know RIM has an upcoming app store, and Blackberry platforms run at least a subset of J2ME. I'm not a java guy so I can't say for sure how extensive the support is. Try giving it a go on a blackberry (if you don't have one, almost certainly someone you know does) and see if it runs. If it does, or all it needs is some minor tweaking, you're in business.
GP It will be far more attractive for developers than a single, proprietary platform like the iPhone.
JCR Want to bet?
I'm willing to bet that back in the day you thought Apple offered a more attractive platform for developers to make money on than MS did too.
There are shills on slashdot. Apparently, I'm one of them.
Releasing to J2ME handsets is a money and time sink; consider Gameloft with their 200+ developers working fulltime on porting to specific handsets.. there are 300+ devices to test on. Consider targetting a single form factor like the iphone instead, or releasing it as a flash game - as a single mechanic without heavy production values would be a little light these days for a pc/mac downloadable.. then you'll probably have a fighting chance.
Best regards,
Emmanuel
Um, those numbers include non-smartphones. If you are including only smartphones (which is more reasonable as I think the market for apps is larger on smartphones), you get:
http://www.canalys.com/pr/2008/r2008112.htm
Nokia 46.6%
Apple 17.3%
RIM 15.2%
Microsoft 13.6%
MIDP may still be the biggest market, now, but by this time next year if Apple continues to grow and expand aggressively they will probably be the bigger market.
GPL Deconstructed