Annual Video Game Report Card Is Positive, For Once
Every year, the National Institute on Media and the Family releases a report card which grades various aspects of the video game industry on how well they keep "inappropriate" games out of the hands of children. This year's report was largely positive, which is surprising given the history of strong criticism by the Institute. They acknowledged that gaming is becoming a much bigger part of family life than it was in the past, and they're making an effort to shift the focus onto the parents to keep their kids' gaming habits under control. The full report is available here (PDF), and Game Daily has an interview with Entertainment Software Alliance CEO Michael Gallagher which touches on some of the same issues.
Is it only me or "INCOMPLETE" means "FAILS MISERABLY" in this case?
Especially when they use the grade on parental involvement and they talk about how much parents got no clue on how the game console that their child use has options for them that they had no clue it existed!
The media should stop saying that the kids are becoming violent because they play violent videogames.... They should say that the kids are playing violent videogames because parents don't care about what their kids do when they play, not even when they "virtualy murder people".
They shouldn't receive an award for this. I'm sorry, but telling the video game industry they're doing a good job of "keeping inappropriate" content out of the hands of children is both a slap in the face to the parents that should be watching what their kids are buying, and a slap in the face to the kids who buy these games hoping for something interesting, only to find talking frogs, barbie, and games where everybody gets along and wins -- when they're 14! Why can they go see a few hundred zombies get set on fire, shot at, or otherwise die in the theatre (as long as they're all non-smoking zombies), but can't get the same thing in a video game? This entire idea of "for the sake of the children" has gone too far when children aren't encouraged to take risks and make their own decisions. These "appropriate" video games... I've seen them -- They suck so hard they're in danger of forming an event horizon.
My 12 year old kid sister has been fed a steady diet of these "positive self-esteem" books, videos, and games. Last year I tried to show her Happy Feet (it's a movie, look it up) and she couldn't get past the halfway point because that's where the penguin "got sad". I tried showing her some "real" video games, only to have mom come down on me like a ton of bricks... So it's back to watching bubbles with numbers in it and talking animals. And then mom (and other parents from Generation "Precious Snowflake") wonders why she has no inclination to read, write, do her homework, clean up after herself, or even brush her teeth...
Well, duh... it's because she's being fed sanitized crap that is the electronic equivalent of valium every day!
#fuckbeta #iamslashdot #dicemustdie
Seriously, now, why do we even give a short one for what the "National Institute on Media and the Family" think?
If your not allowed to get GTA, how else will I know I can get my money back from a hooker by running her over?!?
Seriously though:
Rather than be concerned about mental problems (its VERY difficult to create mental problems in people when they are given a wide range of experiences)
why not be concerned about our fat asses?
I sit way too much... damnit.
.
The video game is not a movie.
That is why the game based movie sucks rocks.
It is also why the action game based movie has an adolescent male demographic, which for the theater owner also sucks rocks.
The geek knows this - but balks at admitting that a movie is not a video game. That it is a different experience with a different set of rules.
The movie runs 90 minutes to two hours and you sit at a significant physical and psychological distance from the action.
You are not hunched over a keypad role-playing Hannibal Lector for the better part of two weeks --- or two months.
I tried showing her some "real" video games, only to have mom come down on me like a ton of bricks...
There was earlier story today about a geek who wanted to give his two year old son a laptop. Computer For a Child?
"Generation Snowflake" reads - but reads books which share her own interests and values, and it these books which are being successfully adapted into films. `Twilight' is the new breed of chick flick
There are more on the way, including James Patterson's Maximum Ride.
Hey! No fair using logic and well though out ideas!
Seriously, when my parents were kids, they would play cowboys and indians. This would entail physically acting out the action of slicing the flesh from a living victims head, and physically acting out burning people alive.