PC Grand Theft Auto IV Features SecuROM DRM
arcticstoat writes "Game developer Rockstar has revealed that the forthcoming PC version of Grand Theft Auto IV will feature the controversial SecuROM 7 DRM system. Unlike some of EA's recent titles, such as Spore and Mass Effect, GTA IV won't limit the number of times that you can install the game, although SecuROM will be impossible to remove without leaving 'some traces' on your PC. Anyone hoping to avoid SecuROM by downloading the game form Steam will also be disappointed, as Rockstar says that all versions of the game will feature SecuROM, including digital versions online. On the plus side, Rockstar says that it's 'working with SecuROM to post information on our support pages regarding how to remove these inactive traces of the program for users who wish to do so.' Has Rockstar gotten a better balance between draconian DRM and fair copy protection here?"
No. Fuck them.
I'm sure most people don't care (or know) and the ones who do will just grab a "DRM-freed version".
I like to think that DRM is the cause of and not the solution to Piracy :)
crazy dynamite monkey
Not quite all, I imagine.
I don't even play these games. The humor I see in it is that Spore was cracked on September 3rd--four days before its launch date. Um, are they really under the impression that one of these schemes might stop the hackers?
At some point you have to acknowledge that you're just annoying your entire fan base to play a cat-and-mouse game with some hackers (that you're losing in an embarrassing way).
My work here is dung.
What's even the point of this protection? All it's supposed to protect will be cracked before you even get to put the DVD in your computer. So, what's the point at all?
You just got troll'd!
Why didn't they ask more interesting questions? From the article: "Having copy protection allows us to protect the integrity or our titles and future investments". Why wasn't the question asked: "If this is so important, why haven't you used a copy protection method that actually works, ie: one which isn't cracked within days of release, if not before release"?
I'm not a fan of having additional crap like GFWL & This Rockstar Games Social Club, whatever the hell that is, forced upon me during game installs but the real question for me is whether or not it'll let me run Process Explorer (Which long since replaced Task Manager for me) and play the game at the same time (I'm looking at you, Bioshock, amongst others).
Also, why screw over the customers using Steam by including SecuROM? Steam *is* a copy protection mechanism in that restricts the game to a single user and it's not easy to duplicate a legit copy to another Steam account (Harder than downloading a cracked copy anyway). I had enough bad experiences with StarForce to be wary of anything that installs hard-to-remove driver hooks to control application usage.
I think people may be missing the human side of the problem. Let's say your an engineer and your manager comes to you and says "zomg! piratez! they r eatin ma soupz!" And being that you're the guy they're paying the big bucks to impliment features, it falls to you to stop people from "pirating". Now, being an engineer you know that there's no way to keep a game from being copied, but your boss is frothing at the mouth and pseudo-geek talk is coming out of his mouth while he runs through the office with a stack of trade magazines -- so you have to do something. So you call up Xyzzy company and tell your boss to pay them a lot of money and the problem goes away. Your boss collapes on his desk in a deep sigh of relief, signs away several million dollars, and -- blammo, SecuROM.
It's called "feel good security". It's the same kind of security you run into in large corporations. You know, you have to use a randomly generated 18 character alphanumeric password and it changes every 90 days... which is great except that when you go to do your timesheets you have to enter your LAN password... which goes over the wire plaintext encapsulated in an HTTP POST query. Oops. Also, because not everybody's memory is so great, it becomes common practice to keep the 18 character passwords written on sticky notes.
This is the true genesis of DRM... Ignorance and management fretting over money. It will be viewed as good as long as they "save" more money than it "costs" them.
#fuckbeta #iamslashdot #dicemustdie
Rockstar says that all versions of the game will feature SecuROM, including digital versions online
All versions except the pirated versions that is.
When information is power, privacy is freedom.
I'll stick with my copy of GTA4 for X360. At least I _know_ what I'm getting into DRM-wise and I can sell the game to someone else without any attempt on the part of the game maker to limit my resale right.
I don't even play these games. The humor I see in it is that Spore was cracked on September 3rd [kotaku.com]--four days before its launch date. Um, are they really under the impression that one of these schemes might stop the hackers?
This does nothing to stop determined piracy - we know it, and they know it. What it _does_ do is deter casual copying. For companies like EA, this offers one really compelling feature - it kills the resale market.
When you can only install on X PCs, it gets a lot harder to resell. Resold games don't make them any money.
I sure as hell would steal a car if I could do it by duplicating the original car and creating a brand new copy.
This is what gets me, is that no one attempts to sprearhead and channel all the users and traffic here.
What if CmdrTaco made a post on the front page tomorrow asking every visitor to Slashdot to send EA a message that they will refuse to purchase any game with DRM. One email won't do it. 100 emails won't do it. But a few thousand emails in a single day is hard to ignore. How many people visit Slashdot in a day? Is a few thousand emails unreasonable for a coordinated effort from the Slashdot community on an issue we all largely seem to agree on?
And perhaps another day CmdrTaco posts a request asking everyone to email Nvidia about their Linux drivers.
Seriously, right now we're an unorganized group of people bitching to each other about issues we agree on as opposed to an organized group expressing our opinion to the appropriate parties.
http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
This whole "DRM" thing is Newspeak. They call it that because "copy protection" has become a dirty word. Therefore we should *always* call it copy protection. We should call it the ugly, technology-breaking thing that it is.
Tired of FB/Google censorship? Visit UNCENSORED!
On that note, anyone know where/how we should send this message?
I WAS looking forward to purchasing this game. I've got all of the previous GTA series games on the shelf behind me, purchased legitimately. Cracked some of them, so that I could play them on my laptop while on break at college and leaving the CD/DVD at home, and safe. (Hint: The disc checks only serve to piss people off)
There is a significant portion of the population that avoids piracy. We like having a real copy, it's just we don't want to risk it. So, we do an install, and at that point want to put the disc away, for safe-keeping. We don't want to risk scratching it or breaking it, or even worse - losing it. I have an old game from a decade ago now (Star Trek: Birth of the Federation) published by Microprose. They no longer exist, absorbed by I think Atari. (Doing a Google search shows the brand went through several transactions) If this game required a phone-home to install, I would pretty much be hosed.
I still play the game. To keep the disc safe, I made a disc image, or an ISO, of it. This way I can install it and play anytime I want, without risking the CD.
Rockstar, from now until you realize the mistake you've made here by choosing to implement not just copy protection, but a very draconian, check-in-needed copy protection, I won't be purchasing any of your future titles. Don't worry, I won't pirate them either.
Rockstar, I'm taking my ball, and I'm gonna go play with someone else.
I think people may be missing the human side of the problem. Let's say your an engineer and your manager comes to you and says "zomg! piratez! they r eatin ma soupz!" And being that you're the guy they're paying the big bucks to impliment features, it falls to you to stop people from "pirating". Now, being an engineer you know that there's no way to keep a game from being copied, but your boss is frothing at the mouth and pseudo-geek talk is coming out of his mouth while he runs through the office with a stack of trade magazines -- so you have to do something. So you call up Xyzzy company and tell your boss to pay them a lot of money and the problem goes away. Your boss collapes on his desk in a deep sigh of relief, signs away several million dollars, and -- blammo, SecuROM.
It's called "feel good security". It's the same kind of security you run into in large corporations. You know, you have to use a randomly generated 18 character alphanumeric password and it changes every 90 days... which is great except that when you go to do your timesheets you have to enter your LAN password... which goes over the wire plaintext encapsulated in an HTTP POST query. Oops. Also, because not everybody's memory is so great, it becomes common practice to keep the 18 character passwords written on sticky notes.
This is the true genesis of DRM... Ignorance and management fretting over money. It will be viewed as good as long as they "save" more money than it "costs" them.
It also says "I think I am more important than you, and that what I want is more important than what you want, and I am willing to break the law to act on my self-centered desire"
Well, that's also 100% true. In fact, I have difficulty thinking of anyone who doesn't fall into that category when confronted with excessive asshattery... Fortunately, we work within the framework of our civilization anyway most of the time, because most individuals/groups also work within the social contract. DRM typically does not, so circumventing it in those cases makes sense.
"We have to go forth and crush every world view that doesn't believe in tolerance and free speech." - David Brin
Buy a copy, then download a warez version, and install the warez version. Send a physical letter to the manufacturer with the UPC from the box and the receipt, and explain that you had to download the warez version in order to keep your computer stable. Scan the whole thing before you send it, and put it on the Internet for everyone else to see so they can't ignore it.
If you actually pay for their product and still go to the trouble of installing a warez version without DRM, that will send a much stronger message than pirating or not buying the game at all.