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EMA Suggests Point-Of-Sale Game Activation To Fight Piracy

Gamasutra reports on a set of standards (PDF) published by the Entertainment Merchants Association to promote the use of technology that would "disable" games and DVDs until they are activated when purchased. "The effort is codenamed 'Project Lazarus,' and the EMA says it's assembled a consortium of retailers, home video companies and video game publishers to see how easily such 'benefit denial technology' could be implemented, and to evaluate possible cost-benefit analyses. The initiative is similar to security tags used in clothing retail that spill ink on garments if they're forcibly removed, thereby destroying the item. In such a situation, shoplifting is discouraged by implementing a solution that only the retailer can remove at the point of sale."

32 of 244 comments (clear)

  1. NO DRM! Can you hear us now? by mrbcs · · Score: 2, Insightful
    These guys just don't get it do they?
    Make the games good, remove the damned drm and make them affordable. How is that difficult to understand?

    I will buy games after a half year or so, so that there is a good no-cd crack and the price is about half. I can't afford $60+ on a game. $20, ya no problem. I'll wait for the price drop, but drm, shit that's a deal breaker, I won't even bother with a hacked version.

    --
    I'm not anti-social, I'm anti-idiot.
    1. Re:NO DRM! Can you hear us now? by Lord+Kano · · Score: 3, Insightful

      Call me lame and perhaps not a true enthusiast to the cause, but the DRM I've encountered hasn't really bothered me.

      You've apparently not played any game that used StarForce.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    2. Re:NO DRM! Can you hear us now? by pushing-robot · · Score: 5, Insightful

      To be fair, activation-requiring games haven't been around very long. You might have a different opinion in a few years when EA decides old games are past their "support date" and turns off the activation servers, or you've upgraded your PC a few times and run out of re-activations.

      Many game publishers regularly shut down all online support for their games a few years after release. Services like Direct2Drive and the Microsoft Store limit your activations or remove downloads after a certain period of time. Steam is the exception in this case, as they explicitly state that they will never remove or disable your games, but many publishers insist on adding their own activation scheme on top of Steam's DRM.

      Claiming that DRM hasn't bothered you reminds me of the optimist falling from the skyscraper: Every few floors he tells himself "I'm feeling fine, so far!"

      --
      How can I believe you when you tell me what I don't want to hear?
    3. Re:NO DRM! Can you hear us now? by PC+and+Sony+Fanboy · · Score: 2, Insightful

      activation has been around, just in different forms. think starcraft. Yeah, you could play the campaign, but to get on battle net, you needed a CD key.

      Everyone I know that got a burned copy of starcraft (and used the 00110011 code) eventually bought it. Why? It was worth the price to get on battle.net

    4. Re:NO DRM! Can you hear us now? by Kreigaffe · · Score: 4, Insightful

      I hope you know you can run steam in offline mode, and still have full access to all your single-player content. In fact, when I recently had an interruption in service while I switched providers, all I really played was single-player games I had previously purchased via Steam.

      People on slashdot CONSTANTLY complain about that, and I can't help but facepalm. Has it really gotten to the point where the vnboards are better able to understand the programs they use every day than slashdot? FACEPALM

      --
      ... still waiting for this free-as-in-beer free beer I keep hearing about. :|
    5. Re:NO DRM! Can you hear us now? by KDR_11k · · Score: 2, Interesting

      Only works when you had online at the time you installed the games though, I was on a university network once (dorm) and they didn't allow using Steam (or anything else except http and email), couldn't install Half-Life 2.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    6. Re:NO DRM! Can you hear us now? by cliffski · · Score: 4, Informative

      dude, this is not DRM, this is to stop people shoplifting. You might as well rant and spit about security tags on clothes.
      try reading the article before you hit the "OH NOES TEH DRM" button.

      Plus who the fuck buys games for $60? The only place I ever see $60 mentioned is by people complaining about not buying them.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    7. Re:NO DRM! Can you hear us now? by Khyber · · Score: 2, Insightful

      Or odds were that the person didn't have a specialized and very-custom computer.

      Try having more than one optical drive in your system, virtual or physical. Watch whichever's the secondary end up disabled or having the firmware totally bricked (Which starforce did)

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    8. Re:NO DRM! Can you hear us now? by SanityInAnarchy · · Score: 3, Insightful

      In short, Steam provides a DRM scheme, but it also provides enough of a benefit that it's a worthwhile trade. In fact, many of the restrictions imposed by the DRM scheme are things you would have to sacrifice anyway for the network -- for example, the need to be online all the time, the need for constant updates, and the need to run their proprietary software (a given for any game).

      Contrast this to SecuROM games, or even moreso, movies -- in these cases, the DRM scheme provides no value. There is no tradeoff to make me want to deal with the DRM -- and worse, the pirated copy is a better product.

      That's the essential difference, I think. A pirated Valve game is worth less than a legitimate copy. A pirated EA game is worth more than a legitimate copy.

      --
      Don't thank God, thank a doctor!
    9. Re:NO DRM! Can you hear us now? by sanosuke001 · · Score: 2, Insightful

      No, this is to stop people from reselling because the game companies get no $$$ from second-hand sales.

      This has nothing to do with shoplifting. That's why there's those security strips in the packaging.

      --
      -SaNo
    10. Re:NO DRM! Can you hear us now? by PainKilleR-CE · · Score: 2, Informative

      CD keys being authenticated for online play has only been around a few years longer than activation, though. In many ways, it's exactly the sort of thing people have encouraged because a good online component does lead people to buy the game, if they want to play online. It extends the life of the product (really, who would still be playing Starcraft if it had been a single-player only title?). That system was basically the first step towards activation.

      With activation, though, you have to have an internet connection to play a single-player game, which is ridiculous to people that want to be able to play a game in situations where they have no connectivity, or to just about anyone that doesn't have an always-on connection. If you had to log in to battle.net to play the single player campaign in Diablo or Starcraft and they decided to shut down the servers that authenticate those two games after Diablo 3 and Starcraft 2 are released, it would probably be fairly irritating to the small number of people that would like to play the earlier titles (for instance, maybe someone that is planning on buying Diablo 3 would want to take a quick run through the first two games before buying the new one to refresh the (admittedly sparse) story-line).

      Steam actually bothers me a little more than the other common methods (though I dislike anything other than the game being installed on my system). In that case I have to remember a user name and password that I signed up for several years ago in order to play games I bought before Steam existed (ie Half-Life and its mods and expansion). Sure, I could probably play the original game and expansion without current patches on my own machine, but if I run into some nasty bug or graphics glitches that might have been taken care of in a later patch, I'm SOL unless I install Steam and remember the information under which I previously registered those CD keys.

      --
      -PainKilleR-[CE]
    11. Re:NO DRM! Can you hear us now? by harl · · Score: 2, Insightful

      What happens when you wake up one day and ask permission to use the product you purchased and no response comes back? Why do you feel it's ok to ask permission to use things you bought? Would you be ok with calling Ford/Honda to ask permission to drive to work? How is that acceptable DRM?

      --
      I find being offended by me offensive.
    12. Re:NO DRM! Can you hear us now? by petermgreen · · Score: 2, Informative

      I wouldn't call what starcraft did activation.

      Firstly there was no install limit or anything like that, the only thing it enforced was that each CD key could only be used for one login at a time.

      Secondly it only affected play on battle.net which would go away anyway if blizzard took the servers offline. Activation extends this point of failure to single player and lan play.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
  2. MMO/Online Key Use by binarylarry · · Score: 4, Insightful

    This sounds like a solution for people who steal keys out of retail boxes.

    If the key isn't activated due to a sale, it can't be used online.

    I see no problems with this. I hope they don't think it will actually affect single player game piracy.

    --
    Mod me down, my New Earth Global Warmingist friends!
    1. Re:MMO/Online Key Use by Goldberg's+Pants · · Score: 2, Interesting

      No kidding. This is yet another backward ass "protection" mechanism that won't actually do anything except inconvenience legit customers.

      The industry needs to figure out HOW to offer the ease of use and pleasant experience of piracy. Steam is as close as we get right now.

      Seriously, are these people THAT deluded that they believe this would do anything to fight piracy?

  3. So once again the legit customer is screwed over by afidel · · Score: 4, Insightful

    So basically the pirates will have a version that has nothing to trip people up but the legit customer who happens to not get activated by the minimum wage clerk is screwed and must wait AND waste gas to take it back? Yeah, please video game industry, make it easier and easier to justify piracy. I have plenty of money and like to support the people who make games I enjoy but it's really easier to just pirate this stuff since the game industry is more and more anti-consumer all the time.

    --
    There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
  4. Interesting idea by scubamage · · Score: 2, Informative

    However, not everyone has an internet connection. For those who do have an internet connection, blocking it from being accessed is just a short hosts file edit away. From there, a single crack and your game is playable single player. It also requires all servers to be hosted by the game maker and their licensees because otherwise the server software will be cracked within two hours of it being released to the public (that's actually assuming the crackers are lazy). This is highly unlikely to work.

  5. Re:So once again the legit customer is screwed ove by calmofthestorm · · Score: 3, Funny

    Remember, no refunds on opened software. Have a nice day, thank you for shopping Super-Duper Mart!

    --
    93rd rule of Slashdot: No matter how obvious my sarcasm is, my comment will be taken seriously by someone.
  6. Bad analogy by subreality · · Score: 3, Insightful

    The initiative is similar to security tags used in clothing retail that spill ink on garments if they're forcibly removed, thereby destroying the item. In such a situation, shoplifting is discouraged by implementing a solution that only the retailer can remove at the point of sale.

    But it's not similar at all. Similar would be putting an acetone-filled tag through the hole in the CD that only the retailer can remove, to destroy it if it's shoplifted.

    The reason the difference is important is this scheme isn't to fight shoplifting, the theft of a physical item. This is to fight copyright infringement, and it's like fighting people who make cheap knockoffs of designer clothes. Admittedly, this is much easier to do on a large scale than copying a physical item, but the scale of it does not magically make it become theft.

    And the other part of where the analogy breaks down? I don't need an internet connection to put on my clothes after the retailer takes off the tag.

  7. A solution in search of a problem... by mlts · · Score: 2, Insightful

    I know a number of retailers stop this problem by using locking DVD cases that set off the door alarms. Usually the ones that have another alarm if someone stomps the case open. Shopperinc.com, the first site I hit on Google offers plenty of low cost ways to ensure that either a would-be shoplifter is going to have to be good at sneaking in the key equipment needed, or be able to run through the exit with security guards hot on their trail (and risk robbery charges as well as larceny).

    Since effective technological measures are in place for this, why bother with screwing around with CD keys?

    It is a *lot* harder to shoplift successfully media in one of these cases than it is to hit the usual sites, download a patch or a torrent. This is the old security adage of why add layers of protection to a door when the burglar can just enter through the window?

  8. If you're a game maker by sleeponthemic · · Score: 2, Interesting

    and you're truly worried about pirating, quit the futility and put out an online game. Sure, sounds like a mindlessly trivialised suggestion, but really, any online account based game has basically the least complained about, but most restrictive DRM running. You have zero ability to play anywhere but online after logging in and you don't complain about it. Genius.

    Why do few people chip their xbox 360's? Because they are afraid of detection on xbox live. Same with the Wii. The only true, accepted DRM is one that protects online usage.

    Not atall saying that there isn't a veritable mass of problems accompanying such a notion, just saying, look at what works, rather than this silly nonsense that makes almost no headway.

    --
    I record my sleeptalking
    1. Re:If you're a game maker by cliffski · · Score: 2, Informative

      this is to stop shoplifting

      --
      DRM-free indie games for the PC and Mac: Positech Games
    2. Re:If you're a game maker by Amphetam1ne · · Score: 2, Informative

      But there's no chip available for the 360 that lets you "just tool around" with it. Aside from a now close exploit, there is no way to gain full control of or run unsigned code on a 360. The chips and drive flash mods only allow one thing: Backup games to be loaded. That's it. Piracy is the only reason for chipping/flashing a 360.

      --
      I only buy pepper spray that's been tested on anti-vivisectionists.
    3. Re:If you're a game maker by Aladrin · · Score: 2, Insightful

      "paying heavily for your does of nostalgia."

      That's exactly it. I -do- mind. I bought a copy a long time ago and lost it in a move. If I had backups, they would have been kept separately and I would still have it.

      "your kids learning"

      Kids will be kids. They aren't born trained. If you never trust them with anything, they'll never learn to take care of it. That doesn't mean I should have to buy a new copy of the game to teach -them- that lesson, though. It's -my- game, not theirs.

      Kids aren't the only way discs get destroyed. Animals, accidents, fire, flood... There are inumerable ways to destroy that disc and most aren't covered on your home owner's insurance... If you have any.

      Whether you like it or not, backups are legitimate.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  9. Re:So once again the legit customer is screwed ove by Nazlfrag · · Score: 2, Insightful

    How is it aimed at all at piracy? Pirates don't use activation keys, they use cracks. It's a shoplifting measure at most, and retailers already keep games and keys behind the counter with empty boxes on the shelves. It's a solution to a non-existent problem that will just cause more hassle for the legitimate consumer and be bypassed as usual by pirates.

  10. Re:awesome idea by hedwards · · Score: 3, Insightful

    It's pointless, pirate buys one copy breaks the protection than uploads that to the web. Congrats EA, you've managed one additional sale at the expense of many dozens of sales to people who now are unable to run the software.

  11. I foresee a day when by Travoltus · · Score: 2, Insightful

    All games have to be played online. There won't be single player games anymore, there'll just be web based games or virtual worlds you can play single player-style or massively multiplayer style, but in either case the data for the game world will only be on the server.

    Then there'll be web based word processors where you can only store your data online, and you have to pay for it. No method to download it to your hard drive, but you can email it to people and they have to pay to use the app you need to read the document. If you need to move your data around in other ways, you probably are a pirate (in their mind).

    The RIAA and MPAA then pull all their content and make it available only online. For a fee. You'll never touch that data again without the authorization of the server. (I actually see this coming first.)

    In short, I could see companies making sure all of their copyrighted data is only available on their servers.

    --
    --- Grow a pair, liberals... stop letting the Republicans bully you!
  12. Re:Like all DRM, I give it about 2 weeks... by cliffski · · Score: 4, Insightful

    *HEAVY SIGH*

    This is NOT DRM The story is NOT ABOUT DRM. DRM is not the issue.
    This is about preventing shoplifting.

    Is it not possible for there to be ANY story ANYWHERE on-line about games, without people gushing about how they hate DRM, even when the story is NOTHING to do with it?

    --
    DRM-free indie games for the PC and Mac: Positech Games
  13. I am forever amazed by Shivetya · · Score: 3, Interesting

    at the number of big box stores which don't lock these game cards up. The problem is especially bad at Target, where more than a dozen of different games were obviously "opened" along the seam. Even after explaining it to the the customer service people I swear they didn't care or understand. I did get them to allow for my opening the box in front of them to confirm if it had a game card in it, took three of the ones that looked sealed to get it.

    Stores need to understand, these things are as valuable as the gift cards they sell. They are real money.

    Any subscription based game should follow the activation method, it will save a lot of grief for the customer. It really helps us more than the stores because it isn't easy to get the store to refund it (I would hate to see what BB would think if you told them the game card was missing and you had left the store already). Yet for stand alone games I don't think it is necessary

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  14. Shoplifting is a solved problem. by argent · · Score: 3, Insightful

    This is about preventing shoplifting.

    You prevent shoplifting by putting the games behind the counter and putting the empty boxes on the shelf. It's low tech, reliable, and not a lot more manual than activation.

    Provide the dealer with a printed card the size of the jewelbox they can put on the shelf without having to open the game and put the CD into storage like they do now. Problem solved, cheaply.

    I hereby donate this idea to the public domain.

  15. Re:In Soviet Russia... by drachenstern · · Score: 2, Insightful

    Post whoring on the back of a frist psot...

    So what they're suggesting is that the game dev put something on your computer which will render the game unplayable until you activate it with the game dev? At which point some bits will be flipped on your computer, making the game playable?

    How will this not be cracked in like three days?

    Who's got the checklist? We need to mail one off pronto to the head of the EMA and tell him that this simply will not work any better than current DRM...

    --
    2^3 * 31 * 647
  16. Perhaps they should rename this by Moryath · · Score: 2, Insightful

    Perhaps they should rename it "Project Assfuck" - after all, that's what it's doing to the consumer.

    The initiative is similar to security tags used in clothing retail that spill ink on garments if they're forcibly removed, thereby destroying the item.

    Uhm... those tags come off if you get a rare earth magnet (say, from an old hard drive or something) anywhere near them.

    Not that we're supposed to know how things work... after all, knowledge is evil, the almighty corporations want us to be dumb and stupid and drink Brawndo.

    Seriously, now. This will not only be cracked damn quick, but it'll fail the first time someone has a non-'net-connected home box (dvd player, console, etc) and they'll get up in arms about it. Plus, it's already been tried once, remember Circuit City and Divx?