Measuring Engagement In Games
Gamasutra is running an article written by Tim Hong of EmSense in which he describes the research his company did into the physiological reactions various games engender in players. In addition to outward cues like breathing and movement, EmSense also scans brainwaves and heart activity to provide a more complete picture of how a gamer is responding to what he sees and does. They collected hundreds of hours worth of data and made comparisons among a variety of shooters, such as Gears of War 2, F.E.A.R, and Half-Life 2. They found some interesting information on how pacing, tutorials, and cutscenes can affect a player's level of engagement with the games.
While this could no doubt lead to some more interesting shooter games (a welcome change since it's been a while since an FPS not made by Valve has really struck me as top-grade), I'd personally be more curious to see the difference in engagement across genres - FPS, RTS, RPG, etc. I know that I personally get much more engaged into RPGs.
One of the most engaging games I have played this year. I don't play too many games, but the single player campaign in modern warfare was extremely appealing to me. [I played COD 1 and then COD4 was the next COD game I played]
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NOTE: SPOILERS BELOW
SPOILERS BEGIN...............
The initial mission where you need to escape a ship which is drowning and make a desperate attempt to jump into the helicopter, being assassinated at close range and unable to do anything about it, the nuclear explosion thing, crawling in a field with just a sniper rifle and tens of troupes walking around you and the way the climax plays out with Price throwing you a gun, having to take headshots before finally killing the main antagonist.. Call of Duty 4 impressed me so much that I don't even want to buy COD 5 just in case it ruins the experience I had with COD 4.
END OF SPOILERS
... and I shall strike upon thee with great vegeance, furious anger and a slightly positive karma.
"They were actually surprised to see that people did react strongly when a seemingly important NPC gets killed. I guess they didn't play the original Half Life were people didn't want to get barney killed, even though the character has no consistence at all."
Of course I wanted Barney killed. That purple dinosaur has been vexing me for years.
Shai Schticks:"You don't make peace with friends, you make peace with enemies"
I think there is too much in this that's subjective though. One person may find a game highly engaging and allow themselves to become immersed, while someone else just plays games and ignores/doesn't allow themselves to get into it.
A simple movie example would be Blair Witch Project. There's nothing actually gorey/freaky in it, but if you allow the atmosphere and story to pull you in, it's very scary. On the other hand, I know several teens that told me it was completely lame/unscary because of that lack of visual content.
I will shred my adversaries. Pull their eyes out just enough to turn them towards their mewing, mutilated faces. Illyria