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Measuring Engagement In Games

Gamasutra is running an article written by Tim Hong of EmSense in which he describes the research his company did into the physiological reactions various games engender in players. In addition to outward cues like breathing and movement, EmSense also scans brainwaves and heart activity to provide a more complete picture of how a gamer is responding to what he sees and does. They collected hundreds of hours worth of data and made comparisons among a variety of shooters, such as Gears of War 2, F.E.A.R, and Half-Life 2. They found some interesting information on how pacing, tutorials, and cutscenes can affect a player's level of engagement with the games.

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  1. Just Shooters? by Arainach · · Score: 5, Insightful

    While this could no doubt lead to some more interesting shooter games (a welcome change since it's been a while since an FPS not made by Valve has really struck me as top-grade), I'd personally be more curious to see the difference in engagement across genres - FPS, RTS, RPG, etc. I know that I personally get much more engaged into RPGs.

    1. Re:Just Shooters? by __aamnbm3774 · · Score: 5, Insightful

      The best FPS I have ever played was Quake 1.
      Mainly because internet-play was relatively new to gamers, the customizeability of every aspect of that game, and oh yea, because I was a Teenager!

      I'm not trying to rip on you, but I don't think I've played a 'fantastic' FPS since then. I'm sure the same could be said by this current generation, who play Gears of War for the first time.

      The games are still good, but you've just gotten used to them. (because you are old). Unfortunately, very few movies, even highly acclaimed ones, stir up my emotions as well. You can only do the same thing so many times before it becomes boring.

  2. Re:COD : Modern Warfare by theredshoes · · Score: 5, Interesting

    I thought this article was worth reading. I am currently taking a senior level applied psychology course in which we read over the case study for Robber's Cave. If you are not familiar with it, here is a general finding from the study.

    *When individuals having no established relationships are brought together to interact in group activities with common goals, they produce a group structure with hierarchical statuses and roles within it.*

    What does this system or type of learning sound like to you? It sounds like the tried and true money/work system which everyone I know is so fond of. LOL :)

    I don't think the findings are that surprising. It seems to me that younger age groups should probably start out with low level engagement or reward type games and then build up to the higher end engagement levels. Games with violence are obviously not for younger age groups, which is why there are age limits to certain violent or mature games.

    As an adult, you have your own fail safes and mechanisms built in to determine your level of engagement in the game. I am more interested in the article and the findings, but I can't really give a coherent opinion on first person shooter games. I don't play them.