Valve's Gabe Newell On DRM
Ars Technica is running a story about recent comments by Valve's Gabe Newell in which he bluntly stated, "As far as DRM goes, most DRM strategies are just dumb. The goal should be to create greater value for customers through service value (make it easy for me to play my games whenever and wherever I want to), not by decreasing the value of a product (maybe I'll be able to play my game and maybe I won't)." Ars then points out a response by Microsoft's Games for Windows Community Manager Ryan Miller suggesting Rockstar Games' recent decision not to have install limits for the PC version of GTA IV made the use of SecuROM acceptable. GameSetWatch has a related piece discussing the difficulty in measuring piracy and enforcing infringement laws.
I really like how Steam currently works. Only one computer can be logged into the same account at a time, I can download / install all games on any computer, it works (mostly) in Wine. I also don't have to mess around with disks.
Steam seems to me to be a rather effective method of DRM. I can only be logged into the account from ONE computer at a time, and I can play my games. what's the problem?
Gabe comes out and says this the day after GTA IV has released on Steam complete with Securom.
Dear Mr Miller: No, it is NOT acceptable, and I will no longer be buying any games that follow what you consider acceptable. So many of the issues people have with running new titles is down to the copy protection.
I really want the PC to die as a mainstream gaming platform to be honest. (And I say that as a hardcore PC gamer for the last 12 years.) Despite all the mounting evidence that shows it's ineffectual and pointless, copy protection is getting worse and worse. Kill the platform entirely, EA and the like can fuck off to the consoles and stay there in their happy little pirate free zone (yeah right), and the PC can go back to serving niche genres for a smaller customer base that are actually treated like customers and not thieves.
The goal should be to create greater value for customers through service value (make it easy for me to play my games whenever and wherever I want to)
No, the goal is to increase revenues by decreasing piracy and preventing sale of used games. What is said above is their method of making it palatable to the consumer.
If the goal was *really* to "create greater value" and "make it easy to play games whenever and wherever" the solution would be simple: DON'T USE DRM.
I understand the need to fight piracy, but quit trying to spin it like it's being done for me, or that there's some silver lining.
"Until publishers do more to welcome their legitimate customers as friends instead of treating them as potential pirates, piracy will continue to eat at profits and morale."
Note that the account kill switch is a multiple-game license kill switch. If someone at Valve's decides that you are a fucking bastard, he can take away from you a bunch of licenses that are worth hundreds of dollars. This is the worst type of DRM I've ever seen. It combines all your stuff in one package that is all or nothing.
-- dnl
... 3 of them can't play for more than 5-10 minutes without securom bombing and forcing the game to close instantly. The other 2 can't even get it to start up.
Aparently it only cost Rockstar $200k to cause this much inconvenience to their legitimate users.
Am waiting to see how long it takes for a fully functional crack to come out. Been just over 48 hours so far and it appears to be harder to crack cleanly than your average copy protection. Rockstar are claiming that it's "Uncrackable", which may not have been their best choice of words when the scene crackers are motivated primarily by having the bragging rights of being the 1st to bypass the most difficult DRM.
I only buy pepper spray that's been tested on anti-vivisectionists.
0-day? Pfft.
It's been a while since I did much with warez, but I distinctly remember many things (including the game Rune) being available for download much sooner than it was available to buy.