Atari Purchases Cryptic Studios For $26.7 Million
Trevor DeRiza writes "Early this morning, Atari announced that they had purchased US MMO developer Cryptic Studios for an initial 26.7 million USD, along with a possible 20 million USD bonus for future performance. Cryptic has three games coming out in the next three years: Champions Online (2009), Star Trek Online (2010), and a secret project (2011). All three will now be released under the Atari logo."
This is welcome news in light of all the recent troubles in the MMO market.
ooooh... do I see a duke nukem forever mmo in the works?
Hopefully Champions Online gets some additional funding due to this buy out. It could be a really awesome game if it gets enough funds. Cryptic and Jack Emmert designed City of Heroes and they learned from the mistakes made in that game. If Atari can just keep from meddling in the development cycle of CO (ie pushing it out too soon or trying to WoW-ify it), they might have a great game.
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Sorry if I sound especially critical, but almost all MMOs just aren't worth playing. Not only are they expensive ($50 + $15 a month), but they also require huge time demands, so typically people have especially high standards.
If the company is producing three in tandem, I can't see how they could possibly finish all the content and polish an MMO needs.
Actually, this is Atari in name only. The brand has been handed around for some years, and now Infogrames owns it. They've been slapping it on stuff to try to cash in on the nostalgia factor. Atari of today has absolutely nothing in common with the console maker of yesteryear.
[citation needed]
Do you even lift?
These aren't the 'roids you're looking for.
I am surprised Atari still exists, even more so that it has tens of millions to invest.
Atari, the company that made those cartridges you remember, doesn't exist. The name is still around, and they've published some good titles.
I played Champions online at Gen Con, it looks pretty cool. I wouldn't be surprised if it prints money for them.
The MMO market is fine and is growing.
It's relatively easy to build a player base even in a bad game. For an MMO to truly fail requires a staggering chain of bad decisions and mismanagement. Tabula Rasa is an ideal example of it.
One of biggest mistakes made is to try and compete with World of Warcraft.
They went bankrupt, that only thing that is still the same about Atari is the name.
STO is projected for a late 2009 release, and nothing I've seen related to this merger has changed that.
Alchemist: Be Thou For the People
he is Brilliant as Denny Crane
It did more or less go bankrupt after the 2600 had fully closed up shop. It petered along as little more than a name and a P.O. box, then started getting into publishing and distributing other people's work, and that's where there big money nowadays comes from. Hence buying the guys who built City of Heroes (yes, NCSoft did do a successful MMO) and a few other successful things ahead of their next superhero game, Trek Online, and whatever the secret project is.
A bit of a stretch, but if they can learn from Eve: Online and Star Wars: Galaxies about what to do and not to do with a SF-based MMORPG, they should be ok.
I don't even know if Eve did anything wrong, now that I think about it, aside from mechanical stuff like stability and, of course, lag issues (does the screen still, 4 years later, have to freeze for 2 seconds every time I open a new window?)
SW:G, though, don't get me started. That was a SW wrapper aound a standard MMORPG with very little Star-Warsy about the gameplay whatsoever. Because, if you'll remember from the movies, nothing says Star Wars like running around grasslands killing thousands and thousands of giraffe-thingies, which, for some reason, can give 5 guys with blasters and 1 guy with a flame thrower a good, serious 60-second tussel.
(-1: Post disagrees with my already-settled worldview) is not a valid mod option.
I don't even know if Eve did anything wrong, now that I think about it, aside from mechanical stuff like stability and, of course, lag issues (does the screen still, 4 years later, have to freeze for 2 seconds every time I open a new window?),
now that you mention it:
* Boring missions
* Grind (yes, GRIND! for Rep & ISK)
* Confusing UI
* Ugly-ass ships
* meaningless character portrait
* the meat of the game being unfun on its own.
* too clear and too short a line between "safe" and "dead"
So, yes, aside from all of those things, CCP didn't do anything wrong with Eve. (They did a fair bit RIGHT, but they did a hell of a lot wrong.)