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Used Game Market Affecting Price, Quality of New Titles

Gamasutra is running a feature discussing the used game market with various developers and analysts. The point has been raised by many members of the industry that used game sales are hurting developers and publishers even more lately, when they're already beleaguered by rising piracy rates and a struggling economy. Atari executives recently commented that used game sales are "extremely painful," while GameStop's CEO unsurprisingly came out in support of resales. We've recently discussed a few of the ways game designers are considering to limit used game sales. David Braben, chairman of UK-based developer Frontier Development had this to say: "Five years ago, a great game would have sold for a longer period of time than for a bad game — which was essentially our incentive to make great games. But no longer. Now publishers and developers just see revenue the initial few weeks regardless of the game's quality and then gamers start buying used copies which generates money that goes into GameStop's pocket, nobody else's."

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  1. Easy fix - Subscriptions by mfh · · Score: 0, Flamebait

    Charge a monthly subscription fee and force all content to be hosted on servers with client connection programs that cover non-specifics -- problem solved. When was the last time you heard of Blizzard complaining about how many ppl pirate World of Warcraft?

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    The dangers of knowledge trigger emotional distress in human beings.