iPhone App Pricing Limits Developers
HardYakka writes "According to this post in the Fortune blog, the iTunes app store has been a boon for users but some developers are saying the number of free and 99 cent apps make it difficult for developers to create complex, higher priced apps. Craig Hockenberry of Iconfactory says the iPhone may never get its killer app like the spreadsheet was for the Mac.
If Apple does not do something, the store will be left with only ring tones and simple games. Some are suggesting that overpaid developers are the problem and the recession will soon lower the wages and costs for complex apps."
If we're going by sales, StarCraft and Half-Life crush VisiCalc :)
Is this "Please give me a bail out because I can't figure out how to compete" week on slashdot?
Boy will they be ticked when I release my competitor on the iPhone for $4.99!
No, Macs are designed by programmers like every other OS.
The difference is: Mac OSX programmers have a very angry man in a black turtle neck furiously yelling at them as they develop new features. This "turtle necked fire," so to speak, is what drives the high quality components of the modern Mac operating environment.
It's a bit like a Katana forged by a master craftsman.
Mod me down, my New Earth Global Warmingist friends!
Because Americans haven't outsourced racism yet. Be patient.
-1 Flamebait.
Poster has not accepted Linux as his Operating System and Kernel.
Now...why are we OS bashing? I wanted to read about iPhone apps damnit
93rd rule of Slashdot: No matter how obvious my sarcasm is, my comment will be taken seriously by someone.
I'm sorry, what? Are they complaining that it's hard to make money because there is competition? Hahahahaha. HAHAHAhahahahaha.
Music speeds up when you yawn, but does not change pitch.