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Apple's 3D Desktop Patent Filing Examined

phantomfive writes "The patent office has released some patent filings by Apple which indicate that the company is working on a 3D desktop of some sort. They call it a multi-dimensional desktop, according to the patent filing." There's also some commentary at ZDNet; both stories link to a detailed run-down at AppleInsider.

10 of 156 comments (clear)

  1. Re:I love 3D by avandesande · · Score: 4, Insightful

    The problem is that your monitor is still in two dimensions- so what benefit do you get with a 3d interface that you constantly need to translate back in to 2 dimensions?

    --
    love is just extroverted narcissism
  2. Re:Guess they haven't heard of... by CajunArson · · Score: 4, Informative

    That's like saying that since cars have existed for over 100 years it is impossible to get a patent on a new development for a car.
    Looking at the claims, this patent is (unsurprisingly) not trying to claim the use of 3-D technology in a computer GUI. Instead, look at independent claim 1:

    1. A graphical user interface, comprising:a viewing surface;a back surface axially disposed from the viewing surface to define a depth;one or more side surfaces extending from the back surface to the viewing surface;a visualization object receptacle disposed on one or more of the side surfaces; and one or more visualization objects disposed within the visualization object receptacle, the one or more visualization objects corresponding to one or more system objects.

          The Apple application is for the use of a room-like setting where there is organization of visual elements along the "floor", "walls", and "ceiling" of the room. This is definitely different than looking glass, about the closest thing I've seen would be a demo from Qt on a Wolfenstein + desktop elements interface: see video here. However, it is unclear if the Wolfenstein demo actually anticipates the claims of this patent on two grounds: 1. the use of a static room could be different enough from the use of a maze, and the Wolfenstein demo does not stack & arrange elements like Apple is claiming) and 2. The Apple invention likely predates the WolfQt code.
        Additionally, as is often the case with Slashdot, the readers do not understand the difference between a granted patent and a patent application. This is ONLY an application, and as any patent practitioner knows, what you originally apply for is often much different than what you eventually get granted as a patent.

          Finally, before everyone in here panics that Linux will be illegal in 2 weeks or some other nonsense, just look at the subject matter that Apple is patenting: It's a stupid room with windows pasted on the wall! Who cares!! Even if Apple gets the patent, just don't go out and copy them and you'll be fine. The attitude of panic on here is actually indicative of a deeper fear. It's not that patents "stifle innovation", but instead that patents mean you can't just make a direct knock-off of some other UI which is what really freaks some people out.

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    AntiFA: An abbreviation for Anti First Amendment.
  3. Re:It's a unix system! I know this. by mrdoogee · · Score: 5, Funny

    Aww fond memories there. I remember back in 93 watching that movie with a few friends in a crowded theater and I believe it went down like this:
    Lex:It's a UNIX system! I know this!
    Me: NO ITS NOT!
    Usher: Please leave.

  4. Re:It's a unix system! I know this. by xZgf6xHx2uhoAj9D · · Score: 5, Informative

    It was, actually. It was fsn running on Irix (one of the few times something computery wasn't mocked up).

  5. Re:I love 3D by fprintf · · Score: 4, Informative

    They'll need to solve the motion sickness problem for some people first. I got quite sick at a 3D IMAX production, I think called "Deep Sea" a number of years ago. They had these big polarized goggles that would sit on your head and you would get a 3D effect from looking around. The problem was, as far as I could tell, was that any movement in 3 dimensional space was not accompanies by movement of the inner ear. So my eyes were thinking I was moving along the sea floor, but ears said "no way". I ended up taking them off and watching the movie in 3D. I was OK by the end of the movie.

    Second experience was riding on the Aladdin carpet ride at Disney World/EPCOT in Florida. I believe this is the virtual ride developed by Randy Pausch of Carnegie Mellon, the guy that gave that great speech when he got cancer. I got really sick on this one, in fact ended up puking after the ride. It was similar, one part of my brain said that I was moving in space but other parts said "no way". I am a sailor and was training to be a pilot, and hadn't been seasick in years... but this ride made me hot, sweaty and eventually pukey. Nastiest experience I have had in years.

    I am assuming that the display, if just used for navigation, won't have a lot of movement that might induce motion sickness. After all, I can look around in space now without a problem, changing focus on things near and far, looking from right to left etc. So maybe it won't be any kind of problem. I can tell you I won't be a first adopter though! Blech!

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  6. Re:I love 3D by diegocgteleline.es · · Score: 4, Insightful

    The same benefit you get from running a 3D game instead of a 2D one.

    The fact is, desktop has never been 2D. It has always been 3D. The shadows under a button that make it look pushed or not are a 3d effect, even if it's implemented as a black shadow in a bitmap.

    You can have top or botton windows. That's 3D aswell.

    3D desktops will not be about having a "3D room" in your desktop. They will be normal desktops just like they're today. The difference will be that instead of drawing a bitmap with a black line to make a button look like it's pressed, you'll have a 3D engine and the toolkit will tell the 3D engine: "move the button x pixel in depth" - and the engine will move the button and will draw the shadows according to the surrounding objects.

    IOW, you'll have a 3d engine powering your desktop, managing not just your windows (beryl can do that today), but also your widgets. Or icons. Icons won't be just a 2d bitmap/vector image, they will be a 3d object that will react to events with all kind of 3D effects - rotation, lighting, jumping, smoke...whatever

    As expected, it seems that Apple has the lead. It's a shame that nobody in Linux is doing something similar. It's an oportunity to take lead in the desktop.

  7. Jobs is not an inventor by hellfire · · Score: 5, Insightful

    Jobs is a marketer. What happens is a programmer gets a cool idea, writes a prototype, and sends it up to the execs for review along with a dozen other ideas. Then jobs gets baked, reads through proposals, sees the cool one and goes "OMG I can so sell that to millions of n00bs! A brilliant marketing plan for this just popped into my head! I will 0wnz j00r w0rldz with my reality distortion field muahahahahahahaha!!" Developers get paid, Jobs is triumphant, and the result is not perfect but pretty good, incredibly stylish, and everyone except the most die hard slashdotters and luddites will want one.

    --

    "All great wisdom is contained in .signature files"

  8. Re:I love 3D by initialE · · Score: 4, Funny

    But the directions clearly said not to taunt super fun ball.

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  9. Re:Guess they haven't heard of... by sammyF70 · · Score: 4, Insightful

    Why do people always concentrate on the compiz cube?

    Along with the windows opening/closing animations and the wobbly effect, the cube ranks among the most useless effects in Compiz (though I must admit I like the windows effects a lot somehow)

    Expo, fading, windows preview, all the magnifier and zoom functions, the shift switcher, along with the shelf functions are actually very useful (and productivity enhancing, once you get past the WOW effect), but somehow nobody ever talks about them. Hell ... even the water function is useful, as it can be used as a silent (and cool looking) system beep.

    Yes, they are also very pretty and geeky, but so what? just because something does look cool doesn't mean it's useless

    --
    "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
  10. Please, STFU if you have nothing useful to say by crmarvin42 · · Score: 4, Informative

    It is apparent that you have never actually bothered to use one of the touchpad's in question. The whole pad is one physical button. It can be configured to act as a single button like the one present on all Mac portables, or to behave like the mighty mouse where the Left and Right sides are treated like separate buttons.

    It's also obvious that if you've ever used an apple portable, you've never bothered to look at the preference pane for configuring the pointer (trackpad or mouse). Their is a checkbox present that says "Ignore accidental trackpad input" that works flawlessly. There is also a checkbox that says "Ignore trackpad when mouse is present"

    Please, if you've never actually used a piece of equipment, don't give your ignorant opinion on it. It'd be like me giving you my opinion of Halo 3. Never played the game so have no worth while input on the topic.

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