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How Gamers View Their MMOs

GamerDNA is trying out what they call their Discovery Engine, a system that uses metadata from users to classify games and identify which have similar traits. Massively describes it thus: "Once the gamerDNA community continues to contribute to something like this, it builds up an enormous database of terminology based on actual player knowledge, not just shiny PR words thrown together to promote a game. These search terms can end up being unique to a specific genre, and ultimately lead gamers to exactly the types of games they're looking for." GamerDNA tested the system out on some of the popular MMOs, and they've posted the results. They look at how MMO players identify themselves within the game, how they describe the setting, and what basic descriptive phrases they use in reference to the games.

31 of 132 comments (clear)

  1. How MMOs should be viewed by Anonymous Coward · · Score: 5, Funny

    You're in a giant wheel inside a cage. You paid $50 for the wheel, and it costs you $15 a month to rent the cage it's in.

    Alongside you are other wheels inside other cages, and attached to each wheel is a pulley system which connects to a hook, dangling a bucket of food. You run forward and the pulley moves and the bucket drops, and you reach inside and grab some food and eat it. But now the bucket is lighter, and so it swings back up on the arm it's attached to, and it's a bit higher than it was before.

    You just ate, but since you're running so much in this wheel, you're hungry too, so you run a bit faster and sure enough the pulley turns and eventually the bucket comes back down and you eat some food. You feel a bit stronger now.

    Hey, that guy in the wheel next to you has already eaten three times. You'd better run faster to keep up. There... now you're not hungry any more. But again, all that running to get the food has made you hungry again. And that bucket is higher now, almost out of reach. You'd better run faster to get it down here so you can eat again.

    Maybe some day you can pay for a new wheel that faces a different direction. That would be AWESOME.

    P.S. Also there's some pictures of elves or something on the wall in front of you. Maybe space.

    1. Re:How MMOs should be viewed by sakdoctor · · Score: 5, Insightful

      That's also a description of some people's real lives you insensitive clod.

    2. Re:How MMOs should be viewed by Thanshin · · Score: 4, Funny

      Ungrateful youngsters.

      In my times, the cage was free, but:
      - The wheel wasn't round.
      - The bucket was empty nine times out of ten.
      - The pictures on the walls were so pixelated we didn't know they were elves unless we read the description.
      - The other cages were somewhere else, so we didn't even know how often others ate.

    3. Re:How MMOs should be viewed by ILuvRamen · · Score: 3, Interesting

      that's why I runescape I just dressed as NPCs and jumped out and people and freaked them the hell out. Now THAT is fun lol. Seriously, I think every MMORPG I've ever played, I've just messed with people. I dressed in all blue one time in SRO, rode my horse next to someone else, and said "Sir I'm going to have to ask you to pull over." He actually did too. They should make an entire game out of just running around and messing with people cuz I do that anyway.

      --
      Google's Super Secret Search Algorithm: SELECT @search_results FROM internet WHERE @search_results = 'good'
    4. Re:How MMOs should be viewed by Anonymous Coward · · Score: 3, Funny

      That proves how successful you are at normal social activities.

    5. Re:How MMOs should be viewed by Exitar · · Score: 4, Insightful

      How does this compare to the real life in which you work for:
      - pay the rent of your house
      - buy a new car cause your neighbour has a car better than the one you have now
      - work more to get a pay rise
      - hope for a better work someday

    6. Re:How MMOs should be viewed by nobodylocalhost · · Score: 3, Insightful

      The difference is, in MMO you pay money to grind and work, in RL you get paid for grind and work.

      --
      Where is the "Ignorant" mod tag?
    7. Re:How MMOs should be viewed by everphilski · · Score: 4, Insightful

      You're in a giant wheel inside a cage. You paid $50 for the wheel, and it costs you $15 a month to rent the cage it's in.

      Yes, but it is a cheaper wheel than going to the bar every Friday night, or going out to a movie twice a month, or even going out to lunch with coworkers once a week ... if you enjoy it and do it in lieu of other social activities it is a great money saver. Especially once you have kids. Kiddies go to bed around 7 or 8, you have a few hours alone with your wife ... once you've "ground out" a few levels in the bedroom together it's fun to play a MMO together and grind out a few levels together in game. Also a good way to keep in touch with friends who live far away... when I moved from WI to AL, we all played Everquest, and it was probably the cheapest way to keep in touch besides IM...

      In short it's something to do. I bounce between WoW and EQ (I love original EQ, but my wife loves WoW, heart gets split in two) and play probably 3-4 months out of the year in between dissertation research and other extra-work work.

    8. Re:How MMOs should be viewed by l3prador · · Score: 3, Insightful

      You get "paid" in an MMO as well, just in Gold or Gil or some other virtual currency? What makes getting paid in dollars more legitimate than getting paid in video game currency? Beyond paying for basic needs, all it can cover is shiny accessories also. The only real currency is time, and you have to pay that to both systems.

    9. Re:How MMOs should be viewed by Lord_Dweomer · · Score: 2, Interesting

      Awesome description...reminds me of the essay on how Everquest (and really all MMOs) are nothing but giant virtual Skinner Boxes. A great read--enjoy.

      --
      Buy Steampunk Clothing Online!
    10. Re:How MMOs should be viewed by Reapy · · Score: 2, Insightful

      What's wrong with running a wheel all the time if you are happy to do so?

      I play volleyball at the Y. This is a "safe" activity. You can say this to people and there is nothing wrong with me, and i'm not wasting my life. It's good for me!

      I play with the same ~50 people every year in the league. It is rec level. I play 4 games a week. At the end we do a tournament style play off, winning team gets a sweatshirt. I enjoy playing, but my skill level has plateaued, I would need to train or play more then once a week to improve from where I am now.

      I could argue that my time at the league is just as wasteful as my time in an MMO, or playing any game for that matter. The score resets at the end of each "season", the teams get rearranged each year, and the last season might not have happened for all the way the gameplay changes.

      But I can tell people I play volleyball without them rolling their eyes. I can't seem to say the same thing about playing WoW, even here, among 'geeks', it is still made fun of.

      So long as you aren't hurting anyone, what's wrong with having some pointless fun?

  2. eve online by Digitus1337 · · Score: 4, Funny

    Disclaimer: I am a former WoW player and a current EVE player. I am not employed, nor am I (beyond the extent of being a player) affiliated with the makers of any game.

    It's interesting to see how EVE is distinct and separate as compared to the other games. This is for a number of reasons, the first of which is the learning curve, but there are other factors. The learning curve tends to weed out teenage WoW players; being accused of engaging in anything but PvP leads to the derogatory label of "carebear". The focus on PvP coupled with the harsh punishment of failure (ships do not respawn, they are lost when they are destroyed, and all ships are player-manufactured) is enough to scare away some players that are able to overcome the learning curve. The game is not for casual players, but it -is- fun. If you haven't played, please give it a shot, there are trial periods available.

    1. Re:eve online by TOGSolid · · Score: 3, Informative

      As a fellow Eve player, I do have to admit that on the surface the game seems to be grinding to an extreme. Mission grinding, Mining grinding, Pirate hunting grinding, etc. etc. If you never get out of the basic levels of gameplay in Eve, it will be an incredibly dull game and that is something I freely admit to anyone who is interested in getting into the game. However, I also make a point of stressing that Eve is also a game that you get out of it what you put into it. If you do choose to step out of that initial box, you'll find a game packed with political maneuvering, tense pvp combat, business simulation, and more. You have to go after it for yourself though, it won't be handed to you on a silver platter. This is definitely not a game for the anti-social.

    2. Re:eve online by TheLink · · Score: 4, Insightful

      What discourages me from playing Eve Online are the keywords: "corruption", "rigging", "cover up".

      That's like voluntarily choosing (and paying!) to live in a universe where you know the Gods (or demigods at least) are evil and corrupt.

      Why bother when you are already forced to "enjoy such realism" in real life?

      --
    3. Re:eve online by Narpak · · Score: 4, Funny

      Disclaimer: I am a former WoW player and a current EVE player. I am not employed, nor am I (beyond the extent of being a player) affiliated with the makers of any game.

      The game is not for casual players, but it -is- fun. If you haven't played, please give it a shot, there are trial periods available.

      I am sorry, I would if I could; but unfortunately I AM Employed.

    4. Re:eve online by TheLink · · Score: 3, Informative
      --
    5. Re:eve online by mrvan · · Score: 2, Insightful

      I am sorry, I would if I could; but unfortunately I AM Employed.

      That was my problem too. I loved elite and UIM back in the days, and it sounds like a great setting for a MMO. However, I would likely play onely a couple evenings per month, and it seems that light play is incompatible with both the game mechanics and the subscription scheme (ie you pay per time period, not per hour or something of use)

    6. Re:eve online by Culture20 · · Score: 2, Insightful

      The learning curve tends to weed out teenage WoW players; being accused of engaging in anything but PvP leads to the derogatory label of "carebear".

      Wait, what? Aren't derogatory labels the height of juvenile ridicule? If the Eve gamers were really mature, wouldn't PvP be rare, and cooperation be the norm?

    7. Re:eve online by nschubach · · Score: 3, Insightful

      I never got into Eve... not for the "scandal" that happened, but because it always felt like what real life would be like in Space. Corporations running your life, pirates killing you for no other reason than, "You were there" and long waits.

      This article cemented another reason why I don't like Eve as well.

      Again, EVE players are precise and in agreement. They are playing against players.

      I don't play games to compete. Call me weird, but I love gaming because you can gang up on some fictional enemy or artificial being, not some real person.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    8. Re:eve online by Taevin · · Score: 2, Informative

      How can someone not afford to pay for one, with or without current employment/income? I don't exactly make a lot of money and still a one-month subscription at $15 is less than a fraction of a percent of my monthly income.

      MMOs are one of the most cost effective forms of entertainment available, so playing one without current employment might actually be a better choice than other, more expensive pastimes. There are plenty of valid reasons not to play MMOs (ranging from concerns about time commitment to simply not liking them), but cost is really not one of them.

  3. Re:Interesting Idea, but? by Meviin · · Score: 2, Insightful

    The idea isn't that people will search for a long string of adjectives. More likely, it would work like Pandora where you identify a game you like and they show you games that have similar elements. Or you could take a survey of many games and it will find the common themes, or maybe you could just take a survey of the themes. I wouldn't think of "post-apocalyptic fun fantasy" on my own, but I might mark it up on a survey.

  4. Re:Interesting Idea, but? by Swizec · · Score: 3, Insightful

    I wouldn't think of "post-apocalyptic fun fantasy" on my own, but I might mark it up on a survey.

    Correct me if I'm wrong, but didn't you JUST think of it?

  5. GamerDNA by Narpak · · Score: 3, Insightful
    I haven't read GamerDNA before this and I probably won't start now. Risking a negative rating as some undoubtedly disagree with what I am going to write here I'll present my views regardless.

    MMO Focus: Traits of Popular Subscription Games
    The BlogPost is first of all presented with colours that make it hard for some of us to read. White on Black text causes me, and others like me, physical discomfort and can lead to migraines. Something several websites have yet to acknowledge. But be that as it may.

    For something called MMO Focus it seems very unfocused at times, riddled with generalization, non-objective and unsubstantiated statements.

    Simply put, there are a crazy number of people who boot up a game in order to play as a soldier. Sure, that's a reflection of how many games there are where the main character is a soldier of some kind, but the games wouldn't be produced if there weren't a tremendous hunger to portray that archetype. Interesting, given that our culture does not encourage people to become actual soldiers.

    Okay. What culture are you speaking of here? MMO players hail from many different nations, and cultures, across the world and as such their views upon different "archetypes" could vary.

    One thing MMO people do that isn't done by players of other genres is to identify very closely with their particular classes. This habit tends to fragment their "playing as" trait participation, since each game has multiple classes, and often unique names for the classes.

    Really? Some do, some don't. Unless you provide some actual data substantiating this; it's just perception and generalization.

    "Massively multiplayer" didn't even make the How It's Played list for EVE. The top How It's Played trait for EVE was "complexity" with 24%. A tiny handful of WAR players chose "massively multiplater," but when I say tiny, I mean less than 1%. WAR players went overwhelmingly with RVR, with 45% of players choosing that trait. 32% of LOTRO players selected "massively multiplayer," but almost as many (31%) chose "story." 29% of WOW players chose "raids" for How It's Played, a trait that doesn't appear in the lists of the other three games in our sample at all.

    Okay... could the information here perhaps be presented in a way that is understandable?

    WOW players are completely bonkers. They have given forty one possible options, at first glance. On second glance, the problem is getting them to agree on terms. LOTRO players, for example, all tend to simply say "NPC" when they mean any kind of non-player character, from monster to humanoid to instance boss. WOW players are moreâ¦creative. Terms include undead, demons, monsters, mobs, NPCs, elementals, murlocs, goblins, aliens, epic bosses, dragons, and more are all on the list, and all in statistically significant numbers, too. Once you lump them all into a single NPC category (and consolidate "alliance" with "alliance scum" and so on), you get a slightly more rational twelve traits.

    I guess the amount of people playing WoW over the others dosn't affect the variation in their answers? And calling WoW players Bonkers is distracting and not helping presenting the "data" at all.

    This time, LOTRO and EVE players are both tightly focused, and both WOW and WAR players canâ(TM)t seem to agree. Again, that's not a disadvantage in an MMO â" you want to appeal to as many people as possible!

    Again, size of player base perhaps affecting some of these findings? The larger the base the more diversity.

    Good luck with the project as a whole, though I feel you might want to reconsider your approach to how you interpret the data before you make it a fundament for any type of larger project.

    1. Re:GamerDNA by jefu · · Score: 2, Informative

      colours that make it hard for some of us to read.

      A while back someone put online the following which helps in firefox. Make this a bookmark and when you click it the page goes to black on white (losing background and text color, or background images) and resets link colors. Take out all the newlines and spaces and such.

      Now to see if it survives being posted here.

      javascript:(function()%7Bvar%20newSS,%20styles%3D%27*%20%7B%20background%3A%20white%20!%20important;%20color%3A%20black%20!important%20%7D%20%3Alink,%20%3Alink%20*%20%7B%20color%3A%20#0000EE%20!important%20}%20:visited,%20:visited%20*%20{%20color:%20#551A8B%20!important%20}';%20if(document.createStyleSheet)%20{%20document.createStyleSheet(%22javascript:'%22+styles+%22'%22);%20}%20else%20{%20newSS=document.createElement('link');%20newSS.rel='stylesheet';%20newSS.href='data:text/css,'+escape(styles);%20document.documentElement.childNodes[0].appendChild(newSS);%20}%20})();

  6. Failed at statistics? by MSojka · · Score: 3, Insightful

    Funny how the site chose four western MMOs (three of which are 90% the same old mainstream fantasy cliche stuff) and are basing their conclusions on that.

    No big Korean, Chinese, or Japanese MMOs on their list. No free-to-play ones either. No browser-based, 2D or text-only MMOs.

    Great way to show the whole internet you fail at statistics, guys. Here's a bit of help for you: http://en.wikipedia.org/wiki/Biased_sample

    1. Re:Failed at statistics? by MSojka · · Score: 3, Informative

      > Yeah evidently not displaying the fringe 0,0001% of the world's MMO population is a grievuous crime of bias.

      http://en.wikipedia.org/wiki/RuneScape
      http://en.wikipedia.org/wiki/MapleStory

      Both bigger than WoW.

      Who's in the 0.0001% now? :)

  7. Runescape? by netsavior · · Score: 2, Informative

    I love how everything like this ignores the #2 (sometimes #3) MMO, Runescape, because it isn't as easily classified.
    No character classes, skill based leveling, etc. Of course there is a giant base of 12-16 year olds that play it, but there are some "real people" too... not to mention it is one of the oldest surviving MMOs.

  8. Forgetting About the Content: Their Analysis Sucks by TyroneShoe · · Score: 3, Informative

    They put up some pretty useless graphs with very little information about how they arrived at those numbers and how they interpret them. It's worthless to make any inferences about all gamers without explaining their data.

    First of all, they provide no checks for problems such as autocorrelation or multicollinearity between their various survey categories. That aside, it doesn't look like they even did any regression analysis at all. They, in effect, said "duhh, this is 10% of all the answers so it must mean something!". Bull. Just because the response rate for a particular category is 10% doesn't mean it is statistically significant in the academic sense.

    Sorry, but as a professional data analyst, I get really pissed when people collect some (possibly non-random) data, do some half-assed analysis, post some pretty colors on a graph and say "Eureka! I haz solved wurld peez!"

  9. Re:Asheron's Call, Ever Quest, Dark Age of Camelot by oneils · · Score: 2, Informative

    Well, shit. If you have kids, then playing an MMO is pretty ridiculous. But, if you are a single, pathetic loser like myself, then MMO's make a lot of sense.

  10. Re:Interesting Idea, but? by passthecrackpipe · · Score: 3, Funny

    Results 1 - 100 of about 1,060 for A post-apocalyptic fun fantasy featuring an unlikely sexy hero fighting other players in space. (0.36 seconds) I guess they did....

    --
    People who think they know everything are a great annoyance to those of us who do.
  11. Re:Meh... by Anonymous Coward · · Score: 2, Funny

    In my day we went outside.