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How Gamers View Their MMOs

GamerDNA is trying out what they call their Discovery Engine, a system that uses metadata from users to classify games and identify which have similar traits. Massively describes it thus: "Once the gamerDNA community continues to contribute to something like this, it builds up an enormous database of terminology based on actual player knowledge, not just shiny PR words thrown together to promote a game. These search terms can end up being unique to a specific genre, and ultimately lead gamers to exactly the types of games they're looking for." GamerDNA tested the system out on some of the popular MMOs, and they've posted the results. They look at how MMO players identify themselves within the game, how they describe the setting, and what basic descriptive phrases they use in reference to the games.

8 of 132 comments (clear)

  1. How MMOs should be viewed by Anonymous Coward · · Score: 5, Funny

    You're in a giant wheel inside a cage. You paid $50 for the wheel, and it costs you $15 a month to rent the cage it's in.

    Alongside you are other wheels inside other cages, and attached to each wheel is a pulley system which connects to a hook, dangling a bucket of food. You run forward and the pulley moves and the bucket drops, and you reach inside and grab some food and eat it. But now the bucket is lighter, and so it swings back up on the arm it's attached to, and it's a bit higher than it was before.

    You just ate, but since you're running so much in this wheel, you're hungry too, so you run a bit faster and sure enough the pulley turns and eventually the bucket comes back down and you eat some food. You feel a bit stronger now.

    Hey, that guy in the wheel next to you has already eaten three times. You'd better run faster to keep up. There... now you're not hungry any more. But again, all that running to get the food has made you hungry again. And that bucket is higher now, almost out of reach. You'd better run faster to get it down here so you can eat again.

    Maybe some day you can pay for a new wheel that faces a different direction. That would be AWESOME.

    P.S. Also there's some pictures of elves or something on the wall in front of you. Maybe space.

    1. Re:How MMOs should be viewed by sakdoctor · · Score: 5, Insightful

      That's also a description of some people's real lives you insensitive clod.

    2. Re:How MMOs should be viewed by Thanshin · · Score: 4, Funny

      Ungrateful youngsters.

      In my times, the cage was free, but:
      - The wheel wasn't round.
      - The bucket was empty nine times out of ten.
      - The pictures on the walls were so pixelated we didn't know they were elves unless we read the description.
      - The other cages were somewhere else, so we didn't even know how often others ate.

    3. Re:How MMOs should be viewed by Exitar · · Score: 4, Insightful

      How does this compare to the real life in which you work for:
      - pay the rent of your house
      - buy a new car cause your neighbour has a car better than the one you have now
      - work more to get a pay rise
      - hope for a better work someday

    4. Re:How MMOs should be viewed by everphilski · · Score: 4, Insightful

      You're in a giant wheel inside a cage. You paid $50 for the wheel, and it costs you $15 a month to rent the cage it's in.

      Yes, but it is a cheaper wheel than going to the bar every Friday night, or going out to a movie twice a month, or even going out to lunch with coworkers once a week ... if you enjoy it and do it in lieu of other social activities it is a great money saver. Especially once you have kids. Kiddies go to bed around 7 or 8, you have a few hours alone with your wife ... once you've "ground out" a few levels in the bedroom together it's fun to play a MMO together and grind out a few levels together in game. Also a good way to keep in touch with friends who live far away... when I moved from WI to AL, we all played Everquest, and it was probably the cheapest way to keep in touch besides IM...

      In short it's something to do. I bounce between WoW and EQ (I love original EQ, but my wife loves WoW, heart gets split in two) and play probably 3-4 months out of the year in between dissertation research and other extra-work work.

  2. eve online by Digitus1337 · · Score: 4, Funny

    Disclaimer: I am a former WoW player and a current EVE player. I am not employed, nor am I (beyond the extent of being a player) affiliated with the makers of any game.

    It's interesting to see how EVE is distinct and separate as compared to the other games. This is for a number of reasons, the first of which is the learning curve, but there are other factors. The learning curve tends to weed out teenage WoW players; being accused of engaging in anything but PvP leads to the derogatory label of "carebear". The focus on PvP coupled with the harsh punishment of failure (ships do not respawn, they are lost when they are destroyed, and all ships are player-manufactured) is enough to scare away some players that are able to overcome the learning curve. The game is not for casual players, but it -is- fun. If you haven't played, please give it a shot, there are trial periods available.

    1. Re:eve online by TheLink · · Score: 4, Insightful

      What discourages me from playing Eve Online are the keywords: "corruption", "rigging", "cover up".

      That's like voluntarily choosing (and paying!) to live in a universe where you know the Gods (or demigods at least) are evil and corrupt.

      Why bother when you are already forced to "enjoy such realism" in real life?

      --
    2. Re:eve online by Narpak · · Score: 4, Funny

      Disclaimer: I am a former WoW player and a current EVE player. I am not employed, nor am I (beyond the extent of being a player) affiliated with the makers of any game.

      The game is not for casual players, but it -is- fun. If you haven't played, please give it a shot, there are trial periods available.

      I am sorry, I would if I could; but unfortunately I AM Employed.