Microsoft Knew About Xbox 360 Damaging Discs
Kelly writes "An unsealed document in a Washington lawsuit filed last week at Seattle, Microsoft was well aware that the Xbox 360 was prone to damaging game discs even before the console was introduced in November 2005. Microsoft had three solutions for solving the issue, but all three solutions were rejected due to technical concerns or on the basis of cost. Microsoft settled on a cost-free fourth solution: a warning was added to Xbox 360 manual, which essentially placed the blame on users instead of the hardware." The scratching-disks problem was mentioned a few years back, too. I wonder whether more people would prefer a slight discount on the price of a console to the ability to reorient it while a disk was playing inside.
Generally I'm not a fan of slot-loading CD drives, but I think Nintendo got it right in this case. The slot-loader is gentle on the disc, works in multiple orientations, and is easy for even kids to use without damaging the system. IMHO, the 360 would have done well to also design around a slot-loader, especially given their desire to place the system in a vertical configuration. The Wii is a very inexpensive system, so I don't see such a solution adding much cost.
(Then again, what do I know? Microsoft did try to cut corners wherever possible to create the system as cheap as possible.)
Of course, Sony managed to get a tray system working without scratching disks. And the system can be placed in a vertical configuration. (Does anyone actually do that?) I can only guess that Sony's solution was one of the "more expensive" ideas that Microsoft rejected.
Javascript + Nintendo DSi = DSiCade