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Video Game Trends In 2008

Gamasutra is running a feature looking at some of the most important trends that have cropped up or become popular over last year in the gaming industry. Gamers' outrage over the DRM controversy built up a great deal of steam over the past year, and will likely remain strong in 2009. This year also saw downloadable content being used for new and varied purposes, and many developers are banking more heavily on user-generated content, as in LittleBigPlanet. They point out the increase in retro and neo-retro gaming after the success of Mega Man 9 and anticipation for the new Bionic Commando. What trends do you expect to see more of in the next year?

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  1. Re:netcraft confirms it: by elysiuan · · Score: 5, Interesting

    If you've played it for 10 hours you've seen the whole game, it literally has nothing else to offer you.

    This is contrary to what was communicated (and subsequently overhyped) where spore would feature far deeper gameplay. In earlier version there weren't stats per se for your creature but rather function followed form. The actual shape and layout of your creature determined it's attributes. This got gut to a fairly superficial equipment-esque system.

    I think it's going a bit far to say Spore sucked but it certainly wasn't the revolutionary experience that could have been.

  2. Hmm... 2008 by Dutch+Gun · · Score: 4, Interesting

    A few observations:

    * All three major consoles are competitive. This is good news, as a massively dominant player tends to get complacent (see Sony/PS2)
    * Markets continue to open up. Now, smaller, casual, quirky, and retro games are available on all platforms, not just the PC.
    * Despite predictions of doom, the PC remains strong in the online gaming (MMO and FPS) and casual markets.
    * Hardcore PC games no longer hold the dominant market position, but it's hyperbole to say it's dead. Fewer PC games from big publishers leaves more room for smaller developers.
    * Linux still isn't a popular gaming platform, but still enjoys support (directly or indirectly) from some developers.
    * Most games are still DirectX9/10 switchable (and will be for years to come), thanks to a bone-headed move by MS to limit DX10 to Vista.
    * Co-operative gaming seems to be having something of a resurgence. I really missed co-op gaming from my Doom II days. Gears of War II reminded me of the fun that can be had in a co-op game with a friend.

    Predictions for 2009?

    * Sony@Home will flop, but Playstation 3 sales will still likely eat away at Microsoft's lead.
    * Playstation 2 sales and games will finally start to fall off more seriously near the end of the year.
    * The Xbox will still dominate among console games with an online component of any sort.
    * The Wii will remain strong, but sales will probably sag just a bit relative to the other two consoles.
    * More developers will finally start figuring out how to make games that take good advantage of the Wii's controllers.
    * Online gaming and interactivity will be the topic of discussion in the press, as a slew of new MMOs are released or are close to release by 2010.
    * More PC games than ever will be reliant on some online component (some MMOs, some with an integrated online component), in order to combat the effects illegal copying.
    * Details will be leaked about Microsoft's next console, codenamed "NoMoreScrewupsDamnit"

    --
    Irony: Agile development has too much intertia to be abandoned now.