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Video Game Trends In 2008

Gamasutra is running a feature looking at some of the most important trends that have cropped up or become popular over last year in the gaming industry. Gamers' outrage over the DRM controversy built up a great deal of steam over the past year, and will likely remain strong in 2009. This year also saw downloadable content being used for new and varied purposes, and many developers are banking more heavily on user-generated content, as in LittleBigPlanet. They point out the increase in retro and neo-retro gaming after the success of Mega Man 9 and anticipation for the new Bionic Commando. What trends do you expect to see more of in the next year?

7 of 81 comments (clear)

  1. netcraft confirms it: by gandhi_2 · · Score: 4, Funny
    2008 was the year of games OFF the desktop.

    Microsoft was wise to do a console. PC gaming was the largest source of MS apologists, next to business users (but more militant).

    But PC gaming is dieing because of factors like DRM schemes, insane requirements and costs, laptop popularity, and Vista.

    2008 was the year that built the coffin, 2009 will probably nail it shut. Linux for the PC, games for the console, mac for the spoiled Emo kids.

    1. Re:netcraft confirms it: by RichPowers · · Score: 5, Insightful

      Yeah, those 11 million WoW players don't count. In THE YEAR 2009!!!1 they'll all use WINE to play WoW in Ubuntu :rollseyes:

      The Orange Box sold very well on the PC, according to Valve's Doug Lombardi, surpassing 360 sales. I'm sure Valve wishes they never wasted money on that whole Steam thing; it's clearly going nowhere...

      And I'm sure StarCraft II and Diablo 3 will flop. Blizzard may as well throw in the towel.

      Someone better tell Stardock that making PC games is a bad idea.

      I also heard that Dawn of War II and Empire Total War are being canceled and removed from Steam in anticipation of the great Linux migration of '09.

      FYI: PC games would cease being made if they were unprofitable.

      But I agree: idiotic DRM needs to go and publishers need to stop blaming piracy for their inability to make good games. I own a 360, Wii, and gaming PC (that dual-boots Ubuntu) and have plenty of great games for each platform. You're missing out if you write-off PC gaming.

    2. Re:netcraft confirms it: by elysiuan · · Score: 5, Interesting

      If you've played it for 10 hours you've seen the whole game, it literally has nothing else to offer you.

      This is contrary to what was communicated (and subsequently overhyped) where spore would feature far deeper gameplay. In earlier version there weren't stats per se for your creature but rather function followed form. The actual shape and layout of your creature determined it's attributes. This got gut to a fairly superficial equipment-esque system.

      I think it's going a bit far to say Spore sucked but it certainly wasn't the revolutionary experience that could have been.

    3. Re:netcraft confirms it: by Parafilmus · · Score: 4, Insightful

      PC gaming is dieing because of factors like DRM schemes

      You have this point exactly backwards. Game developers are moving to consoles precisely because those consoles offer stronger DRM.

      Consoles are designed to prohibit the user from running any code not signed by Sony or MS. That's more onerous DRM than anything which exists in PC-space. Publishers perceive this as a strength, because it makes console games more complicated to "pirate."

      If anything, gamers and publishers are running toward DRM schemes, not away from them.

  2. Hmm... 2008 by Dutch+Gun · · Score: 4, Interesting

    A few observations:

    * All three major consoles are competitive. This is good news, as a massively dominant player tends to get complacent (see Sony/PS2)
    * Markets continue to open up. Now, smaller, casual, quirky, and retro games are available on all platforms, not just the PC.
    * Despite predictions of doom, the PC remains strong in the online gaming (MMO and FPS) and casual markets.
    * Hardcore PC games no longer hold the dominant market position, but it's hyperbole to say it's dead. Fewer PC games from big publishers leaves more room for smaller developers.
    * Linux still isn't a popular gaming platform, but still enjoys support (directly or indirectly) from some developers.
    * Most games are still DirectX9/10 switchable (and will be for years to come), thanks to a bone-headed move by MS to limit DX10 to Vista.
    * Co-operative gaming seems to be having something of a resurgence. I really missed co-op gaming from my Doom II days. Gears of War II reminded me of the fun that can be had in a co-op game with a friend.

    Predictions for 2009?

    * Sony@Home will flop, but Playstation 3 sales will still likely eat away at Microsoft's lead.
    * Playstation 2 sales and games will finally start to fall off more seriously near the end of the year.
    * The Xbox will still dominate among console games with an online component of any sort.
    * The Wii will remain strong, but sales will probably sag just a bit relative to the other two consoles.
    * More developers will finally start figuring out how to make games that take good advantage of the Wii's controllers.
    * Online gaming and interactivity will be the topic of discussion in the press, as a slew of new MMOs are released or are close to release by 2010.
    * More PC games than ever will be reliant on some online component (some MMOs, some with an integrated online component), in order to combat the effects illegal copying.
    * Details will be leaked about Microsoft's next console, codenamed "NoMoreScrewupsDamnit"

    --
    Irony: Agile development has too much intertia to be abandoned now.
  3. Trends 2009 by contra_mundi · · Score: 5, Insightful

    What trends do you expect to see more of in the next year?

    More DRM, more publishers strong arming the used games market.
    More angry comsumers switching to consoles as a result.
    Online registrations for console games because they are sold used more than PC games.
    More buggy releases for consoles, justified with downloadable content (patches) once you have registered online (see above sentence).

    Once consoles really catch on, they will experience the same hardships as PC gaming.

  4. Re:Eh by philspear · · Score: 5, Funny

    The video game industry lost me a while ago...

    Ah yes. The day the videogame industry lost Mewshi_nya's buisness was a dark day indeed. They still call it "The saddest monday ever." Miyamoto wrote on twitter that day "Today I let down Mewshi, had to up the prozac dosage :-(".

    I personally wept for hours upon hearing the news.